Gamefy G-League preview and predictions: iG favored

Original: http://gleague.gamefy.cn/view_29633.html

Former professional player Sakray writes a G-League preview piece for Gamefy.

Bans picks analysis

After a long break between the G-League round of 8 and the upcoming finals, the two finals teams shouldn’t have much variation in previous patterns when it comes to bans and picks. Add this to the fact that overall, there haven’t been much new in terms of metagame development, so it’s safe to assume they’ll be fighting for similar bans and picks here.

In terms of the first two bans, iG should likely focus on stopping LGD.int’s favored jungle and roaming heroes (such as Chen), and it’s also very possible they use a ban on God’s Dark Seer or Shadow Fiend. As for LGD.int’s bans, even though iG is versatile to the point of it being impossible to ban everything for them, but it is still possible to see that iG relies heavily on heroes which use Blink Dagger, so Batrider or Brewmaster are good choices here.

For the first three picks, apart from fighting over core carries such as Lone Druid, Lifestealer, Anti-mage, etc, there will also be decisive picks revolving around core teamfight heroes such as LGD.int’s Chen and Enchantress, iG’s Batrider or Magnus. Also relevant here are hard support picks or solo mids, in order to solidify a basic core strategy.

As for the last three bans and last two picks, undoubtedly these will involve banning the opponents supports once a team has gotten their own supports, or the same with carries, followed by filler picks that complement the rest of the early picks. Additionally, if any team has a secret weapon or special tactics, this is when it will appear.

Pick predictions

iG: Brewmaster, Lone Druid, Rubick, Bounty Hunter, Lina
LGD.int: Dark Seer, Enchantress, Night Stalker, Luna, Shadow Demon

Head to head analysis

Zhou vs Pajkatt

From farming mechanics, to item builds, to late game experience, long-time carry Zhou fully exhibits the right to claim “number 1 carry”. After resolving previous issues in farm allocation, iG has managed to give Zhou plenty of room, and Zhou has indeed acquitted himself nicely. In comparison, Pajkatt, while perhaps not lacking in mechanics and skill, still has a long way to go before reaching the same level.

430 vs GOD

In terms of individual ability, the two solo mids of their respective teams are perhaps the closest. God, on the same level as players like Dendi, performed brilliantly in earlier competition, with excellent laning and last hitting, deadly ganking and dictation of tempo, good item usage and choices. So when faced with various solo mid greats, God absolutely does not lose out. If you need something to look forward to, then this matchup between God and 430 is it.

YYF vs Brax

Whereever YYF is, that is his home field. In the 3 role, Brax still has much room for growth, and this matchup is not only a winning opportunity for him, but also a chance to learn and develop. Hopefully this cheerful, optimistic fellow can keep it up, and ultimately learn those traits that are signature of YYF — calm, collected, patient, efficient, and able to take on the role of being a team’s “generator” in making things happen.

ChuaN vs Misery

In carefully watching iG’s replays, you will notice that no matter in terms of finding kills in lane, to teleporting to help countergank, to teamfight participation, to positioning, there is nothing to complain about in ChuaN’s play. He embodies a nearly ideal 4 position in his support-gank role. Apart from maybe a little bit of a liking for stealing kills, that is. As for Misery, he’s got a unique understanding of jungling, and if he gets Chen or Enchantress, there’s potential for him to create some problems for ChuaN and Faith.

Faith vs 1437

Zhou is iG’s eyes, 430 is iG’s hands, YYF is iG’s heart, ChuaN is iG’s blood, Faith is iG’s brains. To be able to play support in such a star-studded team and not fall by the wayside, Faith’s ability can only be described as unfathomably deep. 1437 performed decently in previous competition, but his performances were more linked to Misery’s than anything else. If he can successfully fulfill his own role while injecting more personal flavor into it, he can perhaps bring more life to LGD.int’s play.

