Interview with ECL’s solo tourney champion, VG.Fy

In this, VG.Fy, the solo mid tournament champion at ECL 2013, talks about the win, what it was like playing against BurNing in the tourney, what’s important to him, and more~~

Replays.NET: Fy, hello, welcome to this interview with Replays.net. In the solo finals here at ECL, you defeated teammate CTY to become champion. Have you guys practiced any Shadow Fiend solos against each other before?
VG.Fy: In DotA yes, but not in Dota 2.

RN: Many people say that Shadow Fiend feels greatly different in Dota 2, what do you think?
VG.Fy:
I personally think that it feels a little different, but once you’re used to it then it’s all the same.

RN: In the semi-finals of the solo tournament, you defeated B-God. According to DK’s manager, Farseer, back when PIS was still part of BurNing, B-god had never once lost a Shadow Fiend mid solo against PIS. Yet you managed to win against BurNing, can you talk about this matchup?
VG.Fy:
B-god is really good. He’s played carry for such a long time, so his mechanics are immaculate. But perhaps it was because he hadn’t played mid much in a long while, even though he was ahead for a long time in terms of last hits, I still managed to seize on a mistake he made to get a kill, and thus caught back up.

RN: Let’s chat about yourself, when did you first start playing Dota?
VG.Fy:
From version 6.59, and I liked the game from first contact.

RN: What led you to playing professionally?
VG.Fy:
I achieved a small level of skill in playing Dota, and took quite a few online tournament titles. So the decision to play professionally is something of an answer to myself, to my time invested, and to my friends and family — so I have something to show, for all their support of me.

RN: Before you started playing professionally, what was your main role?
VG.Fy:
Mainly leaned towards carry-core type roles. After coming to VG, the team needed to me to play support, and it was something I was willing to give a try.

RN: What was the transition like from carry to support?
VG.Fy: 
There have been doubts in the past of my ability. As for the transition itself, I can only say that support skill comes with time.

RN: Have you practiced on any specific heroes, then?
VG.Fy:
Basically none, unless it’s a hero that I’m absolutely terrible with, in which case I do.

RN: In this ECL, with your team against iG, your Windrunner was a bright point. In prior matches as well, your support has often seen flashy play. Can you share with us your secret in playing such a flashy support role?
VG.Fy:
For a support to be a bright spot, it’s still reliant on the team. For example against iG, the only reason my Windrunner had room to execute in that fashion was because we had some tanky core heroes up front in teamfights first and foremost.

RN: You lost to DK in the quarter finals, what do you think caused this loss?
VG.Fy:
The reason was probably due to the fact that we did not sufficiently prepare before the match, we didn’t analyze how to counter DK.

RN: Was it because, while DK has TI3 to prepare for, you guys do not, so you skipped preparing for them?
VG.Fy:
I think it was just our own problem. We could’ve done more specific preparations beforehand, but we didn’t.

RN: Do you feel that with this solo tournament title under your belt, you at least have some individual achievement to speak of?
VG.Fy:
This isn’t really very important to me. And maybe it was because I got lucky, because CTY’s solo is a bit better than mine.

RN: Then what is important to you?
VG.Fy:
I feel, to be able to achieve a good result with the team at an important event, that is most important.

RN: What do you think VG is capable of achieving, in this quest to prove yourselves?
VG.Fy:
We want to strive for top 3 in the next ACE League.

RN: What do you think are your team’s biggest strengths and weaknesses right now?
VG.Fy:
Weakness is that we aren’t focused enough, and we don’t have strong match mentalities, thus our performances at offline events are unsteady. Strengths are that each of our players has good individual skill, and our teamwork and communications are all decent.

RN: This should be your first experience at an offline event where so much trash talk is flying around, both between fans and players, and players themselves… How did you feel?
VG.Fy:
Speaking for myself, this stuff doesn’t have any effect on me, because I think I’m the type of player that remains calm.

RN: Then do you have any views on whether or not to use soundproof booths?
VG.Fy:
Not having them should be okay, except if the opponent is DK, then they should be used.

RN: You’re very handsome, are there any worries that people pay attention to you because of how you look, instead of how you play?
VG.Fy:
I will prove myself to them!

RN: Thank you Fy for the interview with us, any last words for everyone?
VG.Fy:
Thank you to those that support us, thank you to ECL, and I wish Replays.net everlasting success.

