Crisis of Spirit: One Chinese point of view on iG’s recent losses

DOTALAND note: Pretty interesting, yet perhaps a bit overreactive. Well-written, this is one point of view. Is this the fall of iG or just a major bump in their path? We can all speculate, and this piece does so unabashedly, with some assumptions, rumors, and analysis all in one.

We all know that there would never be one singular force to always dominate the Chinese Dota scene, but what looks like a sudden and drastic decline in iG’s fortunes has taken us all by surprise. From “Best in Universe” to GGing within 20 minutes, what exactly has happened?

In-game analysis

These are all things that we’ve seen with our own eyes: iG’s players first lost their motivation to continue innovating and improving, their picks seemingly stuck in a pre-Chinese New Year rut of old styles and tactics. At most they take an idea or two from other teams’ strategies, something that might allow them to maintain some semblance of respectability in online matches, but nothing more.

This by itself isn’t necessarily irredeemably bad for them, what is, however, is what appears to be a loss of fighting spirit and temperance in their play, replaced by what looks like pridefulness.

Let’s talk about ChuaN first. He was the worst out of them all earlier against LGD.cn. Perhaps he was not wrong to rotate over to help Furion, but he didn’t wait to cast his stun, thinking he could show off what he must think is a 100% accuracy spell for him, yet sadly this time, luck shows that it does not always stand on the same side, and he missed. He could’ve waited for Furion to trap the enemy in place first and then get the sure stun as any pro team would do; clearly this was not a lack of communication, but an exhibit of players making pub-level mistakes.

Then there’s Farmer Zhou. Confidently skilling at level 1 before leaving fountain, perhaps because he’s a pro, there’s nothing wrong with using Treants to scout. But since you’ve done that already, what was the point in running your hero to the river? To contest a rune with Dark Seer? The lanes at this point are obvious, you will be up against Dark Seer, do you really think you can win the rune over a DS at level 1? And then DS gets a haste rune, you’re 99% dead, but still why don’t you summon some more trees and try some blocking, and perhaps change that 99% to a 90%? Instead you do nothing, jog casually back towards your lane and feed first blood before making it, you’ve gotta be kidding me!

Faith, brah, your IQ has been eaten by your woman too? What was that ban/pick? They’ve banned five physical damage cores, then picked a Spectre, leaving you guys with no physical damage to choose from, hmm? Fallen into their trap, haven’t you? But still, you could make some better picks even after that, yet you pick Tinker and Furion as your last two, two pushers to go up against a lineup with Nyx and Spectre? Were you afraid that they wouldn’t have enough fun ganking already? Your entire lineup had one hard stun in Lina, and uncertain stun at that. Apart from that, you have Shadow Demon’s Disrupt. They’ve got the likes of Dark Seer, meaning that once they go rush you, you can counter kill at most one hero. So this entire draft left iG on the back foot from the start.

YYF this game missed last hits, so many easy last hits. Perhaps it’s because you were coordinating with teammates, or perhaps it’s because you’re supremely confident and do not need measly last hits, or perhaps you were reminiscing about that last threesome you’d had in your dreams… whatever, thousands of reasons, but missing those last hits in such a game showed to everyone that iG is missing that concentrated determination that they had in the past.

Watching Sylar patiently going back and forth adjusting even the slightest of problems with his equipment, watching him complete all his last hits under the tower, this LGD squad right now has an impressively superior mentality and attitude compared to this iG squad, that is for sure.

Ferrari_430 is the only one that performed normally, but everything had gone too far beyond his control, and he couldn’t save them.

Out of game analysis

There is no invincible person or dynasty, because the world is always changing, and no one can forever keep up with what happens at the top. However, people always desire more, and their desire is an impatient one. For iG’s players, they are at the peaks of their respective careers, what comes after the peak? Decline, then retirement.

