G-1 Phase 3 Preview, interview with Chains.Johnny

More G-1 updates! Click through to the G-1 links, content inside provided by Dotaland via friends at 17173.

G-1 Phase 3 Preview: Champions, Challengers, and Chains

After a well-fought Phase 2 that saw some major upsets, we’re on the eve of the Phase 3 of Season 5 G-1 Champions League, 2013. With this marks the first appearance of the so-called ‘Big Three’ of China, in the form of iG, DK, and LGD.cn, accompanied by the lone non-Chinese top four finisher of last G-1, Orange. With only four spots available for Asian teams at the LAN finals, competition promises to be fierce, upsets possible, in G-1 as newcomers and the old kings of Dota alike fight it out for the right to compete offline for the largest Chinese Dota 2 prizepool to date. Season 5 of the G-1 Champions League continues with Phase 3.

ChainsStack.Johnny G-1 Interview: I want to go to China

The underdog in both of their encouters so far, Chains Stack has posted two upsets in the qualifiers for G-1 Champions League Season 5, first defeating For.Love by 2-1, then last night completing an impressive 2-0 victory over RisingStars to claim the group B spot to the next phase. After their latest success, G-1 got ChainsStack’s mid player Johnny for an interview, let’s take a look.

 

Chinese Esports National Team incoming? …and related public debate regarding the status of esports in China [article]

Dotaland note: Worth a read for sure! Background info on esports in China, along with a report on the current state of esports, as triggered by a recent controversial online statement.

Original: http://dota2.sgamer.com/news/201303/149593.html via Chinese newspaper Morning News

Last week, an announcement from the national sporting agency instigated a wave of debate. The announcement suggested that they were looking into establishing a national esports team of 17 members, the purpose being to go participate in the upcoming 4th Asian Indoor and Martial Arts Games.

“Electronic sports” can be counted as a sport too? This was the topic of dispute, and it spread rapidly throughout the internet.

On the 22nd, one He Chao, the younger brother of national and international diving champion He Chong, posted on his weibo: “Electronic sports counts as a real sport??? Just playing a game is enough to win Olympic gold, if this were the case then all our real training and hard work is for nothing, might as well go and play games all day……” This ripple, by the power of the internet, magnified into waves of controversy, as things quickly exploded into a war of words online.

Yesterday, our reporter interviewed long-standing participants in the esports realm, and gained a deep understanding of the living conditions of an esports player — this is an environment which, on the outside, looks like a casual, entertaining way of life, yet in reality it is a stringent, grinding, often dull profession; it is something that has been misunderstood by society from the get-go.

A 30 minute game requires no less than 7200 keystrokes

Just last night, the He Chao who had provoked the proverbial hornets’ nest in the way he addressed this topic, deleted the offending post and in its place put up a serious and sincere apology to all those in esports. Yet this act did not serve to calm the already disturbed waves of dispute revolving esports, this new and rising sport. The discussion remained divided between two camps, and the debate continued as to whether esports was simply “playing a game” or not.

In actuality, it could be very simple to determine the real truth and solve the dispute. In order to better understand the problem at hand, we must first clearly understand what really encompasses ‘esports’, and what, exactly, the difference is between ‘esports’ and the much-loved and mainstream accepted ‘online gaming’?

Way back in November of 2003, esports had already been included as the 99th entry in a list of sports as determined by the national sporting agency, and on their official website, it is possible to search and find many pages on the topic of esports. There are real facts and figures to support the fact that esports has requirements of brainpower and stamina alike, and these demands are comparable to other competitive sports. For example, WCG 2006 Warcraft 3 Champion, Sky, had an APM over 200 on average, which is to say, he clicks the mouse and hits the keyboard 200 times per minute. According to calculations, over a 30 minute game this amounts to over 7200 keystrokes, with an added 6000 mouse clicks, far outstripping the intensity with which an average computer user might operate. The concept of ‘sport’ is precisely displayed in this form of high intensity, quick tempo activity — and this is without taking into account the high pressure mental environment in such a competition.

It can be said that, over the years, esports competitors have existed in an environment of extreme misunderstanding of what they do.  As computer usage has gradually become an integral part of people’s lives, as people have accepted and grown accustomed to mice and keyboards, the misunderstanding grew. Average people view these things as a normal part of life, and so the connection between a mouse and a keyboard and ‘sport’ has never been made, instead they assume that these things are the same things that they use in work, or play, and so there must not be much difference in what esports competitors do and what they are familiar with.

