Behind the scenes of 2013’s Chinese shuffle: ACE, processes, and transfer fees

According to this report from Replays.net, this is how transfers have been standardized under the ACE Alliance in Chinese Dota 2. The latter half of the article reveals the transfer fees and related details of some of this year’s biggest moves.

If Team B wishes to buy Team A’s player C, then B must first approach A and confirm whether the player is available for transfer. If A agrees, only then is B allowed to approach the player C. If player C is open and willing, then Team B can lay out their transfer conditions and offer. If player C does not agree to these terms, then he will remain at his current club; if player C agrees, then all three parties, A, B, and C need to communicate with ACE via email and receive their confirmation. In the ensuing days, the involved parties need to come to the ACE offices in order to sort out paperwork and related processes, and then they are allowed to make official announcements regarding the news. If the new team and their new player decides to use existing contracts, then they perform a trade of contracts while at ACE. If they decide to sign a new contract, then the new contract will be signed and backup files stored with ACE. In the case later on that a party fails to uphold their end of a contract, then ACE will be abe to lay penalties according to existing policies.

Below are images from the transfer of KingJ from TongFu to RisingStars:

RisingStars manager CC signing

TongFu manager CuZn signing

KingJ signing

In addition, Replays.net also received information regarding the details of this year’s transfers, as below:

TongFu <–> RisingStars

1. KingJ transfers from TongFu to RisingStars
2. XTT is part of the transfer terms, and joins TongFu from Rstars, his contract is exchanged for KingJ’s
3. RStars and TongFu respectively pay to XTT and KingJ their owed prize moneys and promotional fees

TongFu <–> iG #1

1. Banana transfers from TongFu to iG
2. TongFu pays to banana all owed prize moneys and promotional fees
3. iG pays TongFu a transfer fee totaling 100,000 RMB for the rights to banana

TongFu <–> iG #2

1. iG and TongFu agree to collaborate on themed promotional product(s)
2. iG pays TongFu a transfer fee totaling 110,000 RMB for the rights to Hao
3. Zhou is part of the transfer terms, and joins TongFu from iG, his contract is exchanged for Hao’s
4. iG and TongFu respectively pay to Zhou and Hao their owed prize moneys and promotional fees

VG <–> RisingStars

1. CTY transfers from VG to RStars
2. RStars pays VG a transfer fee totaling 45,000 RMB for the rights to CTY
3. VG pays CTY’s August salary and previous promotional fees

LGD <–> RisingStars

1. xiaotuji’s contract is exchanged for Sylar’s
2. xiaotuji is traded for Sylar, each player’s official transfer fee consists of the other player’s transfer rights (Dotaland note: they were essentially traded 1 for 1)
3. LGD is to pay Sylar his promotional fees for China Joy, as well as DSL prize money

 

It is easy to see from all this, that the ACE Alliance has a certain amount of influence watching over transfers and related activities, helping clubs and players maintain their rights in the process. The current scene seems to allow both player trades as well as straight cash purchases of transfer rights, akin to something of a mix between what is commonly seen in the sports of basketball and soccer (football). If a new club is willing to spend millions and buy out an entire team, what is to stop them? Additionally, it was not hard to see during this reshuffle from the weibo posts of various team managers that, despite this structure, things were still very chaotic. We hope that ACE can make further improvements to the details and processes.

Source: http://dota2.replays.net/news/page/20130917/1852014.html

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Interview with CuZn: TongFu manager talks new roster, potential new squads, and more

In this interview with CuZn, the TongFu manager reflects on recent changes, and talks about the future for the club.

SGamer: Thank you CuZn for this interview with SGamer.com. Now that TongFu’s new roster has been confirmed, are you finally able to breathe a sigh of relief?
TongFu.CuZn:
Yes indeed, I can finally breathe easily now, and it feels great to relax.

SG: Following TI3, did you expect to see such huge changes come to your team?
CuZn:
I did think of it, because there are always changes following big tournaments!

SG: Were there some ‘transactions’ being discussed already during your time in Seattle, then?
CuZn:
During the time I was only focused on the matches, didn’t pay much attention to things outside of that. But I do know that there have been some foreign players expressing desire to come to China to compete, but I feel that communication and cultural differences is a huge issue there.

SG: Recently, TongFu players have become hot commodities. What preparations did the club have in case of a worst-case scenario?
CuZn:
A complete restructuring along with a creation of a feeder/secondary team.

SG: What if this team that you’d personally helped build completely fell apart, did you consider giving up your career as an esports club manager as a whole?
CuZn:
Yes, there were definitely thoughts regarding that. But as long as there is a player willing to stay, then I will continue my work.

SG: Was Hao’s departure a surprise to you?
CuZn:
No, this was within my expectations. Hao’s performances this year have been excellent, and the scene has a relative lack of carry players, so having teams coming to ask about him is to be expected. Plus, it’s possible for any change to happen after an International.

SG: Hao, in a weibo post of his, stated that he would be playing with an added TongFu label on the end of his ID even though he’s joined iG now. Were the tears flowing for you after learning of this gesture?
CuZn:
Nah, but I did feel that he’s grown to be more and more professional. He knows what he wants to do nowadays. TongFu is our club’s name as well as our sponsor, and TongFu Porridge has released products specific to each of our players. 🙂

SG: What are you going to do with those bowls of porridge that have Hao and Banana on them?
CuZn:
We’ll just sell them through our T-mall store, or give them away in events. Our T-mall is at tongushipin.tmall.com, we welcome everyone. 🙂

SG: In this big reshuffle, what kind of role has the ACE Alliance played?
CuZn: A supervisory role. Just as Efeng says, without the Alliance, there would have been quite a few teams that get poached to the point of dissolution.