No matter how strong they are now, time will always take its toll, and they are all clear about this. So in a recent livestream, we heard Zhou asking SJQ how to go about setting up a Taobao shop. We’ve seen the typically reserved YYF go from an occasional streamer within the team’s streaming rotation, to the constant streamer now. And big, simple ChuaN, streaming, but away from the bright glares of the domestic scene — he has selected to stream on a foreign platform.

Streaming. The advantages are as a great tool for promotion and name-recognition, and in this day and age, these are valuable things for those looking to carve out a new path after retirement as players.

And finally, Zhou began streaming.

There was that incident between YYF and Zhou; looking back, that was to be expected. YYF streaming solo, his popularity soaring, and more or less affecting the interests of the rest of the team. These things perhaps are all just surface level, but it is maybe just that allocation or split in interests that is affecting iG’s performances, that has shaken their roots as a team.

When Zhou spoke of the “spirit of Dota” in his recent interview, little did we know that they were already mired in a crisis of their own spirit.

Original: http://dota.shandian.biz/867.html

G-1 Interviews Roundup: Ohaiyo, YYF, Sylar, 357, iceiceice, ddc, and more!

Lots of good interviews with all sorts of players and managers, from G-1! Check ’em all out below~

LGD.ddc: In order to improve, we must change

DDC flaunts his humor and talks about recent LGD changes, funny interview…

Zenith.iceiceice: 50-50 against iG

Now, obviously Zenith lost against iG, but not without a fight. This interview, in all other ways, is one of epic proportions and laughs…

Orange.Ohaiyo: Every team wants the same thing

Ohaiyo shares his and the team’s goals, the difference between his style and Mushi’s in solo mid…

DK.357/QQQ: We’re training hard

357/QQQ/MMY talks about DK’s recent ups and downs, their training, and what they need to improve on…

LGD.Nic take two: We are the defending champs!

LGD’s manager, in this second interview with G-1, discusses LGD.cn’s recent role changes, LGD.int’s chances, Pajkatt…

iG.YYF: Confidence, teamwork, are our strengths

YYF talks about their recent form, the match against Zenith, and the source of iG’s success…

LGD.Sylar: I feel great

Sylar tells us about his feelings (after winning), and discusses LGD.cn’s recent performances…

Heads up: iG.YYF to be on Live on Three tonight

http://www.reddit.com/r/DotA2/comments/1a83ai/live_interview_with_igyyf_tonight_on_live_on/

In case you missed it — according to this reddit thread, fan favorite iG.YYF will be on Lo3 with Slasher, etc, for an interview. The interview responses will be translated live by Dota Chinese localization team lead HippoVic. Check the reddit thread for all details, stream links, etc!

 

Gamefy G-League preview and predictions: iG favored

Original: http://gleague.gamefy.cn/view_29633.html

Former professional player Sakray writes a G-League preview piece for Gamefy.

Bans picks analysis

After a long break between the G-League round of 8 and the upcoming finals, the two finals teams shouldn’t have much variation in previous patterns when it comes to bans and picks. Add this to the fact that overall, there haven’t been much new in terms of metagame development, so it’s safe to assume they’ll be fighting for similar bans and picks here.

In terms of the first two bans, iG should likely focus on stopping LGD.int’s favored jungle and roaming heroes (such as Chen), and it’s also very possible they use a ban on God’s Dark Seer or Shadow Fiend. As for LGD.int’s bans, even though iG is versatile to the point of it being impossible to ban everything for them, but it is still possible to see that iG relies heavily on heroes which use Blink Dagger, so Batrider or Brewmaster are good choices here.

For the first three picks, apart from fighting over core carries such as Lone Druid, Lifestealer, Anti-mage, etc, there will also be decisive picks revolving around core teamfight heroes such as LGD.int’s Chen and Enchantress, iG’s Batrider or Magnus. Also relevant here are hard support picks or solo mids, in order to solidify a basic core strategy.

As for the last three bans and last two picks, undoubtedly these will involve banning the opponents supports once a team has gotten their own supports, or the same with carries, followed by filler picks that complement the rest of the early picks. Additionally, if any team has a secret weapon or special tactics, this is when it will appear.