Source: http://dota2.replays.net/news/page/20130715/1833276_2.html

Chinese pros respond to LGD ‘tactical pause’ against NaVi

A selection of responses from some iG, LGD, and TongFu people regarding the Alienware Cup ‘tactical pause’ incident between LGD.cn and NaVi…

Ferrari_430 responds to DD:

DD: We were at an internet cafe. When I dropped, sydm (TongFu coach), along with Hao, were both behind me. This fight was very much in our favor; when the pause happened, Magnus had already gotten 4 with his second ult. Those who get it, get it.

Ferrari_430’s reply: Got it got it got it :thumbs up:

Yao’s explanation:

Yao: Today we weren’t at our team base, we were in Shanghai for a photoshoot, and so we played the match from an internet cafe. The computers had some issues, there had already been problems earlier, and then at the team fight DD completely crashed. We couldn’t possibly play the game out for 80 minutes, and then give it up by playing 4v5.

Sylar explains:

Sylar: At that moment, Magnus had gotten Shadow Fiend in an ult and had Skewered him in; our communications at the time involved Rubick saying that he had Dragon Knight’s stun. As he went to use the stun, his computer stopped responding, otherwise Shadow Fiend would’ve been instantly picked off at that time. Instead, Rubick sat there for nearly three seconds doing nothing before we actually hit pause.

Ruru is sad:

Ruru: It’s been five years now and I’ve always said to myself to be strong to the end. But this world does not see my hard work. The only thing I get is insults and a lack of understanding.

Hao and Mu to the rescue:

Hao: DD’s computer indeed had problems, LGD had that fight in the bag easily

Mu: Nothing to do with any pause; NaVi had no chance in that last fight!

xiao8 is just happy they won:

xiao8: Fuck yeah, finally got revenge for TI2!

Pics and video from DSL Finals day: DK and TongFu

Worth checking out… some of the galleries load a bit slowly, but I decided against re-upping them to imgur because I don’t wanna steal views or whatever. Yeah. There are some shots of the venue, which is the new Gamefy Esports Stadium, pretty cool.

 

Pre-match: http://dota2.sgamer.com/albums/201307/8006_323420.html

DK eats breakfast (KFC, apparently): http://dota2.sgamer.com/albums/201307/8007_323445.html

Venue shots: http://dota2.uuu9.com/201307/447681.shtml

More venue shots: http://dota2.replays.net/pic/page/20130706/1830391.html#p=1

Fan interaction and crowd shots: http://dota2.sgamer.com/albums/201307/8004_323372.html

Lots more crowd shots and images from event: http://dota2.uuu9.com/201307/447697.shtml

Perfect World people speak: http://dota2.sgamer.com/albums/201307/8005_323401.html

DSL Finals Opening Cermony: http://dota2.sgamer.com/albums/201307/8008_323447.html

rOtk and DK live: http://v.youku.com/v_show/id_XNTc5NzAwNDYw.html

TongFu’s awarding: http://dota2.sgamer.com/albums/201307/8009_323467.html

 

More CDEC details, stream links, future league direction, etc

CDEC is the most prestigious high-level in-house competitive Dota leagues in China. Having been a feature of the Chinese Dota scene for years, recently, they’ve switched to Dota 2, and have even provided an in-game ticket for viewing via the Dota 2 client. Ruru (also manager of LGD), manager of CDEC, recently answers a variety of questions regarding this switch, the in-game ticket, and other future CDEC arrangements accompanying its switch to Dota 2.

For more info and to follow more CDEC, check out their Facebook and Twitter.

How can I watch CDEC streams, or will a stream only be provided via LGD’s YY channel?
LGD’s stream will not be the only place where you can view CDEC in an online streaming environment. In fact, we openly allow any and all CDEC participants to stream. That is to say, every CDEC participant is free to livestream their games within the league. By now, many viewers will have already seen games streamed live from various perspectives, and it must be emphasized that we encourage this. Additionally, each club may choose to send their own casters to stream CDEC games, and upon approval by CDEC, will gain access to games via the in-game client in order to commentate and stream.

We have a CDEC stream directory page here, where viewers and fans can freely choose between different streams: http://live.vpgame.cn/

Will in-game tickets replace these livestream options?
No, no matter what, streams will remain free and open to all. As long as someone is streaming from within CDEC, then viewers will have a stream to watch.