An online survey found that 70% of respondents accepted esports as a sport

Therefore, many of those in esports feel ‘alone’. Current marketing director of SCNTV gaming media company, Cui Fangzhou, is a veteran of the earliest crop of Chinese esports competitors, having once been part of a national team training camp in 2007. Today, even though esports has been an officially recognized sport for nearly a decade, and officially support for four years, yet mainstream attention and understanding of it is still miniscule. Cui Fangzhou says, even though in terms of mainstream penetration and acceptance, casual online gaming has more reach than many traditional sports, the concept of ‘esports’ is still mired in the idea that it is an ‘improper profession’.

Yet, Cui Fangzhou believes that, from an objective point of view, esports shares many similarities with traditional sports. From talent scouting, to intense training, and everything in between, esports shares the same type of hard work and sacrifice required for success in traditional sports.

Cui Fangzhou gave our reporter a very simple exampe to illustrate his point: For example in the game Angry Birds, average players might only play to pass each stage — once a stage is past, it’s past. Perhaps the average player passed it due to sheer luck, or an accident, but a professional player would not have this attitude, and would seek to be able to reliably reproduce the result on demand. Thus it can be said that a competitive gamer would focus on the smallest of details, the slightest of angles or power level in an Angry Birds stage, and even spend hours or days on figuring out the equivalent details in an esports title. The end goal, of course, being that if the player were to meet this same situation again in the future, he or she could guarantee that they would know how to handle it right away.

Such is the difference between playing for fun and playing as a profession. Even so, many people remain in the attitudes of “esports is no more than just a squeeze of a mouse, some taps on a keyboard”, and even more parents, because of an inherent lack of understanding for these things, decide that this is a path with no future for their children. Cui Fangzhou, on the other hand, believes that the current industry and market for esports has reached a relatively mature degree. He reveals to us that just last year in the Dota 2 game, six teams from China competed for a prize of 1 million dollars, with one of the teams succeeding in winning it. Additionally, first team players for most teams maintain a monthly salary of around 10,000 RMB, with living and eating expenses covered.

From Cui Fangzhou’s point of view, there’s a reason each and every competition sport exists. He told us he’d also seen He Chao’s post online, but he brushed it off: the roots of misunderstanding in esports are deep, and not something that can be reversed overnight. As someone who’s been through it all, he said, his hope is that society as a whole will become more accepting of esports over time. As with competitions in ‘normal’ sports, every competition in esports has sacrificed, given sweat and tears, and worked hard — on this, they do not lose out to anyone.

Worth a mention at the end is, perhaps their passion in esports has influenced another batch of bystanders. As of this writing, popular sentiment within the debate itself has shifted in favor of esports, and on a major domestic web portal, a survey showed that over 70% of respondents supported the notion of esports as a true sport. This, it seems, would be a good start for people like Cui Fangzhou.

 

More G-1 Interviews: RSnake.Icy and TongFu.Mu

RSnake.Icy Interview: No reason to stop here

Icy of new team RattleSnake, featuring the veteran likes of LaNm, luo, Kabu, and Neo alongside him, gives an interview talking about G-1, the team, and his insight into playing Gyrocopter… Come read and learn, on the eve of RattleSnake’s Group A showdown against MUFC.

TongFu.Mu Interview: We want to beat Zenith

Unfortunately, shortly after this interview, TongFu lost their first round game 2-0 and crashed out, without getting the chance to fight Zenith as Mu wanted. Nonetheless, Mu gives some good answers here and it’s worth a read.

G-1 Champions League Season 5 qualifiers continue on. Catch the livestream and latest updates at the official G-1 portal!

 

Perfect World’s Dota 2 team making moves

Dotaland note: Just a small update on what Perfect World’s been up to, and how their internal organization is shaking out in relation to the upcoming Dota 2 launch in China.

Original: http://dota2.sgamer.com/news/201303/149543.html

Inside sources reveal that Perfect World’s Dota 2 project team have recently moved from Shanghai back to Beijing, and are currently still in the process of building the team.

Perfect World has been hiring and recruiting for their Dota 2 team, looking for people in roles such as localization, data and player feedback management, event planning, etc. These three roles line up respectively with needs in launch prep, maintenance, and promotion. The new Dota 2 team will be placed under Perfect World’s newly created esports product center, with former Haofang (Haofang is a big third party matchmaking/multiplayer platform, like 11 or Garena) Online Services General Manager Cai Wei in charge. Additionally, inside sources claim that this newly created esports product center itself will be under the direct leadership of Perfect World CEO Robert Hong Xiao.