Pick predictions

iG: Brewmaster, Lone Druid, Rubick, Bounty Hunter, Lina
LGD.int: Dark Seer, Enchantress, Night Stalker, Luna, Shadow Demon

Head to head analysis

Zhou vs Pajkatt

From farming mechanics, to item builds, to late game experience, long-time carry Zhou fully exhibits the right to claim “number 1 carry”. After resolving previous issues in farm allocation, iG has managed to give Zhou plenty of room, and Zhou has indeed acquitted himself nicely. In comparison, Pajkatt, while perhaps not lacking in mechanics and skill, still has a long way to go before reaching the same level.

430 vs GOD

In terms of individual ability, the two solo mids of their respective teams are perhaps the closest. God, on the same level as players like Dendi, performed brilliantly in earlier competition, with excellent laning and last hitting, deadly ganking and dictation of tempo, good item usage and choices. So when faced with various solo mid greats, God absolutely does not lose out. If you need something to look forward to, then this matchup between God and 430 is it.

YYF vs Brax

Whereever YYF is, that is his home field. In the 3 role, Brax still has much room for growth, and this matchup is not only a winning opportunity for him, but also a chance to learn and develop. Hopefully this cheerful, optimistic fellow can keep it up, and ultimately learn those traits that are signature of YYF — calm, collected, patient, efficient, and able to take on the role of being a team’s “generator” in making things happen.

ChuaN vs Misery

In carefully watching iG’s replays, you will notice that no matter in terms of finding kills in lane, to teleporting to help countergank, to teamfight participation, to positioning, there is nothing to complain about in ChuaN’s play. He embodies a nearly ideal 4 position in his support-gank role. Apart from maybe a little bit of a liking for stealing kills, that is. As for Misery, he’s got a unique understanding of jungling, and if he gets Chen or Enchantress, there’s potential for him to create some problems for ChuaN and Faith.

Faith vs 1437

Zhou is iG’s eyes, 430 is iG’s hands, YYF is iG’s heart, ChuaN is iG’s blood, Faith is iG’s brains. To be able to play support in such a star-studded team and not fall by the wayside, Faith’s ability can only be described as unfathomably deep. 1437 performed decently in previous competition, but his performances were more linked to Misery’s than anything else. If he can successfully fulfill his own role while injecting more personal flavor into it, he can perhaps bring more life to LGD.int’s play.

Overall playstyle analysis

iG did not drop a single match in the earlier stages. Even though against LGD they met a certain degree of resistance, they ultimately showed their superior decision making ability. The “top three” of old has recently seen iG pulling ahead and away in all aspects, from bans and picks, to individual performances, to teamfights, and even as far as seeing superior creativity in cracking late0game stalemates. iG has indeed become the current world number 1 Dota2 team; the greatest impression this iG team gives is that they are un-beatable. Their playstyle is very efficient and clean: they rely on excellent individual skill to ensure laning goes well, then once key early items are farmed out, they rely on ChuaN and Faith’s roaming to make things happen and create space. Once they’ve achieved a certain advantage, they group up and take towers, always decisive in their decisions at this stage. If the opponent reacts less than perfectly, iG often takes kills in addition to towers, and they snowball out of control. If the oppponent defends effectively, iG quickly makes the decision to adapt. iG is rarely seen to be playing from behind, because they simply rarely fall behind in the early game. In all this, perhaps the best chance to find a hole in iG’s play is to go on all-out offense against them from the start.

LGD.int has not been together for long, yet have gone this far in G-League. Even though they’ve had tough challenges, their progress here is not an accident. Their strength comes from their fast learning; every mistake, defeat, or even spectacular performance from an opponent is something they learn from and absorb. Like a talented but unpolished fighter, their raw talent is enough to defeat many a master.