What sets CDEC apart from normal games?
CDEC currently utilizes a set of matchmaking tools to match a mix of high-tier amateur players and professional players, the goal being to set up consistently balanced games while allowing players room to play with a wide variety of fellow CDEC participants and thus learn and challenge themselves in different scenarios.

Why has CDEC started selling in-game tickets?
For profit.

Isn’t this profit coming at the expense of everyone else?
No. First of all, we have costs of our own invested into all this. If this kind of thing was easy, then we wouldn’t be the only remaining league like this. We’ve hired a programmer full-time to support our endeavors in this, we have our own software for the league, and we also need testing for the software. We also have people working full-time in organizational and moderation efforts for CDEC, and we have server rental costs, as well as prize money for participants.

Secondly, we aren’t necessarily interested in being the ‘heroes’ and saying that we only want to contribute with no expectation of anything in return. But I still must say, 50% of our profit from the in-game tickets will go towards further prize money for CDEC itself, while the other 50% will go towards clubs and entities that contribute to CDEC (such as casters, promoters… as yet we haven’t gotten any clubs that want to contribute in an official capacity), and online event coordinators.

Third, it should be noted that the in-game tickets remain only an option. Online streams will remain free to stream for players, and free to watch for fans. The choice to purchase a ticket is purely a voluntary gesture of support for what we’re doing.

You mean you, Ruru, won’t gobble up all the ticket profits for yourself?
No, it won’t. Perhaps people’s impression of me is that I’m quick to anger, easily agitated. Any talk of me taking the money privately should begin, and end here. I couldn’t possibly be dumb enough to exchange what I’ve worked for in my young adulthood for a bit of ticket sale money. As for details of ticket sales and related profits, I propose to be transparent; how about I post via Weibo when the time comes?

Why don’t the games have item drops for viewers?
Because technically, the games consist of randomly-arranged groups of players on each side, not set teams as in other competitions. This is a problem that we’ve already communicated with Valve, and they’ve let us know that this is something they’ll try to fix as soon as possible.

Why isn’t there a courier included with the ticket?
Because making a courier takes time. Sorry, just wait a bit more.

CDEC claimed to be promoting appraisal and discovery of new talent, why do we only see the same old faces over and over?
Our plan is to gradually open up further levels of competition within the league, with poor performers being demoted to lower levels, while strong performers get promoted to higher levels. Because the league as a whole has just begun, this level-based league system still needs more time to develop. Once the higher level ‘ladder’ system stabilizes, we will also open up an open competition league system, with no minimum threshold for competition, and this will be the so-called ‘open qualifier’ level where strong players can be selected into CDEC proper. The hope is that once CDEC fully takes form, we can contribute our bit to esports. (Dotaland note: CDEC operates via seasons, and player performances are tracked via points)

What purpose does CDEC exactly serve? Aren’t games within CDEC still just that — games?
I’ll answer this with just a number: From CDEC’s founding to now, there have been over 400,000 official CDEC games played.

Can we submit suggestions for CDEC?Of course. As they say, three soldiers see as much as one general — one person’s view is never comprehensive, the more the better. Anyone who feels they have talent to contribute, or some way to help, is welcome to submit themselves forward. We also do have quite a few existing questions and problems, such as how to encourage players to be more creative in playing different and new strategies. How should we fairly split prizes? (No more winner takes all? Prize for best newcomer? Strategy prize? Most improved prize?)

Wouldn’t it be better to just let the players go play pub games? Not only have you closed everything off behind an in-game ticket, but you’ve also taken away our ability to watch first-page pub games.
On this, we respect the players’ decisions; if they choose to play this then that is their choice.

Source: http://t.qq.com/p/t/301934127870136

Pre-TI3 analysis: A tale of narrowing margins and increasing difficulties for China

Looking towards TI3 (less than 50 days away now!), Chinese esports man Felix has a writeup of some fears he has for Chinese teams at TI3 in Seattle this year…

TI3: A tale of narrowing margins and increasing difficulties for China — by Felix

I think lots of readers will be hesitant and doubtful upon first reading the title here. But have no fear, I think it’s better that the ire be directed towards people like me who write this kind of stuff, rather than be directed at the teams and players in case they fail to win at TI3. I absolutely believe that they will all give it their 357% effort, but it must be acknowledged that what faces them at TI3 is much more dangerous and challenging than TI2.