Overall playstyle analysis

iG did not drop a single match in the earlier stages. Even though against LGD they met a certain degree of resistance, they ultimately showed their superior decision making ability. The “top three” of old has recently seen iG pulling ahead and away in all aspects, from bans and picks, to individual performances, to teamfights, and even as far as seeing superior creativity in cracking late0game stalemates. iG has indeed become the current world number 1 Dota2 team; the greatest impression this iG team gives is that they are un-beatable. Their playstyle is very efficient and clean: they rely on excellent individual skill to ensure laning goes well, then once key early items are farmed out, they rely on ChuaN and Faith’s roaming to make things happen and create space. Once they’ve achieved a certain advantage, they group up and take towers, always decisive in their decisions at this stage. If the opponent reacts less than perfectly, iG often takes kills in addition to towers, and they snowball out of control. If the oppponent defends effectively, iG quickly makes the decision to adapt. iG is rarely seen to be playing from behind, because they simply rarely fall behind in the early game. In all this, perhaps the best chance to find a hole in iG’s play is to go on all-out offense against them from the start.

LGD.int has not been together for long, yet have gone this far in G-League. Even though they’ve had tough challenges, their progress here is not an accident. Their strength comes from their fast learning; every mistake, defeat, or even spectacular performance from an opponent is something they learn from and absorb. Like a talented but unpolished fighter, their raw talent is enough to defeat many a master.

LGD.int favors jungling and then dual roaming. They tend to use an early Smoke gank in mid to help God open things up, and then shift into a trilane, utilizing controlled jungle creeps to harass the opposing carry’s growth. God will use all this to snowball while controlling runes. If not dealt with properly, teams find themselves in a cycle of teamfights against LGD.int with no space to farm and grow properly, and LGD.int will group up after their carry has core items out, utilizing the solo mid and carry’s earlier advantages to win fights. If LGD.int’s early game roaming and God’s growth can be countered, then LGD.int falters like a car without gas. If LGD.int wants to expand beyond this singular strategic mindset, then they not only need more from the 3 4 5 positions, they also need to show that Western creativity. Without trying, how to know it will not work?

Results prediction

iG 3 — 0.5 LGD.int

Looking at it from various angles, iG will ultimately win by relatively large margins. LGD.int’s 0.5 comes from the possibility of things such as God outplaying 430, or their potential at dominating teamfights. Worth looking forward to, either way, is the fact that both teams like to attack, and so no matter what happens, the matchup should be exciting for viewers!

Catch the G-League Season 2 2013 Finals online at: http://www.twitch.tv/gamefycng.gamefy.cn

 

G-League Finals March 9, will feature celebrity appearances, VIPs

Original: http://dota2.replays.net/news/page/20130115/1771569.html

Today, the G-League hosts, Gamefy, announced on their Weibo account some details regarding the upcoming Grand Finals in Shanghai. It will take place on March 9, 2013, with the location being the previously revealed Mercedes-Benz Center!

Additionally, they have revealed that these Grand Finals will be held in a different way than typically expected of these events, and will feature mainstream celebrities: they have confirmed that popular Taiwanese rockstar, Zhang Zhenyue (张震岳) will be present. On top of that, there are many more as-yet unannounced VIPs to make appearances at the event. Perhaps we’ll even get to see the “real or fake” Jam Hsiao act again too.

 

 

242-team university Dota league in China

Let’s take a look at the Chinese Dota scene beyond the big-name flashy teams that we see at major tournaments…

Organized in a grassroots fashion by forumgoers on Baidu’s Tieba forums, a 242-team Dota league and tournament for university and college teams took place this month, partially celebrating Baidu Tieba’s 9th anniversary, and partially to bring together the massive grassroots fanbase of Dota in China.

According to this link, teams representing many major universities and academies around China, plus many other teams from lesser schools and colleges, participated in the first group stages, played at a Best of 1 format.

Speaking of grassroots — this was organized entirely through coordination between the “Universities and colleges” forum on Baidu Tieba in collaboration with each individual school’s forum, plus the “Dota” Tieba forum, and picked up by Baidu themselves, who chose to feature and support this event as one of the ‘Tieba 9th Anniversary events‘.