SG: How do you rate Zhou and Hao as players?
CuZn:
Born in the same year, Zhou’s personality is more stable and steady, suitable for being captain. Hao is more aggressive and impulsive, suited for making big plays. In terms of results, Zhou has more than Hao I think, but Zhou’s form this year has been fairly low. Hao on the other hand, via his own hard work as well as his team’s growth, has been able to improve and even largely escape his old label of ‘feeder Hao’. The two players both have room to improve, so we’ll have to see what happens in this next year!

SG: A team’s captain seems to be very important, who was your team’s captain before? Has Zhou been confirmed as the new captain now?
CuZn:
The captain before was actually banana. After banana left, we held a team meeting, and confirmed Zhou as the new captain, and the main drafter for us.

SG: ZSMJ’s transition to the 4 role has been fairly recent, do you feel that he will be able to fulfill the needs of this role?
CuZn:
Yes he can, he is a very focused, very hard-working player, and we have a lot of confidence in him successfully playing the 4 role in our team.

SG: Whose idea was it to pick up ZSMJ?
CuZn:
We made a list of all players who currently are able to play the 4 position, and then this was the result of a collective discussion.

SG: How do you rate this new roster?
CuZn:
We’ll still have to see how they gel together. Their current level of play I think can only be given 70 out of 100, but there was some training today, and the results weren’t bad!

SG: Apart from winning TI4, what other goals are there for the next year? For example forming a youth squad to go play the NSL in Korea?
CuZn:
Of course there are other goals, such as winning the ACE League, or defending our DSL title. This next year we might have three different squads. As for which team gets sent to play in the NSL in Korea, this needs to be kept a secret for now. After the big reshuffle this year, we’ve realized the increasing importance of having sub/feeder-teams, so we will definitely be creating a youth squad.

SG: How will you guys go about selecting players for the other two squads, then?
CuZn:
We’ll have our coaching staff filter the choices. We’ve already got some new players in our sights.

SG: Apart from sydm, who else is part of the coaching team?
CuZn:
Kabu, Gx, and one of Zhou’s friends. Of course there’s me too!

SG: Do you feel that coaches are a necessity to Dota 2 teams nowadays?
CuZn:
I feel that it’s something you cannot lack, because coachs can arrange schedules, scrims, they can monitor the players and help them grow, thus allowing the players to focus on practice and competing.

SG: What do you think is the greatest challenge currently facing your club’s Dota 2 team?
CuZn:
Lack of talent. Whether in terms of management or players, there is an acute lack. Because Dota 2 in China still lacks accessibility, the playerbase is still relatively small, so it’s very hard to find people. Many sponsors aren’t that interested in Dota 2, and so from a club’s point of view it is difficult to find additional investment.

SG: Do you think that things will improve once Dota 2 truly opens up to the masses?
CuZn:
More or less, yes it will improve. Lots of loyal Dota fans will be able to play this excellent esports product, and as the playerbase grows, lower level tournaments increase in number, and thus more new competitors and sponsors will appear. I do believe that the future will be better!

SG: As a club, do you guys prefer league-format or cup-format tournaments, and why?
CuZn:
It’s definitely the league format. Stable and reliable scheduling as well as publicity, this is good for both the players and the fans, and the regularity of the league format allows the club to plan things more easily.

SG: Okay, go ahead and say something to cap off this interview then!
CuZn:
TongFu 3.0 awaits your support!

Source: http://dota2.sgamer.com/news/201309/152606.html

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RattleSnake announces new roster with new faces

Source: http://1.t.qq.com/p/t/264917064309858

“After TI3, our club has made some roster changes. Former members LaNm and Kabu have left the Dota 2 division, and we wish them luck in their future development. In their place, promising newcomer, Chinese high-level pub player All Beauty Must Die (Xu Ziyang), in addition to talented Malaysian Johnny (of Chains Stack fame from earlier in 2013) have joined, while Jo is our new Dota 2 team manager. Thank you to all our fans’ support, we will repay your faith in the form of improved results!”

New RattleSnake roster:

Luo
Icy
Sag
All Beauty Must Die
Johnny

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Hao thanks TongFu and his former teammates in his own way

Original: http://p.t.qq.com/longweibo/index.php?lid=9380436762343814791

Last night during the Sina Supernova Cup, you may have seen Hao’s ID as such: iG.Hao.同福. This was Hao’s first official appearance as a member of iG. Afterwards, Hao made a statement explaining it.

“I’d been at TongFu for over a year, and had been fighting alongside Mu since before then, starting at PanDa. In this time, we finally achieved the big title that we’d been wanting all along, yet in the end we still end up parting ways like this. Many things in life are difficult, and many things might only be understood by yourself; other people might not understand, it may only be clear in your own heart. So, in leaving, I am very reluctant to thus part with these brothers of mine. To show my thanks for TongFu’s care and help for me in the past year, I’ve already communicated with my new club: in the next half year’s time, I will have TongFu as part of my ID. Of course, I will fight to give my all for iG, and this marks a new starting point for everyone. My allies of yesterday, let us now meet on the battlefield!”