1. I want to note that in the matchup between RattleSnake and Quantic for the Wild Card spot, RSnake has to be seen as the underdogs here. You can go to Gosugamers and check their match records, and compare the two teams recent results. You should see a definite trend. What this means is that, from the outset, the number of Chinese teams present may well be 4 versus 12 non-Chinese teams, as opposed to last year’s 5 versus 11.

2. Ageing. If we take a detailed look at the 4 guaranteed Chinese teams present, apart from TongFu’s Banana, all the other 19 players participated in TI2. In contrast, before G-1 Season 5, how many people knew of Admiral Bulldog, or EGM? Who was NaVi’s Funn1k? What about Fnatic’s players’ names, their roles, their preferred heroes? I’d guess that not many Chinese players would be very familiar. After TI2, with the exception of VG who brought out a few new faces, there have been no other newcomers. The likes of CDEC can’t be expected to bring immediate results right now, and thus our Chinese teams must accept the circumstances as they are currently… yet we should still question what brought this about.

3. Understandings. After their respective losses at TI2, foreign teams and players have spent the year analyzing and learning Chinese teams. In particular, Orange, who have participated in three different large-scale Chinese events since then, LGD.int who have been living and training in China, as well as the Alliance that came to China and stomped, not to mention NaVi, who will be coming to China to train soon. Across these teams, there has been a dramatic increase in understanding of the Chinese for them, while in comparison, Chinese players and teams have incomplete understandings of European and American players and teams. Chinese styles are no longer mysterious to them, while our opponents remain unfamiliar to us.

4. Gap in competitions. This is a point that I think most everyone can recognize. I roughly counted all the events available between the the end of G-League in January to the closing of G-1 League in May of 2013, and not a single Chinese team played more than 10 matches in that timespan. If you go look at Steam’s event ticket calendar, you find that in that same timespan, there were at least four significant events taking place in Europe and America. To be able to use competitions as training is a luxury for any team, and in this respect, foriegn teams havee had over five times as much experience in the past months as Chinese teams. What this brings about is a falling behind in playing style and strategies, and this is something that has already been seen at G-1.

5. The offline advantage is gone. Alliance, coming from faraway Sweden to China, showed us that the gap in offline skill from older days was no longer to be seen. Over the past half year, iterations of ESL, DreamHack, StarLadder, and other competitions have all come and gone, and with them the idea that foreign teams are “fierce online, weak offline” is fading away.

6. Mental burden. After NaVi took TI1, Chinese teams approached TI2 with a nothing to lose, everything to gain attitude, in which they all strove to be the ones to win TI2 for China. This ultimately helped iG overcome all kinds of challenges in terms of stamina and determination, and allowed them to complete the impossible mission in the end. At TI3, however, it will be completely opposite, as not only is it not a given that iG will be able to approach the competition with the ease with which last year’s defending champs NaVi did, but they will also have the entire nation’s hopes and expectations upon them. As such, all participating Chinese players and teams will simultaneously feel that they want to win, yet they’re afraid of losing. Chinese Dota stands as the world’s best, so winning is to be expected, while losing is letting the nation down.

These things, while they may seem small or inconsequential to some, will be taken to heart by others that understand the nuances of competition. Me bringing these things up here is absolutely not to be a naysayer for our Chinese teams, instead, it is to bring a word of caution. Even though the Chinese Dota 2 servers are nearing open beta, even though Dota 2 has just been featured on CCTV, the trip to Seattle for all our teams is definitely not just a vacation, it will be a game of increasing challenges and difficulties compared to prior years.

After TI3, Chinese Dota is primed to flip to an all-new chapter; close to half of the currently active players may retire one after the other. They are not only your gods and legends of Dota when underneath the spotlight, they are also competitors in esports, and they’ve worked and sacrificed for years just for the few chances they get. So no matter what results they achieve, they should be worthy of your understanding and respect.

I’ll just say this much in this piece, next up I’ll write more specific analysis of the teams. Less than 50 days now, add oil.

Source: http://fight.pcgames.com.cn/285/2854049.html

Dota 2 on Chinese main nightly news broadcast

After Dota 2 and TI2 made it onto mainstream Chinese evening news last year, yesterday we saw Dota 2 and an upcoming ‘National Esports Tournament’ reported in on an even greater stage, the Xinwen Lianbo (新闻联播), the official Chinese government-sanctioned nightly news broadcast that reaches every television in the country.