LGD.int favors jungling and then dual roaming. They tend to use an early Smoke gank in mid to help God open things up, and then shift into a trilane, utilizing controlled jungle creeps to harass the opposing carry’s growth. God will use all this to snowball while controlling runes. If not dealt with properly, teams find themselves in a cycle of teamfights against LGD.int with no space to farm and grow properly, and LGD.int will group up after their carry has core items out, utilizing the solo mid and carry’s earlier advantages to win fights. If LGD.int’s early game roaming and God’s growth can be countered, then LGD.int falters like a car without gas. If LGD.int wants to expand beyond this singular strategic mindset, then they not only need more from the 3 4 5 positions, they also need to show that Western creativity. Without trying, how to know it will not work?

Results prediction

iG 3 — 0.5 LGD.int

Looking at it from various angles, iG will ultimately win by relatively large margins. LGD.int’s 0.5 comes from the possibility of things such as God outplaying 430, or their potential at dominating teamfights. Worth looking forward to, either way, is the fact that both teams like to attack, and so no matter what happens, the matchup should be exciting for viewers!

Catch the G-League Season 2 2013 Finals online at: http://www.twitch.tv/gamefycng.gamefy.cn

 

The life and times of iG.YYF — Gamefy G-League Documentary [video]

Original: http://v.youku.com/v_show/id_XNTEyODU2MjQ0.html

iG’s YYF takes us home, talks about his past, and gives us all an intimate look into where he’s come from and the people that helped him on that path… really, really cool.

MAKE SURE YOUTUBE ANNOTATIONS ARE ON! Be sure to give the original at Youku a click too, for views!

 

 

 

iG wishes a Happy Chinese New Year to all!

Original: http://v.youku.com/v_show/id_XNTEyNzIzNDYw.html

Only translated the Dota team’s greetings. Their section starts at 1:00 in. Before them is the LoL team, after them is the SC2 team, as well as iG team administration.

Happy Chinese/Lunar New Year to all who celebrate! It’s truly the happiest, most boisterous time of the year in many Asian cultures. 🙂

 

iG.YYF playstyle and skills analysis by Gamefy

Original: http://gleague.gamefy.cn/view_28998.html

Written by Gamefy’s Sosa, this is a piece looking at what makes YYF so successful in what he does, and what he does for iG. (Spoiler: he’s steady, reliable). Translations in a few places are altered slightly to keep the flow of the writing smoother for reading. Haven’t done one of these types of articles in a while, so, enjoy.

Overall ability:

Awareness rating: SS

YYF has a very comprehensive and complete understanding of the game, second to no other player. YYF nowadays as a player relies more on his experience and understanding of the game, as opposed to mechanics, to defeat opponents. In the 3 position, he has an understanding of the strengths, weaknesses, quirks in abilities, when a hero is strongest, and how the hero plays with the rest of the team, as well as concise and reasonable item choices, YYF has it all. On the battlefield, it is exceedingly rare to find him unaware of what he can do to perform what is needed. In the 3 position, worldwide, if YYF was ever placed 2nd, we believe that no one would ever dare to claim number one.

Rhythm rating: S

With the nickname of “Stone Buddha”, YYF’s playstyle overall leans towards steady. Like baseline-style players in tennis, YYF rarely gets in over his head, rarely makes errors. Illustrating this, in 1v1 laning situations, he will typically choose his own growth over denying the opponent, often resulting in both sides of the lane getting fat in early game, then he utilizes his experience and ability to defeat the opponent in mid-game. In an off-lane situation, YYF’s plays even more steadily and safely; he’d rather be level one at five minutes in than to give up a kill to the other team. Even with a slow start in early game, YYF has the ability to quickly make up lost ground afterwards to ensure a strong mid-game. A long tenure in the 3 position has since dulled a bit of YYF’s early-career aggression and tempo dictating ability and instinct. Even back when he was in LGD at solo mid, compared to the other solo mid star of the time, Dai, he always seemed a bit less powerful in these skills, often falling behind. Despite all this, YYF’s game on Beastmaster, with a level 7 gem for map control, going on a killing spree across the map, is something that the world saw, and all remember to this day.