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Summary of the 2013 Chinese shuffle – as of Sept 5

For everyone trying to keep track at home, but are having trouble… here’s a rough collection of the main newsworthy events in 2013’s Chinese shuffle and relevant source links. From top to bottom, the order goes from the most recent to the earliest. Items that are mostly at the moment unsourced rumors will be in italics.

– LGD confirms RStars.xiaotuji as their new carry, Sylar to RisingStars

This rounds out LGD’s lineup once more, and the situation bears similarity to when LGD first brought Sylar on — xiaotuji is another promising relatively new player to the scene. Can LGD repeat history and become dominant once again? Sylar on the other hand replaces xiaotuji in RisingStars — can Rstars continue their upward trajectory?

– DK announces new all-star lineup

BurNIng remains as carry, Mushi joins as solo mid, iceiceice as offlaner, with Dai/MMY and LaNm on support — this is said to be the role specification of the new star-studded DK lineup. On a sidenote, DK’s manager Farseer would like to state that the so-called ‘dream team’ that had been rumored earlier is not actually DK: “it has nothing to do with us, please don’t call us the dream team.”

– XDD and xiaotuji of RisingStars both leave, said to be joining ‘top teams’

The Rstars owner talks about both of them leaving. The big rumor regarding xiaotuji is that he is LGD’s new carry player.

– Zhou rumored to be changing his mind on going to TongFu

Zhou publicly flames Efeng, part of the management at iG, for “being two-faced, your words are worth nothing”. Speculation is that this is referring to the fact that prior to Zhou leaving iG and going to TongFu, he was promised that iG would not try to recruit other TongFu members away, but after Zhou left, iG made one or more approaches for TongFu player(s). TongFu’s manager Cuzn looks to be meeting these new developments with a mixture of surprise and dismay.

– Zhou leaves iG, joins TongFu, while Hao goes to iG

Zhou leaves iG, Hao comes to iG. The two players essentially switch places on their respective teams. Additionally, some sort of ‘strategic partnership’ has been formed between the two clubs as a result of this transaction. It is also said that KingJ and Mu are both leaving TongFu, and possibly Banana too. The split of Hao and Mu is a saddening one.

– rOtk and Super to VG, ZSMJ and CTY out of VG

ROtk and Super quickly find a new home with VG. At the same time, ZSMJ and CTY are said to have left VG, with VG stating that they made every effort to get ZSMJ to stay, whether as a coach or otherwise. ZSMJ himself has said that he will continue playing… but not with VG, apparently.

– Kabu (and LaNm) leave RattleSnake

Kabu reveals that he’s left RattleSnake. In his farewell post on Weibo, he tagged Luo, Icy, and Sag, but not LaNm, indirectly further confirming the latter also no longer being part of RSnake, something that had been rumored since after TI3. LaNm would go on to join DK.

– Mushi leaves Orange, eye on China

Mushi announces that he’s left Orange, with his goal being none other than China. He would go on to join DK.

– LGD statement on Sylar situation

LGD attempts to address the beyond-awkward situation with their now-former carry, but Sylar responds in his own way (his responses have since been deleted), basically refuting their claims and refusing to reconsider.

– DK statement on rOtk situation

DK’s manager Farseer tries to clear the air regarding the huge changes that left only BurNIng in the team. ROtk seems to be understanding, and ultimately caps off a bittersweet ending by wishing everyone well

– rOtk kicked from DK, unwillingly; Super and others out too

In which rOtk outlines why he felt unfairly treated, in a fiery, empassioned statement. The rest of the DK players seem to be just as shocked, and respond in their own individual ways. A few days later, DK confirms that only BurNIng remains in their roster. MMY would return to DK as a member afterwards.

– Sylar leaves LGD.cn of his own accord

“I’ve left the team,” with this statement, LGD is short a carry player, and what a carry Sylar was for the team.

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ACE Alliance’s King makes statement

Ever since Chinese teams’ losses at TI3, and even before that, fans and insiders alike have blamed the Association for Chinese Esports for vaious failures and draconic restrictions in Chinese Dota. Finally, earlier today, ACE’s top person, King, made a personal statement and response.

An interesting bit near the end is that ACE League will be inviting the top 3 at TI3 for a 3-month stay in China. The rest of the piece is very thorough and interesting. Give it a read and see what you think…

Source: http://p.t.qq.com/longweibo/index.php?lid=4260234213311849153

“Regarding ACE, I want to share some of my sentiments”

Recently, due to Chinese teams’ losses at TI3, the ACE Alliance has as a result been put on a spotlight. I hadn’t responded or explained anything until now, the reason being that these losses haven’t been easy to accept for anyone. Chinese teams failed to achieve good results, the Dota-ACE Alliance (the ACE Alliance has a D-ACE and an L-ACE, for Dota and LoL respectively) must also bear responsibility. With the spotlight now on myself and ACE, this could actually be a good thing for players and Dota 2 clubs, because in this process, we can make gradual steps towards more stability, and continue our work in the future. Here, I want to talk some of my own thoughts as well as share some realities.