Worth noting:

  • Dota 2 is specifically mentioned by name, and in-game footage of the game was shown live to an audience of hundreds of millions
  • An esports national team will be selected from the results of this tournament
  • No other game was specifically mentioned by name

Watch the broadcast here: http://v.youku.com/v_show/id_XNTcxMTgxNjcy.html

Translation of the Dota 2-specific portion of the broadcast: “In five days, a National Esports Tournament, held by Zhejiang Daily Corporation, will incorporate competition in five different internationally-recognized games, including Dota 2. From across China, some 180 schools and over 200 clubs/societies will have teams participating. Over the course of 300 matches, which will be streamed live, there will be an estimated 3 million spectators across all competition. This will be the largest scale esports competition to be held domestically within the past five years. And through this competition, there will also be a selection for a Chinese national esports team to take part in further international competition.”

The Dota Contract: How to deal with your loved one’s addiction

Recently a contract has been making the rounds on Chinese forums and gaming sites, its purpose being to assist those long-maligned wives and girlfriends (and significant others of any gender) to the Dotaholics amongst us. Is it tongue in cheek? Perhaps somewhat, but game addiction can be a serious issue, though some may say this contract takes away too much and gives too little. Either way, an interesting look into the eternal struggle between those who game, and those next to them…

CONTRACT:

Party A name:

Party B name:

The two parties in this contract are of a close relationship, one of significant others. In order to encourage and supervise a meaningful transition from addiction to the game called Dota (Defense of the Ancients, a custom map for the real time strategy game Warcraft 3 developed by Blizzard) for party A in his or her remaining years of health and life, this contract has been examined and constructed with assistance from legal services, and stands as an agreement made in equal power and willingness between the two parties involved.

I.

Purpose and goals

Both parties are in agreement in their belief, that this contract will contribute to party A’s career advancement, make improvements in party A’s spinal health, as well as party A’s future personal growth, and the two parties’ mutual emotional growth and building of a future life together. It is agreed that in these realms, this contract will serve many positives, and not a single negative.

II.

Implementation

1. Due to party A’s addiction being of a long-standing nature, it is understood that it is not merely a day’s work in resolving the matter. Thus, party B agrees that in the month following the signing of this contract, B will spend time with A and encourage A to study, learn, exercise, participate in housework, and other casual activities, the overall goal being to partake in a shared joy in such activities outside of work.

2. Party B may, in the circumstance of needing to stay late at work for meetings, etc, notify party A by phone or text message, and thus be absolved of that day’s duties in spending time together.

3. In the case that party A, due to not being able to play games, becomes depressed, anxious, angst-ridden, or delirious, party B should approach the matter with compassion and understanding, and make efforts to shift A’s mindset and mental focus. In no case may B apply sarcastic or nonchalant attitudes toward A.

4. Party A is often invited to play Dota by a group of good-for-nothing friends, such as Zhou, Fang, Huang Wei, Du Wei, etc. In these cases, party B may reject their advances on the spot, and party A may not disagree.

III

Punishments

1. In case party B cannot maintain their side of the contract, and fails to spend time with party A each day after work and on weekends, and party A goes back to playing Dota, then the contract will renew itself in the following month(s).

2. In the case that party B fulfills all duties and obligations, yet party A still sees no improvement, party B has the right to take actions including but not limited to the following:

a. Pull the internet cord; turn off power source; smash computer

b. Ignore party A, including all communications such as face to face, QQ; refuse to do laundry and cook for party A

c. Report to party A’s parents

IV.

Other notes

1. During party A’s no-Dota period, party B may not watch such low-brow television shows such as [soap opera] or [dating show]. Once party A has successfully overcome Dota addiction, then party B may go back to freely partaking in such entertainment.

2. Two laptop computers are shared between the two parties. One HP laptop, one Hasee laptop. The HP laptop is capable of playing Dota. Therefore, during this period, the HP laptop will be taken to the office by party B, with the Hasee laptop left at home for party B to use in learning, self-improvement, and casual entertainment.

V.

During the contract period, additional contractual lines may be agreed upon and added, and will have the same level of effect.