Mechanics rating: SS

In terms of flashiness, YYF’s general performances can’t be rated alongside examples such as 430’s Invoker, PIS’ Nevermore, or Dai’s Lion. But what YYF can offer is the fact that when he’s on a hero, he practically makes no errors in execution, ensuring that every hero’s every ability is used to its maximum. His positioning on Bounty Hunter for example, he’s always in the action, always takes a lot of damage, yet rarely dies. His Windrunner, with a frighteningly high success rate on shackleshots, regardless of whether he’s been playing uphill or downhill, in his hands, the shackleshot is a steady 3.5 second stun. And at TI2 his panda was the cavalry that rode in to save the world, and ultimately place him and his performance at the top by way of the championship.

Heroes diversity: SS

As a 1-2-3 position style player, YYF’s hero roster is huge. Never can a team hope to counter YYF by bans and picks, because he can play far too many heroes. The reasoning behind this ability of his is simple: he works hard, he has the passion, and outside of Dota, YYF practically has no other hobbies. When there is no training and no competition going on, YYF is mostly playing pubs. He takes pub games very seriously: large amounts of his experience and thoughts on the game originate from inspiration gained in pub games. One thing doesn’t work in a competitive match? He’ll go and develop a new tactic. Knowing many heroes, apart from not allowing opponents to counter him, can also provide more diversity to a team’s strategies in game. No matter if it’s an aggressive in your face ganking style, or a teamfight style, or a puhsing style, or a protect the hard carry style… YYF’s 3 position can always provide a suitable level or support for the team in helping the rest of them open up the path to victory.

Playing uphill: SS

No matter if you’re an amateur team or you are iG, there will always be times when you must play uphill, against the odds. Of course, when playing downhill with everything in your favor, well, everyone is 430, but the key is that playing uphill, not everyone can be like YYF. YYF’s biggest strength is that he does not falter against massive pressure. He doesn’t die, and always, always performs. He’s steady, steady, steady. From online matches, to million dollar offline matches, from G-League group matches where iG rolled through, to TI2’s loser’s bracket facing a 4 BKB and 6-slotted Morphling, YYF maintains caution in victory and steadfastness in defeat, leading his team to make the huge comeback. Even if he may be human before the game starts, once he’s got his mouse in hand, he becomes “Stone Buddha” YYF.

Individual skill:

Last hits: 95

YYF has deep fundamentals when it comes to last hitting. Long time experience in pubs, plus his early experience in LGD as their carry… in Dota where economy is important and hard to come by, last hitting is a very important requirement for every player.

Laning: 90

Laning ability isn’t necessarily the best part of YYF’s play, yet his laning is absolutely not weak, and in 1v1 lanes he will rarely lose. In 1v3 situations in the off-lane, YYF also utilizes all of his experience and knowledge of how heroes play, along with cautious and watertight positioning, to ensure safety and not allow the other side to feed off of him.

Decisions: 98

In small fights, his ability to quickly analyze the situation and take into account all parties’ positioning and statuses, and then decide whether to fight, who to target, whether to retreat, and overall positioning, has YYF a cut above the rest. His ability to handle all of these considerations in a short amount of time makes decision-making his greatest strength. In what can be said to be the most important teamfight of YYF’s career, the fight of the Panda with three lives, he perfectly displayed this by soaking up as much damage as possible while hitting the most important targets, and then quickly bought back when he died to blink back in, thus countering the opponent’s biggest push almost singlehandedly. If his buyback had been just two seconds later, the opponent would’ve dragged the fight past BKB, and the result would’ve been far different.

Positioning: 96

Positioning in Dota is not less important than any other skill. Those deaths caused by poor positioning, or inability to contribute to a fight on time, are things that occur in almost every match. It’s important for every pro player, and YYF’s since making it professionally has been known for reducing unforced errors caused by poor positioning. This is the key to his steadiness, for an offlane player, positioning is the one thing that ensures he can grow while avoiding unnecessary loss. Watch some of YYF’s positioning, and you will learn much.