Everyone has been questioning my devotion to esports. I can tell you all right now, since I helped form the Lion team in 1999, and then with YolinY, then to WE, it’s been 14 years. Perhaps the current me does not have that same kind of fervent love for esports as many other people, yet esports has already seeped into my blood itself, and so my relation with esports is a more personal, intimate one. So, compared to many esports fanatics, I might see things more objectively and logically. Even though when I’m chatting with friends, I might joke that if I’d gone to work in online games (like MMOs) or some other industry, I’d be better off right now. But I am clear on this fact: without esports I am nothing, or it could be said that I had always, from the start, planned on making this my life’s work, because I like to relate with fellow games, I enjoy collaborating with fellow gaming people. Because we’re all the same, straightforward, without ulterior motives, so please, I ask everyone to not doubt my passion for esports. It is merely a difference in opinion in many things, and thus people have a different starting point in discussions, so let me explain things point by point below.

First of all, I want to talk about the format and structure of D-ACE (Dota ACE Alliance).

1. D-ACE exists without any governmental backing. Its leadership consists of representatives selected via vote by all member clubs, and all major decisions are also determined by way of votes. For example, my role as leader of ACE comes by way of being selected by voting.

I was selected unanimously, and I appreciate the trust everyone has placed in me. Even though, before taking the position, I knew there would be many difficulties, I was determined to not let everyone down.

After coming into the position, my first challenge was addressing the poaching of players between clubs — if this issue was addressed inappropriately, I ran the risk of insulting the clubs. The second question here was, when it is players themselves organizing and forming their own ideal rosters, and ACE comes in and places barriers, then the players can become annoyed with us. Thirdly, events and tournaments at the time were relatively random and non-standardized, with many events not paying for travel and accommodations, delaying prize payments, etc — in handling this issue, I needed to be wary of offending event organizers. Fourth, for the fans’ point of view, the alliance equals an organization that holds power, and the word ‘power’ often in the current climate is equated with negative meanings, because a common sentiment has formed in which any organization with power is bullying others, and thus, any mistake from ACE causes widespread dissent.

Overall, at the time I had these and many more concerns. Everyone knew that the position was one with lots of challenges and little reward, and people around me all advised me to not take the role, they all said to me that I shouldn’t risk my years of esports reputation on such a position. After all, such a role has influences over the interests of many, many, people, and they could all come out and critique you at any time. I understood these things at the time.

Then why did I still take the role up, knowing all this?

In 2003-2004, I went with the team overseas for competition, and we achieved pretty good results. Foreign media wanted to interview me, and they asked me, “You guys actually have computers and internet in China? How much effort did it take to get that set up for you guys?” Back then, it would seem that foreign ideas of China were still stuck in the past, so my thought was that, by competing in esports events, we could not only achieve results and win titles, but also prove to the world that China is growing and developing, and that at least in terms of computers and internet, we aren’t lacking.

I found that esports was very popular amongst young people overseas, and at the same time those who misunderstood China the most were also young people, so I wanted to show them through our hard work that China can compete, and is excellent in esports. So, my dream at the time was to help the team take a world championship title, and prove to the world that we Chinese can do it. In the heyday of Warcraft 3, we achieved quite a few world titles, and many foreign competitors visited China in order to participate in events here. We had many large events broadcasted to the world, and we showed to the West that esports is strong in China, and it is popular. I was very proud then, because to be able to find so much glory, and help those around me gain recognition across the globe, this meant that I had also achieved my own dream. I should be satisfied.

After we had gotten so many world championship titles, I made a plan. From Beijing, to Shenzhen, to Guangzhou, to Chengdu, and many more places, I went and visited businesses and companies, hoping that they would sponsor us, recognize us. Even though I had lots of numbers and statistics to back myself up, that esports as an industry outstripped many other realms that they traditionally sponsored, that it provided greater returns, I was still rejected. Their response was that esports was not highly recognized throughout mainstream society, and that they were not willing to take this risk. I was young and headstrong at the time, and this was a big hit to me.

From these two examples, I began to realize, even though we’d taken some world titles, our industry was still not mature, and thus we had been losing out on many things of value. At the club level in Chinese esports, there lacked a standardized set of regulations for the market, and so all outsiders could see was that it was a mess, and thus frighten away potential investors, regardless of how much potential the market may have.

So, what could be done to standardize things? How to achieve mainstream acceptance for esports? This became my new goal.

Thus, even though I knew that taking my role at ACE would mean lots of sacrifice for little personal gain, that I would potentially make many enemies, and that there was the possibility of even ruining my reputation within, I still went straight in to do it.

It’s been nearly two years now, and I swear that every single action I’ve taken while with the alliance, I can answer for to my own conscience, and I can answer for to esports as a whole.

Next, allow me to address some issues one by one.

I have always felt that, in this industry, people who can talk far outnumber people who can actually do things. In fact, esports truly lacks people who can really do things. So in 2007, I closed down my personal blog, and it’s been some six years since then where I haven’t written anything — my writing might be awkward in places, I hope everyone can be understanding.