This contract will exist in two copies, wherein the contract takes effect upon signatures and fingerprints applied from both parties.

Party A signed:

Party B signed:

 

 

A writer’s view on Dota 2 and what it brings, what it means

DOTALAND note: Juhuashen, the writer of this piece, is a fan-slash-Dota writer that gives a bottom-up look at Dota and where Dota 2 is heading in his own way here. He gives us a small look into what the world and future of Dota ‘feels’ like for an average fan. Worth the ten minutes if you have it to spare.

I’ve got a friend, 30 years of age this year. In sophomore year of college he took a year off to go work at a TV shopping company, delivering goods all across the country. Two years ago he got married, last year he had a daughter; they live with his parents together in an apartment of some 80 square meters, and he’s got a fancy electric bicycle. We’ve known each other for ten years now, and our dream once was to become national Dota champions. Back then, the 11 platform didn’t exist, there was of course no ladder system, so we’d always be on the VS platform instead. We did not want to pay for VIP account privileges, so every morning we’d log on bright and early to claim a spot in the coveted high level lobbies, and squatted with our plebian accounts.

In those days, Haitao was still a commentator — not famous yet — at PLU, 2009 was still with FTD, BurNing’s ID was still Dahuzi, longDD was switching between clubs every other month. JFY (加菲盐)was top dog in domestic commentators, Loda and Vigoss were sweeping all before them. My friend and I devoted our youth into witnessing the shifting sands of the times, one after another, even though we never did come close to achieving our goal of winning a national title.

Recently, this friend of mine started a business selling construction materials, but things have been going slowly. In his down time, he’d play some LoL, ranked somewhere low, around the 1500 range. Whenever we went out on the town together, he’d be telling me… “I’m old now, can’t play as well anymore, and I’ve long since lost that passion that we used to have for Dota.” I would ask him, “Then do you only play LoL now”, and his answer, “Not entirely, sometimes I ‘play’ my wife too.”

Not long ago, the Dota 2 Chinese servers officially went into beta, so I got in touch with this friend to let him know the good news, and got a beta key for him. He spent the entire afternoon downloading the client, then we spent the entire evening waiting on matchmaking. In the end, we successfully played two games against insane AI, and altogether we died to the AI over 20 times.

Our collective impression was taht Dota 2 does indeed improve immensely in terms of visuals, for example in old Dota, day and night would only be separated by a brief audio cue, while in Dota 2 everything is visually represented.

As for the topic of the DotA to Dota 2 transition, many original Dota players still feel a great amount of unfamiliarity in making the switch. I’ve met people who had no idea what to buy or where to buy it when beginning a game, because the shop system has been redesigned. And even though some commentators have also put out a series of new player guides, what goes into making this transition will still time, a process.

Speaking of process, the approval process for Dota 2 was one that required Perfect World to edit the game to fit certain censorship standards. Heroes like Lich, Lifestealer, and Pudge had their open wounds and scary faces covered up, with the likes of Skeleton King, Lich, and Clinkz looking as if they decided that the Chinese air quality meant that they needed face masks before making their domestic debut. That which is covered up is perfect, and thus, perfect was covered up.

In the ramp up for Dota 2 in China, everything Perfect World has done — from marketing, to translations, to voice overs — have seen high praise, yet, this is still just praise. After all, the game itself is still in that awkward testing, semi-closed phase, and everyone else is still stuck in an age where iG had just won the million dollar prize, still in the belief that China stands tallest amongst Dota gods.

A game’s maturity in a region isn’t necessarily down to the ability of professional teams to achieve results. Instead, it is the game’s wider general following. Back when SK and VP floated high above all others, we only had a Haofang platform domestically. When China finally entered a golden age, that coincided with the golden age for internet cafes in the country, with large and small tournaments and events all over the country, amateur teams were at a higher level then as well. But nowadays, you walk into an internet cafe, and almost all are playing LoL. The conflict between Dotaers and LoLers has never paused.

My friend and I are old Dotaers, from version 6.43. We also played a period of LoL, and I feel that Dota is a game that requires more brainpower, more technique, more mechanics, and emphasizes head to head competitiveness more, while LoL as a game tends to emphasize casual entertainment. I don’t know if you all have realized or not, but to play one intense game of Dota is equivalent to playing three games of LoL in terms of the amount of energy and brainpower expended. Once you hit a high enough level of play in LoL, item choices stagnate. Of course, in the end these comparisons and ensuing arguments never get anywhere — it’s like having to make a choice between saving your girlfriend or your mother from drowning, whatever it is, there will remain a conflict.