 

G-1 Interview with VG.CTY: Working together with ZSMJ

As VG prepares to make their mark on Season 5 of the G-1 Champions League, 17173, the force behind the tournament, got an interview with their carry player. CTY talks about his favorite heroes, VG’s recent training, and how the addition of legendary carry ZSMJ to VG in a second team plays into his own work as a carry. Click through below to hit the full interview, on the official G-1 portal site.

VG.CTY Pre-G-1 Interview: Working together with ZSMJ

 

G-1 Champions League Season 5 Interviews: KingJ, LaNm

Check out pre G-1 interviews with KingJ and LaNm, from 17173, organizers of the G-1 Champions League!

KingJ interview: Carry For.Love

After having been out of the spotlight for what seems like a long time, well-known player KingJ has returned to our view after joining For.Love. In upcoming G-1 Champions League matches, he’ll be playing with his new team, let’s all take a look at what he’s been up to lately!

LaNm interview: We’ve prepared

We got LaNm, of former EHOME fame, current RattleSnake player, to talk a bit about his new team, his thoughts on G-1 League Season 5, and more.

G-1 Champions League Season 5 qualifiers continue tonight. Catch the livestream and latest updates at the official G-1 portal!

For.Love adds Zippo and KingJ

Original: http://dota2.sgamer.com/news/201303/149511.html

The fifth season of G-1 Champions League is currently ongoing, with the Asian qualifiers being fiercely contested. Tomorrow, two Chinese teams in RisingStars and For.Love will make their debuts on the G-1 stage. The two teams have both undergone roster changes recently, and will both be counted amongst contenders for advancing out of group B. After banana had left For.Love, their roster had been unfinished. Today we’ve learned that KingJ and former DK support Zippo have joined For.Love, and the new FL roster will be playing immediately in the qualifiers.

For.Love current roster:

FL.You
FL.8gk
FL.hanci
FL.KingJ
FL.Zippo

 

Dotaland weekly recap: Mar 14 — Mar 20, 2013

Big news this week was TongFu making roster changes, with LGD.cn involved to a lesser degree. Worth a read is the G-League reflection piece by Felix, and worth a watch is the Gamefy bit on ZSMJ. Happily, things haven’t cooled down since G-League ended, with G-1 Champions League Season 5 kicking off with its qualification stages, so we’re set for more Chinese Dota action to come!

Mar 13

YYF interviewed live on talk show Live On Three

I’ll be honest, this didn’t live up to expectations. Sure, it was nice, and sure, it was new, but some of the questions were awkward, others were shallow, while yet other questions were mistranslated entirely. Still, it was cool for what it was, so yeah.

Mar 14

TongFu makes changes

LongDD and Veronica leave TongFu, replaced by banana and yAobAi. LongDD in turn goes to LGD.cn, where he is trying out to replace DD, who is on leave for health reasons.

Gamefy visits ZSMJ and VG; fan-made Dota documentary coming

In this snippet of Gamefy’s daily gaming roundup show, they visit ZSMJ at his new digs in the VG team house and talk to him about his choice. Later on, Gamefy covers an upcoming fan-made documentary on Dota in China. Worth a few minutes to watch!

Mar 16

“G-League through my eyes”

This is a post G-League finals writeup by 17173’s Felix, partially in response to an earlier fan piece criticizing many aspects of the production and execution of the G-League finals earlier this month. Some good insight in here.

Mar 17

G-1 Champions League Season 5 phase one elimination report

Wrapup and summary of early matches in the G-1 Season 5 qualification process. G-1 League is ramping up!

 

G-1 League Season 5 phase one elimination report

Original: http://dota2.17173.com/news/03162013/215054299.shtml

Earlier today, the Asia preliminaries for the Season 5 G-1 League officially kicked off. These sign-up brackets involved teams from 11 countries and regions across Asia. Over more than 8 hours of fierce battle, the first day’s matches have concluded, leaving us with these results:

 

Chinese teams performed admirably in this first round — Reversal Destiny and famed pub stars Ti9 both advanced successfully. Standby team G7, hailing from Taiwan, got their shot and played some excellent Dota, defeating Hong Kong’s JOCKZ to advance. Their next opponent will be the Vietnamese team 1st.VN. Singapore newcomers First Departure defeated Pacific after a hard-fought matchup, while the ever-familiar Mith.Trust of Thailand and Mineski of Philippine origin also advanced without much trouble.