Regarding the most-debated ACE club tier system, and prize pool regulations

Around April and May of this year, ACE held a very important meeting. This meeting had not only club managers present, every club also sent a player representative to participate. At the meeting, I explained the current situation with Dota 2 to all of the managers and players. In this we talked about the lack of events, future events and their timing, and I went around and collected all of their opinions. At the time, some players said that China currently lacks tournaments — top tier teams can achieve top three at these events, they still have TI3 where top 8 is in the money, so top tier teams, relative to lower teams, still have prize money to earn. The lower tier teams, thus, have a lot less room to work with, since there’s a lack of events and those few events that exist will largely be dominated by the top tier teams, meaning that basically for many lower tier teams, all they had was their salaries. They were very concerned over the possibility of players at smaller clubs simply retiring and leaving the scene, especially because the Chinese Dota 2 scene currently lacks new talent. The threat of a growing gap in Chinese Dota was present, even the threat of a few clubs disbanding, things which would negatively impact the overall scene. At the time, we confirmed four different large events: 2 DSLs, and 2 ACE Leagues, so based on this, we determined that we should try to allow the smaller clubs to participate in more of the smaller events. This was how we came upon the club tier system, as well as the prize pool regulations, but we did not announce this publicly at the time.

A month later, we held a second meeting with managers and player representatives. The players felt that, prior to TI3, it would be best if they had more events in which to practice and prepare. We considered the reality at the time, and recognized that there indeed should not have been restrictions on events for teams, so we canceled that rule. This is why we saw these teams at Alienware, ECL, and NEST. I feel that the previous rule was a mistake by the alliance, one which D-ACE should take main responsibility for. We failed to consider what the teams and players needed most, and then we failed to communicate the change with the public afterwards, and thus caused a lot of commotion.

Why the tier system?

Locked in events for this year are: DSL (500k RMB for champions), ACE League (1m RMB for champions), and TI3 (1m USD for champions). Due to time restrictions, there will only be one iteration of the ACE League this year. Next year, there will be two each of DSL and ACE League, and what this means is that there will be a total of at least four events with half-million RMB prizes throughout the year, with another International in between.

As these events are improved upon and polished, we will also continuously re-evaluate the tier system involved.

1. Due to the fact that the aforementioned events (ACE and DSL) are all top-heavy prizepools, with top 3 getting most of the money, we must consider the smaller clubs. Thus, we think we should leave a reasonable amount of smaller events to them, in order to make sure the industry as a whole grows.

2. To our sponsors, having a tier system is more fair.

For example, a sponsor puts out 1 million RMB to hold an event, and they see that in the daytime the teams and players are playing in their big money event, yet later in the evening they’re playing in small prize online matches, then the result can only be one of two things. The first is that this sponsor decides to lower future investments, they will feel that the players’ aren’t worth as much. If they can invest 100k and get the same players, then why pay more? The second possibility is that the sponsor feels deceived, and completely pulls out of future inviestments. Of course, there’s a third option in which the sponsor continues on as if nothing has happened, and in this case then it is due to either the event is very profitable for them, or that they are directly involved with the game, as the game’s developers or such.

So, when determining tiers for teams and events, we must consider the long term, we must consider the industry’s growth as a whole. Should be focus on quality or quantity? Where is the balance? These have been things that we’ve been considering lately. As for what events top teams should partake in, we will continue to hold monthly meetings with club managers and player representatives, and come to conclusions collectively.

The lessons from TI3 are deep and extremely important. Many people concluded that, in order to win big titles, there must be enough events and matches normally. Of course, I have no way of countering this point of view, because after all, results are what speak loudest, and we lost. Indeed, we lacked events, this is the truth. But here, I want to say, from March to June of this year, D-ACE did not reject or refuse any Dota 2 event. Instead, D-ACE has worked to facilitate scheduling and timings for various large events.

Dota 2 Chinese servers are not fully open to the public yet, and many sponsors are still observing the situation.

At the end of last year, I think I may have been the only one who had a plan in hand and was out and about searching for sponsors for large Dota 2 tournaments. Even still, I was met with plenty of closed doors. Luckily, I still managed to get a large sponsor in the form of a real estate company, and I thought that this would bring me some appreciation, yet in the end I’ve been accused of taking money from Tencent in exchange for putting Dota 2 down, I feel pretty sad about that.

Regarding clubs, players, and contracts

When the ACE Alliance was formed, contracts between players and clubs were not guaranteed.

It was very possible for a club to bring up a new talent, grow them, and then have the player poached away once the player showed some results. If this becomes the norm, then no club would risk training newcomers anymore, a club’s investors would lack any kind of protection, and players would lack any kind of security. After the alliance was formed, much was done regarding malicious poaching of players by way of contract regulations, and nowadays there is hardly any poaching going on. This year, before TI3, the alliance specifically went to each club and had them each pay a deposit – 50k RMB per team. As deposits, the money is only temporarily with ACE, and if the clubs need the money back, then it is still theirs. This was in order to prevent, post-TI3, clubs disbanding and not paying players, or to address the potential of clubs kicking players without following their contracts. In doing so, the purpose was to at least guarantee the short term interests of the players.

Regarding the recent drama over players leaving teams, and players being replaced, I feel that the base reason is that competition prizes still far outweigh the salaries of players, and thus the players’ desire to build stronger teams to compete internationally is very normal. At the same time, this can cause rifts to form between players and between players and their clubs. This shows that there still lacks a systematic approach to things, an approach in which events and clubs work closely together. It also reflects that the clubs themselves haven’t unlocked the full potential of the market, they haven’t fully released their business potential. Players cannot possibly compete on their own, they must rely on their teammates as well as support staff behind the scenes of the club. Esports consists of many parts, and we must take into account the even growth of all its parts, and not only focus on any single part, because doing so will only bring failure.