Ability usage: 94

Not as flashy as ‘pianist’ 430, not as brilliantly aggressive as PIS, yet YYF is, of course, steady. His Bounty Hunter is guaranteed to have all the right abilities on the right targets, and his Windrunner will rarely be seen missing a shackleshot, or his Dark Seer a whiffed wall. On the battlefield, YYF’s usage of abilities will always fulfill their potential.

Counter-gank: 90

Ever since Smoke of Deceit was added, the map has in general lacked any safe haven apart from perhaps the fountain. So how to maintain safe last hitting while there are heroes missing on the map, instead of blindly hiding in fright, relies on something of an instinct for ganks. What is the opponent doing now that they’ve disappeared? Every player draws their own conclusions. Within pro players, YYF is very reliable in this, yet DK’s BurNIng seems to have taken it to another level from years of avoiding ganks.

Overall: Steady, reliable, no real weakness is YYF, and these are also the biggest assets that have helped him to where he is today. As a 3 position, he has played the position to the utmost. Even though his style leans towards safe and thus means he is a bit less suited to big-picture strategic decisions, his on-the-fly decisions in smaller fights within the game itself are without equal. In iG, they rarely rely on a single source for their leadership like LGD does. Every player has his own decisions, yet over a long period of training they’ve built up a great understanding, and thus have inherently increased their ability to execute as a team. This was ultimately the reason behind iG’s rise to power in 2012.

iG Dota wins Tencent’s Esports Team of the Year Award

This Year’s Exceptional Esports Achievement Awards” by Tencent QQ’s Games section has iG.Dota placed as number 1 esports team of 2012.

Their criteria gave points based on three aspects: online fan voting, media scoring, and score based on competition results. iG easily won both the media scoring and competition results segments, and perhaps predictably, placed second in fan voting on QQ.com to the WE.LoL team.

Additionally, iG’s YYF placed second in the Esports Player of the Year award, losing out to some LoL player.

 

 

Netease interview with iG — “playing pro is quite tiring, ChuaN loves air conditioning…” and new iG team in the making?

Dotaland note: A site that doesn’t do much coverage of Dota, Netease, did this interview with 4 members of iG. It’s got some blatant product placement, which is itself an interesting look into the degree of commercialization and sponsorship that Chinese teams have access to. Additionally, Zhou’s responses are stiff and authoritative as usual, there’s talk of them participating in creation of a new iG team (!), and near the end they each talk a bit about each other, which is sorta fun.

Original: http://game.163.com/12/1211/16/8IF4685700314K8H.html

Netease (NE): We’re very happy to be able to interview the members of iG’s renowned Dota team, go ahead and say hello.

Zhou: Hello to all fans of the Netease gaming section, I am iG’s Zhou.

Faith: Hi everyone, I am iG’s Faith.

430: Hi everyone, I am iG’s 430.

YYF: Hi everyone, I am iG’s YYF.

NE: First off, congratulations for your win in the Dota2 competition at WCG2012. Can you talk about how it felt at the time?

Zhou: At the time we were very happy, and very excited. WCG can be described as a dream for all professional gamers, and so for us to take the title in Dota2 can be seen as fulfilling a career dream.

NE: We watched all the matches in the competition, and iG’s advantage was quite noticeable. Was there any specific game that left you the biggest impression?

Faith: The second game in the finals, if we had dealt with laning properly then the opponent would have had no chance against us in the following teamfights. But because we had some mistakes in earlier fights, there was a risk of it spiralling out of control for us, but we gradually rediscovered our feel for it and eventually took the game.

NE: We heard that you guys really took this competition seriously. In order to fully prepare, what were some things you did beforehand?

Faith: In the days leading up to the competition, we intensified our training, and focused on practicing some of the more popular heroes.

NE: In matches, apart from strong player mentality and high-level performances, computer hardware also greatly affects outcomes. What do you feel are the most important hardware indicators for competitive gaming?

430: Usually, there are very high requirements for video cards, processor, and RAM.

NE: We heard that you guys used Lenovo’s Y-series laptop for training at one point before the competition. Normally in training desktops are used more, so what led you to considering the Y-series laptop?