Prizes for the winners are as follows:

1st place team: 5 x Polaroid digital cameras, 5 x Tieba commemorative 9 year desk calendar
2nd place team: 5 x B7 Speaker system, 5 x Tieba commemorative 9 year desk calendar
3rd place team: 5 x Multifunction tool box, 5 x Tieba commemorative 9 year mousepad
4th-8th place teams: 5 x Laptop stand, 5 x Tieba commemorative 9 year mousepad

To help teams and forumgoers spread the word, they also gave out promotional posters to the top recruiting forums.

As of today, the competition has ended and we know that 21 teams advanced from the group stage, these 4 teams made it to the semi-finals, and these 2 teams made it to the finals, with team Cndy taking the title.

Interestingly, it seems the version of Dota they used was 6.74c.

 

 

G-League 2012 Dota2 Finals in Shanghai kicks off today at 20:00 China time / 04:00 Pacific time

G-League Dota2 groups, schedule, and streams below! All times are in China local time (UTC +8). Let’s see what surprises are in store for us all this holiday season. Some big matches coming up!

Huge prize pool: first place gets over $32000, second place $8000, third place $1600.

Teamliquid preview here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=389997

Group A: LGD.cn, LGD.int, DK, ForLove

Group A Schedule:

Dec 25 20:00 — DK vs ForLove

Dec 26 20:00 — LGD.cn vs LGD.int

Dec 27 20:00 — LGD.cn vs ForLove

Dec 28 20:00 — DK vs LGD.int

Dec 29 14:30 — ForLove vs LGD.int

Dec 30 20:00 — LGD.cn vs DK

Group B: iG, TongFu, MUFC, Vici Gaming

Group B Schedule:

Dec 30 14:30 — TongFu vs MUFC

Dec 30 20:00 — iG vs VG

Dec 31 20:00 — MUFC vs VG

Jan 1 20:00 — iG vs TongFu

Jan 2 14:30 — iG vs MUFC

Jan 2 20:00 — TongFu vs VG

English stream: http://www.twitch.tv/beyondthesummit

Chinese stream: http://www.twitch.tv/gamefycnhttp://www.gamefy.cn/tv/fy1.phphttp://www.gamefy.cn/tv/fy2.phphttp://www.fengyunzhibo.com/group/13193-43n84q3s.htm

17173 series: G-1 2012 bits and pieces — offline finals days (6)

Original: http://dota2.sgamer.com/news/201212/148391.html

Dotaland note: Felix菜刀刃 helped 17173 organize and plan the G-1 League earlier this year, China’s first Dota2 tournament. These bits and pieces are a series of his reflections and musings on the lead up to the event, the event itself, and surrounding tales. Dotaland translated an earlier entry here.

The fourth iteration of the G-1 League was also China’s first Dota2 competition. It was a first for simultaneous English and Chinese casts, and received high praise and support from Valve and IceFrog, and various foreign gaming media sites fought to get coverage of the event. It’s not exaggeration to say, then, that in terms of Dota’s development domestically, this G-1 League held milestone meaning.

This series documents from my own point of view snippets of the experience from planning and preparation all the way to the ultimate LAN finals, and everything in between, hopefully to bring a more complete and realistic perspective of the G-1 League. And the other hope is to acknowledge and give thanks to the hard work and dedication to esports, given by so many people.

November 17, day one of offline finals

The two days before competition resumed, our various finals teams had already gotten to Fuzhou to participate in the creation of a music video (Dotaland note: this video was the G-1 League theme song, performed by players). And because they had to play in the GEST final, Orange could only make it a day later, landing near midnight, thus missing out on the music video. Pikaxiu and other staff stayed up till 4 in the morning tweaking settings on the computers to be used in the finals, ultimately managing to stabilize pings around 60ms. It could be said that everything was progressing in a clockwork fashion.

The finals venue was an indoor recording studio; the lighting, sound, and stage effects were all excellent, the only drawback was its limitations on viewer capacity. Last year’s G-1 finals were held in Shanghai in partnership with NeoTV. What this meant was that this was 17173’s first time doing this on their own, and relatively speaking, they lacked a bit of experience on the matter. According to Pikaxiu, in comparison with the goals he had set prior, he could only give this event 60 points out of 100, but taking into consideration 17173’s current abilities, that can be raised to an 80.