In an interview in the past, I said, even if esports gets on mainstream television, this may not be a good thing for esports presently. Because things are still too disorganized, we aren’t ready yet. At least from my point of view, things are still all over the place at the club level. If the product itself is lacking, then no matter how much promotion you do for it is useless, maybe even negative. I think that clubs currently are still too non-standardized, and in the eyes of those who work in traditional industries professionally, they would laugh. So in order to have clubs become more standardized, to fully develop their market potential, these are things that we esports people must work towards.

Regarding WE.Dota

Ever since WE formed a Dota team, we’ve been developing fresh talent for the scene. No matter what else is said, WE has not done anything to harm Dota. Even if you think WE has not contributed to Dota, there still hasn’t been anything WE has done to harm it. As for why WE does not have a Dota portion any more, there are two reasons. First, after taking on the ACE role, I have lacked the time and energy to manage another Dota team, and so the management was lacking, the team’s results thus suffered, and so on. Second, Dota 1 is transitioning to Dota 2, and at the time, Dota 2 still lacked an official Chinese partner, there was no sponsor that was willing to sponsor our Dota 2 team. Without a sponsor, for a club such as WE that does not have any rich people propping it up, we couldn’t do it, so we regretfully let the Dota 2 team go.

Regarding myself, LoL, and Dota 2

One of the main points that I’m being flamed on right now is actually the fact that WE has no Dota 2 team, yet has an LoL team that has achieved some results in the past. This is the point that I most want to address, yet I’m least happy to talk about, because I’ve always felt that those who play games are all part of one big family, and had never previously considered the relations between games.

At the beginning of this year, I was reminded that I should be cautious regarding my role and place, that I should be wary of doing something that would bring negativity to myself. I was too naive at the time regarding this, I thought that as long as I concentrated on doing my best, people would understand, and within the alliance itself, I thought that if I had no Dota 2 team of my own, I’d be more able to objectively handle things.

Yet, before TI3, there was an incident in which doubt was casted upon ACE due to my own background with LoL, and I realized that things weren’t so simple anymore. In order to clear the doubts, I decided that I would no longer be directly involved with Dota 2 event decisions, that I must find someone whose club managed a Dota 2 team. Thus, I shifted my focus towards standardizing club and player regulations.

Once I got an ACE office in Shanghai at the beginning of the year, basically whenever I haven’t been away on business, if I was in Shanghai then I’d be in the office dealing with alliance things. Regardless if a club had matters of great or small import, I’d handle them as soon as possible, I never once dodged an issue or put things off.

In actuality, I do feel a bit ashamed in the amount of time and effort I’ve been able to put into my own club. To this day, I do not know where the new WE and PE team house is, because it’s been around eight months since I last visited, and back then they hadn’t moved yet. So here I want to apologize to these kids who are playing for their dreams, you’re all excellent, and I haven’t been much help to you guys. Yet it is what I have agreed to do that has brought upon you all a lot of trouble and pressure. I also want to thank Sky and Zax at WE for their support, for understanding my dreams, and for helping share the load of a lot of the club’s duties.

I’ve said so much, and everyone can see, ACE’s development hasn’t been all that smooth. We are all a bunch of esports lovers and fans, and without any governmental support, without any investment money to work with, without even sponsors’ support at times. We’ve met a lot of strong opposition and challenges, and I know, the alliance’s many regulations have been less than perfect, and cannot even be compared with the level that traditional sports has achieved, cannot even be compared with KeSPA. For the clubs’ survival, though, ACE must go on.

Here I also want to tell everyone D-ACE’s plans for the upcoming future. First, we will standardize club management as well as player regulations, then establish a D-ACE website upon which we will publicize these things. We will establish a system from which amateur players will be discovered, and given chances to grow, and thus promote Dota 2 in amateur player realms. In this first iteration of this, over 200 teams participated, and we selected two of the best teams and invited them to Shanghai, where they had the chance to play and train with professionals, and we worked on helping them find sponsorship. We will collaborate with colleges and universities in holding LAN events on campuses, and have professional players interact at these events with collegiate players in order to promote esports on campuses. We will establish offline training and bootcamp facilities, and provide every member club these types of facilities, where each Chinese team can gather to train before large events. Our ACE League will also invite the top 3 foreign teams at this year’s TI3, and if accepted, these teams will come to China and train and compete against Chinese teams for a period of three months. During the competition, we will hold promotional events for players to interact with the public, and thus promote esports to society.

Perhaps as I’m writing this, clubs around China are still undergoing a big shakeup of which even I do not know. Perhaps many fellow professionals are still laughing at the alliance. Perhaps I shouldn’t have said all the things I have. Esports as an industry is still one that needs everyone’s help and support collectively. In the past few years, it is perhaps the club development aspect that has held the rest of it back, but those of us that work on the club level really do hope that we can quickly standardize and professionalize things. Of course in this we need the understanding and support of all kinds of esports personalities and people — it isn’t time to laugh and marvel at the mess. The once-a-year million dollar International, perhaps our losses there still weigh heavy, but we need to start on a clean slate. Whether we go and build a dream team or we focus on steady growth of the industry as a whole, and thus win based on a stable foundation, and thus prove ourselves through our wins to all of society… this is a question that is worthy of consideration for every esports person.