Tomorrow at 1PM China time will see the start of the next round, the round of 16, and when the day ends only 8 teams will remain. The last 8 will then face an array of seeded teams such as LGD.int and Zenith.

BeyondtheSummit and LD will provide official English casting on the official English G-1 page at g1.2p.com.

About the G-1 Champions League

The G-1 Champions League is an esports brand and tournament pushed out by 17173.com. After three successful iterations of DotA competitions, in October of 2012 G-1 was the first to make the switch to Dota2, thus sounding the war drums of Dota2 competition in China. Following a period of careful preparation and planning, the fifth G-1 League is now upon us in all its glory! The prize pool for this tournament is over 330000 RMB (53000 USD), setting a new high, while also bringing fans and viewers an all-new format. There will be regional online preliminaries, divided between Asia, Europe, and Americas, and then three phases of offline competition following. The Asia region features open signups and preliminaries, while the Europe and Americas portion features invites of top teams to duke it out for the right to fly in to China for their chance at glory.

 

“G-League through my eyes” — a post-finals writeup by 17173’s Felix

Original: http://dota2.sgamer.com/news/201303/149412.html

Writer: Felix菜刀刃 of 17173

Foreword:

In this writeup, I’ll only talk about the actual competition at the finals, those that are here for gossip can turn away now.

A few days ago I was able to visit the Mercedes-Benz Center as a representative of a media organization. In name, I was there to report but in reality, I learned and saw more than anything. From the newsroom, to the various nooks and crannies of the venue, to the outer stands, backstage and player/team rest areas, media areas, I saw it all. More importantly, I was put up in 4 and a half star level accommodations, and with it came foreign waitstaff for breakfast, direct rides to and from the venue, and unlimited fruit and salad in the media room. So, okay, I guess you could consider my words below to be ‘soft’ for a reason, but I swear that all of it is the truth.

This is my response to that trending “7 best” piece written by a fan about G-League earlier this week (Dotaland note: this is referring to a satire piece written by a fan that criticized everything at the G-League — will summarize the criticisms in italics for each point)

Ticket pricing

First let’s talk ticket pricing. 100 RMB to go watch G-League, worth it or not? The fan piece compared G-League with StarsWar, WCG, and while this is certainly a legitimate angle from which to look at things, that doesn’t mean there aren’t other ways to look at it. First off, the venue for G-League is none other than the Mercedes-Benz Center. To be able to attend an event at a world-class facility such as this one, no matter if the event is a concert, or a sporting match, or a performance, 100 RMB is the absolute bottom line, or close to it. Secondly, the total investment towards G-League has topped 1 million RMB, and unlike other competitions, G-League does not have Grandpa Samsung, or Papa Tencent — ticket sales are a precious income stream. Third, live attendance at G-League was around 70%, so the argument that the tickets had been incorrectly priced seems to lose its strength based on that figure alone. Ticket pricing is one of those things where each person has their own limit, so let’s just recognize that and move on.

Service (no service at all, bad food, extortion pricing, long lines, everyone went hungry, made worse by the fact that spectators were not allowed to come back in if they went out to get food, and were not allowed to bring food in on their own in the first place)

The fan piece sarcastically pointed out the lack of food and refreshments, this is something that I also felt similarly on. I experienced a 15 RMB combo, which consisted of a piece of pure bread, and a cup of heavily watered down cola, what a rip off. For me, luckily I got to eat and drink as I pleased in the media room in back. Clever fans in the stands would have all snuck their own food in, but those that were too honest would only leave the night feeling famished. On this problem, even if Gamefy wanted to do soemthing, they’d face difficulties. For one, a venue like this wouldn’t ever allow events to freely hand out food and drink and thus affect the venue’s own food and drink business, and for another, it’s not as if Gamefy has the resources and manpower to feed some ten thousand spectators. If you think about it, this kind of thing is pretty common at all events of this size, and the real issue that caused this to be magnified was the fact that the finals competition took too much time, and I’ll address this next.