430: Because its hardware specs fit our requirements decently. Its processor is an Intel i7, graphics are driven by a GForce650, plus it has 4GB of RAM, so it runs Dota2 quite comfortably.

NE: We’ve also heard that the Y400 has some special features, were these a factor in choosing this product?

430: Originally the reason we bought this was for its Ultrabay feature, it allows modifications to fit changing needs. For example when we play big games (on full screen) we have greater requirements for graphics, so we can utilize dual graphics card mode and thus achieve very smooth effects. Similarly, if we feel that heat dissipation is becoming an issue, we just switch in a fan, and this problem naturally goes away. The ability to make adjustments to key parts when needed, this is definitely a very convenient feature, and it suits our needs as professional gamers. After using this for a while, we all feel that the experience has been quite good, so we really like it.

NE: Supposedly you guys are planning on a nationwide talent search, where worthy candidates are selected to join iG for professional training sessions, with a chance to represent iG itself in competition. Can you give us some details?

YYF: Soon we will take part in a series of school campus events, the goal is to select five exceptional players, and then we will train them as a team, and they will represent iG at competitions.

NE: As a professional team, in what direction will iG develop for the future?

Zhou: Our team’s development direction is to become an international top tier Dota2 professional team.

NE: Any short-term plans, or long-term goals?

Zhou: Short-term plans are to win every single major competition, long-term goal is simply to become an international top-tier Dota2 professional team.

NE: Any special arrangements to help along the way?

Zhou: Better training, more communication, improve teamwork, practice player understandings, etc.

NE: So you’ve been training very hard lately, you have competitions coming up soon?

Zhou: Indeed, our hard work in training is so we can win more competitions.

NE: You’ve all been on this team for a relatively longer amount of time, in your professional careers, what kind of feel have iG and esports given you?

YYF: I think, when first coming into esports it was holding onto dreams and hopes, playing for the love of esports and gaming. So in the beginning there was a lot of passion, and when you win your first championship there is a lot of excitement. But after that, training day after day, honestly also gets quite tiring. Professional gaming isn’t actually just fun and games like a lot of people think, it is also a kind of work.

NE: Normally, an esports team’s players should have very close understandings, and I see that you guys have excellent teamwork. Are your personal bonds with each other similarly strong, are there any interesting stories to share from this?

Zhou: 430 and YYF often mess around with each other, this is what I think is most interesting.

Faith: ChuaN keeps the air conditioning on cold no matter what the weather is like, even in deep winter he’s gonna want it on.

430: Sleeping at night, Faith grinds his teeth, it’s like someone is eating in the middle of the night.

YYF: I often stand by 430 and watch him play pubs. When he’s solo mid, every time he dies 1v1 he’ll utter a phrase, “This person is so noob!” and then I’ll make fun of him, “He’s such a noob but he still killed you”.

NE: YYF brought it up just now — esports itself is a professional industry, and many people don’t really understand it much. Can you give an overview of it for everyone, is it what everyone thinks it is or is there a distance between reality and what people believe?

YYF: There’s still some difference from what most people think, everyone thinks it’s just fun and play, and while there is a lot of passion and joy at first, over a long period of time, no matter how much interest you have in it, needing to play and train for 10+ hours a day is enough to grind anyone down.

17173 interview with iG.Faith: “LGD was better in the past, G-1 offline matches will be even more intense, Dendi is very funny”

Original: http://dota2.17173.com/news/10262012/113800655.shtml

Dotaland note: 17173, organizers of the G-1 League currently ongoing, has this interview with iG.Faith. Good insight into iG and perspectives of things from a top tier pro.

In the G-1 League group stages, team iG has shown an enormous display of skill and ability in consecutive wins over MUFC and LGD. On this, we interviewed iG.Faith, and learned more about iG’s latest developments.