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DK.BurNIng answered some fan questions a few days ago

On the Baidu Tieba of his own name, BurNIng answered some questions a few days ago, while all the drama and waves surrounding DK’s recent player departures was at its height… This Q&A was translated in a reddit post a few days ago, but I’ve gotten a request or two asking for me to translate it here for some reason as well, so here it is.

Q: Lately, ChuaN, Sylar, and xB have all been quite vocal on weibo. I’d like to ask you, B-God, can you share any thoughts?
A:
For things related to transfers and retirements, it won’t be convenient for me to comment on today.

Q: What do you think about the player s4? Is your reasoning for often picking Furion in pubs related to having seen how effective Alliance’s system has been?
A:
S4 I think has been the player who has seen the most growth as a newcomer. I hadn’t ever seen this player in the past, yet this year he comes out of nowhere and takes so many titles. The scariest thing is that, not only is he amazing on the solo mid position, he’s also the drafter for Alliance.

Q: As your team’s captain, what do you think is most important?
A: The most important thing is obedience (following the captain’s orders).

Q: I want to ask where in Qujing, Yunnan, is the DK base? I want to come visit with a few friends; we promise not to disturb the players!
A:
Across the street from Tianyue Digital Mall.

Q: Where can we see your first person gameplay?
A:
You can go search DK in the Dota 2 Community tab, and then check for replays from my profile.

Q: Will there be Dota 2 at this year’s WCG in Kunshan? Or Dota 1? Will you be there if so?
A:
There is no Dota at WCG this year.

Q: Can you reveal to us what you know about competitions in the next half year? DSL and G-league? ECL, Alienware, G-1?
A:
Right now I only know about the ACE League, and DSL might conflict with ACE League.

Q: So we can come visit your teamhouse in Qujing then?
A:
Yeah, but right now we’re all on break.

Q: What do you do in your spare time outside of playing Dota?
A:
Watch movies, listen to music, and occasionally play some Texas Hold’em.

Q: I have a few questions. First what you think about the usage of Lone Druid? Second, what is most important in drafting apart from trying to ban out the opponents best heroes?
A:
To answer this question would take far too long. For Lone Druid, just watch AdmiralBulldog’s play and emulate it. For drafting, it’s like playing chess, back and forth. When you ban, you want to consider both what they are good at, and what your roster is weak against. For picks, mainly it’s considering what kind of lineup feels best together, leaning towards picking the hot heroes in the current metagame.

Q: What are your hotkeys? Do you have auto attack on?
A:
Auto attack on, classic ability hotkeys. Item hotkeys are Q 3 ` Z F2 F3. This is mainly because it’s what I’m used to, so as long as it’s something you’re comfortable with it’s good, you don’t really need to go and specifically copy others’ setups.

Q: Is there room for Necrolyte in competitive? Why or why not? Will DK use Wisp more in the future? At TI3, non-Chinese teams were all quite good with Wisp. Why hasn’t Faceless Void been used in competitive lately?
A:
Necrolyte is possible, but requires the lineup to be built around him. Faceless Void takes too long to come online.

Q: Do you feel that there are similarities between Alliance of now and EHOME of 2010? Whose style do you like more between Alliance and Navi? Can you talk a bit about why you think Alliance are so strong, from a strategical layer?
A:
I tend to like NaVi’s style a bit more. Alliance’s power comes from their excellent distribution of resources and farm between the team, a clear tactical mindset and goals, and strong execution.

Q: B-god, will DK hire a coach? You’ve personally mentioned before that having a coach is an excellent plus.
A:
It’s being considered, but we haven’t found a suitable candidate yet.

Q: B-god what’s your current weight? Have you gained a little bit?
A:
I’m 180cm and 67kg, does that still count as fat? -.-

Q: You should stack more with longDD, that way we can see you more (longDD often streams).
A:
I do like playing with longDD, it’s pretty enjoyable.

Q: My suggestion to DK: Find a professional coach, preferably a retired professional player, someone like 820. Create a statistical analysis team for research and reference purposes. I think for the latter, you could outsource to student Dota fans and thus not spend much, but potentially gain a lot.
A:
Valuable suggestions, I will consider talking to the club about it.

Q: I’ve heard that B-god enjoys Linkin Park, have you ever been to one of their concerts?
A:
To this day, not a single concert.

Q: B-god, there’s a video in which xB once said that apart from himself, the other 4 players in DK never went out much. Since you’d already been indoors all day from practice, why not spend some time going out?
A:
Mainly it’s laziness.

Q: I want to seriously ask you this. How does one get on the path to playing professionally? No matter how tough it may be, I want to give it a try.
A:
Right now it’s relatively difficult. First you have to make a name for yourself in pubs or semi-pro events, you have get noticed by someone in order to have a chance. And then the other problem is that pro teams right now focus on results, and thus are afraid to use newcomers. I hope that one day Dota can be like LoL where each club has 2-3 different squads, that way newcomers have much more room to prove themselves.

Q: I feel like Kunkka is a pretty good hero, and  you guys had seen good results with him as well, why hav eyou stopped using him? I feel like B-god should take some more time to interact with fans; you’re too quiet. Lastly, I wish you luck and success no matter what, and constant improvement in the coming days. Good wishes to B-god, good wishes to DK!
A:
Kunkka is relatively needy in terms of having a lineup picked around him, so it’s harder to get him into a draft. I also hope to have more opportunities to interact in the future.