Competition schedule (long, tedious scheduling from 9am to past 10pm)

Four best-of-5s in a single day has never happened before, as the fan piece claims? In actuality, it happened at TI2. At TI2, for three days straight it was competition from 10 in the morning to 11 at night, for a total of 8 best-of-3s, 14 best-of-1s, and 1 best-of-5. All in all I counted 40 matches, averaging out to 13 matches a day. G-League was four best-of-5s, for a total of 16 matches, and in addition, I’m sure we all realize the difference in time required for an average match in SC2 or Warcraft3, compared with Dota2. So, like this, if the fan piece suggests that those who went to G-League should win an iron-man award, they should only get second place, as the fans in America for TI2 deserve first place. The scheduling was one of TI2’s few weaknesses, and we hear that this next time Valve will make improvements on it. In the same vein, BBKing has promised on weibo that G-League will compress their scheduling in the future as well.

Commentators (poor sound quality, poor hype and excitement, shallow)

This one I mostly agree with the fan piece. The sound quality in the venue had some problems, in some positions (such as where I was sitting), things were hard to hear because of echoing (I paid attention in middle school physics, ha). In most other places it was alright. Another issue was that at certain times, the commentators would be drowned out by the live crowd. Apart from raising the audio level, the commentary was also lacking in excitement and hype compared to Western and Korean counterparts, this has been a long-standing problem in Chinese commentators. As someone who has occasionally made cameos as a commentator, however, I understand that without 100% commitment and talent, it’s very difficult to do, so I won’t say more.

Interaction (weak, forced, lack of interaction and viewing of actual players and teams)

First of all, compared to WCG, the lack of interaction and close-ups with teams and players is something that comes down more to the venue itself. If you’re attending an NBA match, unless you’re at the players’ tunnel or you have courtside seating, you’d also lack any chance to get to see players up close. This is the same with G-League; with the situation at G-League, it would’ve been quite a disaster to attempt to allow ten thousand fans to go up and approach players for autographs. Here I want to make a small suggestion, perhaps we can arrange in the future a day before or after the event itself for player-fan interaction — for example a signing session, to allow room for interaction between players and fans? This could be something to consider in the future.

VIPs (live audience didn’t appreciate the singers, awkward)

It must be noted, our VIP performers were really very gracious. Their final performance was delayed by an hour, yet they still came out and performed all their songs very professionally. Maybe it was because I was in the lower stage and closer to the performance, but it seemed to be pretty good atmosphere down there. I could see outer stage spectators having trouble getting into it though. It has to be said though, Gamefy displayed some bold vision in combining big name performers with a finals event like they did. Additionally, the choices were fitting and suitable, and their styles seemed to match the kind of mentality that ‘esports’ displays — one of independence and chasing one’s own dreams, and the two worked together excellently. Overall, this try at a new thing was quite successful, and other competitions could learn from this.

Promotion (unrealistic, false advertising, exaggerated)

Not much to say about this one — the claim of “ten thousand” wasn’t off at all, no exaggeration there. My own estimate is that at the peak, attendance was around 15000, of course this might not be accurate. But those fans that I spoke with at the event all felt that it was over ten thousand. Considering max capacity of the venue was 18000, and the report was that it awas 70% attendance, these numbers all line up. As for forum fans claiming that only a few hundred people showed up: the inner stage alone held over a thousand people. I believe that the other at least 9000 people weren’t all planted there by Gamefy, nor were they holographic premonitions.

Conclusion

In the past I’d written pieces criticizing ACE League. Even though it wasn’t directed at the organizers, GTV, thinking back on it now I realize that that wasn’t the nicest of things to do, so here I extend an apology to those affected. The other thing was Gamefy’s daily show criticizing WCG. Nonetheless, no matter if it’s ACE or WCG, or G-League, everyone is working hard to advance esports in China, so let’s think from each other’s points of view.

If I were to give G-League a score out of ten, from a competition organizer’s perspective, I give it a full 10. The reason being, for an event like this, execution is much harder than it seems on paper. G-League not only brought to reality an unprecedented level of production, they also went beyond and managed things I had never even thought of before. There’s a slang saying that “if your steps are too big then you risk failure”, and G-League’s accomplishments here have been amazing, so I hope we can all give them more time with the weaknesses.

I don’t know if you all have this feeling, the one where you’re full of hope and energy and ready to chase your dreams, only to find that those around you have succeeded in doing so first. When I stepped into the Mercedes-Benz Center and looked up to see everything on the giant LED screens in the air, that was the feeling I had. It was joyous, envy, and a sense of loss. (Dotaland note: the writer of this, Felix, works with 17173 and G-1 League)

Competition organizers don’t need consolation, nor do they need sympathy, but they cannot lack the support of fans. Players and fans are our true deities, our god.