The second day’s atmosphere was charged and full of energy. Every inch of the venue apart from the stage area was packed with viewers. 2009 and Crystal (SJQ/laoshu) were at the complete mercy of scores of smartphones and their cameras. Our media section was squeezed off to a corner, where we had relied a flaky wireless internet connection. Despite the roughshod accomodations, all the media people there were still very passionate in their work. Especially worth mentioning here is 178.com’s Marbo, who used a handycam to record the entire G-1 music video, thus allowing fans a sneak peak of a ‘ripped’ version of it.

That night’s semi-finals saw LGD facing off against iG, and we saw Magnus. We saw his imba dodging ability, where facing even a three-man gank, Yao would still be able to escape safely. In the end iG seemed a bit clueless in front of LGD’s aggression, and without making much of a resistance they surrendered. Thinking about it, this result shouldn’t be too strange — iG had just finished WCG China matches, and had been busy with a campus tour, so they as a team would still be in an adjustment stage and thus a lack of form could be expected. What was commendable was the fact that despite this, their attititudes remained upbeat. In interviews and from the way they acted after their losses, a sense of professionalism and respect could be seen from them. I guess ever since their experiences in Seattle, they’ve grown a lot. And not long after this, they took the win at the WCG World Finals, displaying once again their aura of kingliness…

In the other matchup between DK and Orange, things were much tighter. Because at the time the two teams were using different internet connections at the venue, their ping was different. Orange had up to 200 plus ping, while DK seemingly only had around 100 ping. In the first game Orange were swept away with little argument, then in the second game when they figured out this issue, over two hours were spent on trying to fix it. At the last after the problem was just barely dealt with, another hour went by as the match went back and forth, culminating in a sad loss for Orange. As for the differing pings between the two teams, it was hypothesized that Orange’s line was shared with a neighboring office. The tests and setup prior to the matches had happened in the middle of the night, yet the matches themselves occurred during peak usage hours, so the high ping only presented itself then. This was something that we as organizers missed. In the end Orange were very patient, and didn’t have that many complaints.

After the day’s matches, a group of friends in the media went out to eat, and bumped into Orange’s players eating at a street-side stall. ChuaN, with friends from Malaysia, we could see that he was truly happy at the time. Old friends from the same places, meeting with tears in their eyes… couldn’t imagine them fighting each other to the death, right?

November 18, second day of G-1 League offline finals

Don’t know why, but the more exciting an offline event is, the more I remember of the bits and pieces outside of the matches. On the 18th the things I remember most were the tense atmosphere, the occasional yells; these are things that no replay would ever capture.

Mushi’s Outworld Destroyer towering like a god, figuratively putting an exclamation point on his professional career. After this competition he missed out on WCG and G-league alike, the rumors being that he had switched to LoL… The final was LGD against DK, and B-god sadly failed to save society. After the match he and his girlfriend quickly left the venue, skipping even the awards ceremony. DK manager Farseer’s expression as he stood in for him on stage was unpleasant to say the least; the last time Farseer had been like this would have to go back to 2011’s first G-League when DK lost 0-3, the opponent at the time I think was also LGD. And on the other end of the stage, after DK put out GG, xiao8 rushed off the stage and hugged team lead Nicho in a release of long-held emotion. In the end, where there are winners there will always be losers, and the stage of esports will not see any perpetual winners.

And so G-1 came to an end. Even though I have no intentions of singing praises and talking things up, but still reflecting back on our achievement here is very satisfying. In the esports world, apart from players, commentators, there are another group of people — competition organizers and planners. They are the staff that set up the night before, and when everything is over, it’s also them that clean up. Even though they may present a cheerful face, their responsibility is still heavy, and their work often goes unknown by everyone else.

The “My First Person View” G-1 League theme song released afterwards had many little emotions and moving parts. The lyrics and directing were done by Yaoyao. Post production was done by Pibao, with Pikaxiu the producer. The strengths of the G-1 staff team is that they’re full of creativity, and full of energy. If there is a good idea, they will go all the way to try to make it reality. Many things look hard to accomplish, but as long as there is a determination to go along with needed ability, then the chances of it happening are good. This is perhaps another layer of the meaning behind ‘compete to your heart’s desire’.