Q: Right now the Dota 2 scene really has a lack of new competitors. Which newcomers do you favor, so we can all pay some attention to them?
A:
I favor CTY and fy.

Q: What degree is your myopia?
A:
Around 200, I think.

Q: What are your favorite heroes?
A:
QoP, TA, PotM

Q: Do you think PotM (Mirana) has potential for competitive? What about as an offlaner?
A:
Alliance and NaVi have both performed well with her.

Q: Can you tell us which of the roles from 1-5 do you prefer the most?
A:
If I say I like them all, will everyone believe me?

Q: First off, it should be said that Chinese TI3 performance was abysmal, due largely to an overly conservative, stiff, style and strategy. In the next year, do you think Chinese teams should participate in more smaller events, and get rid of the prize pool requirements for participating in tournaments? Secondly, can you talk a bit about your views of Orange and Mushi in the wake of their enormous performance at TI3?
A:
More events is definitely something we all want. Regarding the restrictions, there’s nothing we can do either, we have to wait and see what the ACE Alliance does. For ourselves, we are considering the hiring of a coach. Orange is a team that tends to favor the early and mid-game, and their participation in some Chinese tournaments has helped them grow a lot as well. Mushi’s individual skill is exceptionally strong, he’s very versatile in his heroes, and if he can add some more steadiness to his play then he’d be even stronger.

Q: Which team’s drafts do you admire the most?
A:
I most admire NaVi’s drafts.

Q: Ever since you said after TI3, that if you get Anti-mage then you can win, people in pubs have been picking Anti-mage every game. Of course, none of them have won, so what advice can you give to those people? That way they won’t be ruining Anti-mage’s reputation, and we can all learn a bit from you on how to play AM.
A:
Anti-mage’s strength lies in overwhelming the opposition with items. If he can’t lead in terms of items, then he actually can’t out-fight many other lategame heroes. So don’t get Vanguard on him, just rush that fast Battlefury and farm it up.

Q: Any thoughts on starting up an esports academy after retiring? You can focus on training young competitors and teaching them the mentality it takes to be professional.
A:
I don’t want to get arrested.

Q: Regarding fountain-related tactics, what do you think?
A:
For entertainment purposes, sure, but I still don’t think it’s truly viable in competitive. In that game with TongFu, if they had some Necrobooks or Manta Styles then it shouldn’t have been so tragic.

Q: B-god, what does a carry player need in order to be considered a legit carry? Under average circumstances, is 100 creep score at 20 minutes acceptable? If not, how much more is?
A:
Don’t miss last hits, or miss as few as possible, that’s the basic requirement. The bigger challenge for a true carry is decision making regarding when to join fights, and how to join fights (positioning, timing, target choice), as well as ability and item choice.

Q: In pubs, is it viable for Anti-mage to go straight Vlad’s then Manta?
A:
I haven’t calculated, but I think it’s still best to go Battlefury, and if you’re still feeling squishy then finish your Power Treads first.

Q: How would you rate your own casting performances?
A:
8/10, no less.

Q: You guys should consider acquiring an Xbox Kinect or similar motion-based gaming system, for the purposes of exercise and whatnot while at your teamhouse. It’s cheaper than gym equipment, and being physically healthy is true health!
A:
good idea!

Q: Who are you closest with, in the professional scene?
A:
KingJ, LongDD.

Q: In the card game Legends of the Three Kingdoms, who is your favorite, and who are you best with?
A:
Huang Gai.

Q: Everyone says that Dota 2 needs more new players, and lately many people have been talking about a newcomer named Maybe. You’ve probably played with/against him before in matchmaking, what do you think?
A:
I don’t really know him. For newcomers, as long as their mechanics are decent, they’re willing to practice and think, then nothing bad can be said. But the main problem is that there’s a lack of opportunities for them to prove themselves.

Q: B-god, many people say that Dota is going downhill, with many younger kids choosing to play LoL and not Dota. Older generations are gradually leaving gaming altogether, and as such, Dota and Dota 2 seem to have less attention than in the past. In terms of player ability, there’s a clear divide between the top and the rest, a disconnect. You’ve seen Dota from the beginning, to its glory days, to now, what are your thoughts?
A:
I think we should wait until the Chinese servers go open beta first before we talk about this.

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DK player responses to the big changes…

Just some quick translations of responses from DK’s Dai, 357, Super, and rOtk in the midst of one of the biggest shakeups in recent Chinese Dota 2… Everyone seems a bit surprised, and a bit sad…

Dai: http://1.t.qq.com/p/t/228319106953947

” 😦 Our 4-man mahjong team has no more mahjong to play!!” (DK’s 4 non-BurNIng players were said to be a mahjong group, because they just hang out while BurNIng farms in games)


zhou’s response: “No more mahjong in the future, add oil.”
Dai: “Ok.”

357: http://1.t.qq.com/p/t/289159012963787

“Do I retire or not!?”

Super: http://1.t.qq.com/p/t/230119043755470

“My chance at fighting another year has even gone away” (Super had said, after TI3, that he had decided to fight for another year)

Dai’s response: “It’s time to switch careers!”
Super: “Makes sense!”

Super 2: http://t.qq.com/p/t/241771061117592

“Thank you for everyone’s concern, I will definitely play for another year.” (even if it isn’t with DK…)

rOtk: onetwo

rOtk, as the first to speak, and as a typically outspoken character, has had the most to say, and his statements are worth a read.

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