Domestically, Dota 2 tournaments have been few and far between. To this day I do not understand fully what the ACE Alliance has done, and perhaps this is simply because I’m dumb, or I lack clarity on the issue. But from my point of view, having a positive esports environment, along with a passionate and healthy fanbase, are things that are more important than having some alliance to make rules and regulations. Looking at the recent G-1 League, where Chinese teams were schooled by a certain Loda, I believe that the result was not one born of a lack of ability in our teams, but a lack of openness and activity in prior training and competition.

Still, Dota 2’s future in China is one full of bright optimism, this is something that is obvious from the fervor with which masses of gamers have been chasing after beta keys. It can be seen that there are many who want beta keys, and beta key events are hot, yet those who actually get keys are few and lucky. This results in matchmaking on our servers needing up to half an hour or longer at times. For new players trying to play co-op versus AI, apart from easy AI having some people to play with, all other levels basically see no activity. Right now, we can only wait, wait for the game’s operating company to get operations in full gear, wait for our community pillars and contributors to put out more Dota 2 new player guides. From Perfect World’s current level of progress, we can remain steadfast in our optimism, because at least we can see that they are putting heart and effort into this game, so we hope that we can see a repeat of the glories of DotA 1.

After all, Dota witnessed our youths. We wonder how many younger friends will grow up with Dota 2. This is a game that we once we crazy about, a game that held so many dreams, so our hope is that this all-new version of our old friend can bring about all those things once again. So that in the years following, another generation can recount their glories and falls at the street-side food vendor, talk about the victories of Chinese teams on the world’s stage, all with a sense of shared pride. And every summer and winter break, that sense of foreboding, because yet another wave of fresh blood in the form of youngsters, kids, were about to join in……

Source: http://dota2.uuu9.com/201305/444877.shtml

Author: http://weibo.com/juhuashen

Some iG and LGD player reactions to G-1, Alliance, and their own performances

LGD

xiao8: Opportunity always goes to those who prepare for it. Alliance’s performances were outstanding, so their title is well-deserved. Thank you to longDD who has stuck with us as we made our transitions, and thank you to G-1 for the chance to learn and grow, I wish all the best to G-1.

DDC: GG. We were lacking, and must continue to work hard. Chinese Dota teams must all work hard now! Alliance is truly too strong.

DD/Sc: (suggesting that Chinese teams are having trouble keeping up due to a lack of domestic competition) I hadn’t played Dota 2 in three months yet only trained for half a month and was still able to keep up with other Chinese teams, this can only mean that there is a lack of domestic events.

Yao: We still ended up losing, congrats to Alliance. We still have many weaknesses, but we did manage to rediscover ourselves in this process. We have no regrets this time, isn’t Dota all about sharing exhilirating and tearful moments with good friends? Now it’s time to give it our all, and fight our way back to Seattle!

Sylar: G-1 was excellently done, and I hope there will be another season, add oil.

iG

Ferrari_430: Can’t fall asleep (we don’t know exactly why 430 is losing sleep, however)

YYF: We ended up doing the best that we could, let’s try harder and not leave any regrets with our next efforts. Our fate is still in our own hands.

Faith (before being eliminated from G-1): Let’s add oil brothers, I feel that our greatest enemy is not others, but ourselves! Hope that we can find ourselves tomorrow!

Faith (after): No matter how many times one falls, the most important thing is to be able to get back up! Let’s add oil together!

ChuaN (after tough losses on the first day of G-1): What happen???

ChuaN (after being eliminated): Back to the team base, didn’t expect that it would be in this manner in which we depart from the G-1 stage. I’m very thankful and very sorry to all those who’ve supported us, from our club’s staff to our fans, to those who came to the event to cheer us on live. We lost. Not much else to say. I hope LGD or DK can take the title.

Zhou (after tough losses on the first day of G-1): Recently iG has been in poor form, and I must bear a large part of the responsibility. Thank you to all the fans who continue supporting us through our poor form, we will not fall like this. Even if we have to fight back from the bottom, we will be back one step at a time!

Zhou (after being eliminated): This hurdle is one that we absolutely will overcome.