Yaoyao is leaving 17173 after this G-1 League, so let’s commemorate everything, including the end of this series, with the lyrics to “My First Person View“.

 

 

 

17173 series: G-1 2012 bits and pieces (1)

Dotaland note: This is a mini-series from a 17173 writer, documenting bits and pieces of the events and happenings leading up to the G-1 League and Dota2 this year. This particular one shows a bit of the general buildup a few months prior to G-1 League 2012 starting.

Original: http://dota2.17173.com/news/11142012/092601975.shtml

September 19, two months before G-1

The Drums of War in Autumn

The second time I heard from Pikachu (Pikaxiu, Chinese commentator) was a month after the original. The ripples of the battle in Seattle had yet to settle, and he was already brewing up China’s first own Dota2 competition.

The International 2, was a competition, but more so it was like Valve holding a massive forum to recruit followers across the world to their cause, akin to the way Steve Jobs might hold an Apple event. And I had also been infected with the emotions fueling all this, so when I discussed things with Pikachu, I took the stance of a braindead fanboy and was a furious proponent of Dota2. Yet, considering the reality of the current situation, from the lower player and viewer base, to the incomplete transition of teams participating in the scene, to the question of Dota2’s official Chinese partner… holding a Dota2 competition was going to have significant challenges.

Objectively speaking, neither Dota2 nor TI2 are or were perfect. It was just that Valve’s unprecedented effort and dedication would quickly win over what was originally a comparatively unsupported and tough Dota1 scene, and ultimately let these original Dota1 players finally find a sense of safety, or maybe it was a sense of belonging. This convinced millions of Dota believers to transfer their faith to the Valve camp. Viewing things from this perspective, the 1.5M dollar prize pool was a worthy expenditure for Valve.

After confirming the G-1 League’s structure, the most pressing issue at hand was of course which teams would participate. Even though ForLove had recently announced their intentions to get into Dota2, their lack of offline training and teamwork showed, their players did not have enough experience with Dota2. The results in the preliminaries showed this: neither ForLove nor Noah’s Ark have matched their Dota1 skills in Dota2.

As for WE and EHOME, they had both lost players and were in a state of roster limbo after TI2, so they would be unavailable in the near term. Add in DT, Tyloo, and Royal Club, these ACE clubs declined to participate for one reason or another, and all that was left were iG, LGD, DK, and TongFu these four representatives recently returned from Seattle.

As a result, we had to invite foreign teams. Luckily, the Singapore server has always been acceptable for the entire greater Asia area in terms of delay and ping. And so, in a bit of a hectic and random fashion, this iteration of the G-1 League became half of an international competition in itself. At this time, coincidentally, it was also nearly a full year from the last international Dota competition held in China — WDC.

At the time, Pikachu was doing another 17173 event called UGT, so his energies were a bit stretched. On the other hand, I was not unfamiliar with the foreign scene and Dota2, and I’d say my English was adequate for the job, so Pikachu gave me the job of communicating with foreign teams.

Realizing that I could personally be involved in China’s first Dota2 competition, I can’t help but feel the chemicals in my body reacting, leaving me with an excitement that reminds me of that bit of poetry from one of our textbooks back in school: “In the depths of a dream, thoughts return to a camp ringing with the sounds of warhorns. The warriors are well fed, the music evocative of a majestic morale. This is an autumn display of military might on the battlefield.”

G-1 League LAN Finals begin tonight: LGD vs iG, DK vs Orange

Just a quick reminder… through Saturday November 17 and Sunday November 18, the G-1 League’s LAN Finals will take place. Matches happen at 13:30 and 18:30 China time (0:30 EST / 6:30 CET, and 5:30 EST / 11:30 CET).

The matchups will be LGD vs iG and DK vs Orange!

Streams at: http://media.17173.com/dota/g1/http://tl.twitch.tv/beyondthesummit