G-1: Hello Faith, thank you for doing this interview with G-1 Champions League. In yesterday’s key match against LGD, your team was able to take the win 2-0, which surprised some people. Can you comment on the match a bit?

iG.Faith: Both games revolved around a high pressure in-your-face team ganking strategy led by Bounty Hunter and Night Stalker. Yet in both games, the opponent lacked any kind of crowd control team fight ability, so they ended up losing fights over and over as they tried to defend their towers.

G-1: This match received extreme amounts of attention, so with iG being able to take the win so easily, what were your first reactions, and does this give you more confidence for your upcoming matches?

iG.Faith: Both games revolved around teamfighting so to pull it off successfully left us feeling very satisfied. Of course we will gain confidence from this, but we also will not underestimate any opponent.

G-1: Can you tell us why iG is so strong right now? Has the TI2 title really triggered a chemical reaction within the team? If you had lost in the Finals against NaVi, would your current mentality, confidence, and form be any different?

iG.Faith: I think we’re close-knit as a team, trust each other, and we are quite all-around. The TI2 title gives us motivation, as well as pressure to perform. If we had truly lost back then, we would still need to rely on our own ability to adjust ourselves and the team as a whole, because in the end we still believe that we are a talented team.

G-1: Can you evaluate the current LGD? It seems like xiao8’s position is shifting towards a support role. In your match with them yesterday, what do you think was different about them compared to in Seattle?

iG.Faith: I felt they weren’t as good as they used to be, perhaps because they’re changing roles. In comparison, it’s still LGD of the past that’s a bit stronger, in Seattle every match with them left us feeling drained.

G-1: Talk a bit about your thoughts on the new DK and TongFu rosters, or how do you view 357, Dai, longDD, Veronica (new TongFu member)?

iG.Faith: DK should need less time to learn to play with each other, after all 357 and Dai are veterans and will have a comparatively easier time blending into a new team. As for Veronica and longDD, what they’ll need to do first is find and confirm their role with their new team.

G-1: You guys will soon be participating in the WCG Dota competition, and afterwards there is the SMM Dota competition, so you continue to be busy on two fronts. What are your thoughts on future ACE and G-league competitions then?

iG.Faith: If we compete in Dota1 then we will practice Dota1, if we compete in Dota2 then we will practice in Dota2. I think in the future Dota2 will become the mainstream.

G-1: Apparently iG’s team headquarters has moved to Shanghai, can you reveal the specific reasoning for this? Compared to Beijing, how is the new environment, what is your favorite aspect, or what do you miss from Beijing?

iG.Faith: The main thing is that Shanghai’s internet service is better, so we decided to move to Shanghai. In terms of environment it’s also quite a bit better than Beijing. It’s still got to be the improved internet in Shanghai that satisfies me most though, this way we can practice better, and perform better in online competitions.

G-1: LGD has built an international team. If iG were to really create an iG.int, which international players would you recommend to your manager?

iG.Faith: This is something I’ve never thought about, we players are only responsible for playing Dota well, win championships; other issues are up to the club’s management to handle. Although in Seattle I gained a strong impression of Dendi, he is very lively and funny.

G-1: Apart from this iteration of the G-1 League maintaining its easygoing, fun, style, the actual competition has made big breakthroughs in terms of participants, format, and prize money. Which of these has given you the biggest impression?

iG.Faith: This time G-1 will have an offline portion, so in comparison to the past the matches will be even more intense.

G-1: There was an interesting sidenote from yesterday’s match with LGD, you guys failed to join the room 10 minutes early and as a result lost 20 seconds from your ban/pick timer, what is your opinion on this relatively strict ruling? If you have any other suggestions for the G-1 League, we will strive to improve.

iG.Faith: Don’t really have anything, I feel it’s all pretty good. At the time YYF was watching replays to analyze, and ended up forgetting the time for a while, the resulting punishment I feel isn’t inappropriate.

G-1: Thank you Faith for doing this interview with us, is there anything else you’d like to say to everyone?

iG.Faith: Thank you to the club for the nurturing you’ve given us, thank you to everyone for your support, in the future we will continue to do our best to bring exciting matches for all.