Netease interview with iG — “playing pro is quite tiring, ChuaN loves air conditioning…” and new iG team in the making?

Dotaland note: A site that doesn’t do much coverage of Dota, Netease, did this interview with 4 members of iG. It’s got some blatant product placement, which is itself an interesting look into the degree of commercialization and sponsorship that Chinese teams have access to. Additionally, Zhou’s responses are stiff and authoritative as usual, there’s talk of them participating in creation of a new iG team (!), and near the end they each talk a bit about each other, which is sorta fun.

Original: http://game.163.com/12/1211/16/8IF4685700314K8H.html

Netease (NE): We’re very happy to be able to interview the members of iG’s renowned Dota team, go ahead and say hello.

Zhou: Hello to all fans of the Netease gaming section, I am iG’s Zhou.

Faith: Hi everyone, I am iG’s Faith.

430: Hi everyone, I am iG’s 430.

YYF: Hi everyone, I am iG’s YYF.

NE: First off, congratulations for your win in the Dota2 competition at WCG2012. Can you talk about how it felt at the time?

Zhou: At the time we were very happy, and very excited. WCG can be described as a dream for all professional gamers, and so for us to take the title in Dota2 can be seen as fulfilling a career dream.

NE: We watched all the matches in the competition, and iG’s advantage was quite noticeable. Was there any specific game that left you the biggest impression?

Faith: The second game in the finals, if we had dealt with laning properly then the opponent would have had no chance against us in the following teamfights. But because we had some mistakes in earlier fights, there was a risk of it spiralling out of control for us, but we gradually rediscovered our feel for it and eventually took the game.

NE: We heard that you guys really took this competition seriously. In order to fully prepare, what were some things you did beforehand?

Faith: In the days leading up to the competition, we intensified our training, and focused on practicing some of the more popular heroes.

NE: In matches, apart from strong player mentality and high-level performances, computer hardware also greatly affects outcomes. What do you feel are the most important hardware indicators for competitive gaming?

430: Usually, there are very high requirements for video cards, processor, and RAM.

NE: We heard that you guys used Lenovo’s Y-series laptop for training at one point before the competition. Normally in training desktops are used more, so what led you to considering the Y-series laptop?

430: Because its hardware specs fit our requirements decently. Its processor is an Intel i7, graphics are driven by a GForce650, plus it has 4GB of RAM, so it runs Dota2 quite comfortably.

NE: We’ve also heard that the Y400 has some special features, were these a factor in choosing this product?

430: Originally the reason we bought this was for its Ultrabay feature, it allows modifications to fit changing needs. For example when we play big games (on full screen) we have greater requirements for graphics, so we can utilize dual graphics card mode and thus achieve very smooth effects. Similarly, if we feel that heat dissipation is becoming an issue, we just switch in a fan, and this problem naturally goes away. The ability to make adjustments to key parts when needed, this is definitely a very convenient feature, and it suits our needs as professional gamers. After using this for a while, we all feel that the experience has been quite good, so we really like it.

NE: Supposedly you guys are planning on a nationwide talent search, where worthy candidates are selected to join iG for professional training sessions, with a chance to represent iG itself in competition. Can you give us some details?

YYF: Soon we will take part in a series of school campus events, the goal is to select five exceptional players, and then we will train them as a team, and they will represent iG at competitions.

NE: As a professional team, in what direction will iG develop for the future?

Zhou: Our team’s development direction is to become an international top tier Dota2 professional team.

NE: Any short-term plans, or long-term goals?

Zhou: Short-term plans are to win every single major competition, long-term goal is simply to become an international top-tier Dota2 professional team.

NE: Any special arrangements to help along the way?

Zhou: Better training, more communication, improve teamwork, practice player understandings, etc.

NE: So you’ve been training very hard lately, you have competitions coming up soon?

Zhou: Indeed, our hard work in training is so we can win more competitions.

NE: You’ve all been on this team for a relatively longer amount of time, in your professional careers, what kind of feel have iG and esports given you?

YYF: I think, when first coming into esports it was holding onto dreams and hopes, playing for the love of esports and gaming. So in the beginning there was a lot of passion, and when you win your first championship there is a lot of excitement. But after that, training day after day, honestly also gets quite tiring. Professional gaming isn’t actually just fun and games like a lot of people think, it is also a kind of work.

NE: Normally, an esports team’s players should have very close understandings, and I see that you guys have excellent teamwork. Are your personal bonds with each other similarly strong, are there any interesting stories to share from this?

Zhou: 430 and YYF often mess around with each other, this is what I think is most interesting.

Faith: ChuaN keeps the air conditioning on cold no matter what the weather is like, even in deep winter he’s gonna want it on.

430: Sleeping at night, Faith grinds his teeth, it’s like someone is eating in the middle of the night.

YYF: I often stand by 430 and watch him play pubs. When he’s solo mid, every time he dies 1v1 he’ll utter a phrase, “This person is so noob!” and then I’ll make fun of him, “He’s such a noob but he still killed you”.

NE: YYF brought it up just now — esports itself is a professional industry, and many people don’t really understand it much. Can you give an overview of it for everyone, is it what everyone thinks it is or is there a distance between reality and what people believe?

YYF: There’s still some difference from what most people think, everyone thinks it’s just fun and play, and while there is a lot of passion and joy at first, over a long period of time, no matter how much interest you have in it, needing to play and train for 10+ hours a day is enough to grind anyone down.

Chance for Anti-mage to be named after BurNIng in Dota1 now

Known as “the universe’s number 1 carry” for his exceptional farming and decision making, BurNIng’s name can now be used on the iconic carry hero Anti-mage now in the original WC3 Dota after patch 6.77, as seen below.

Reportedly, it is a 1 in 7 chance that Anti-mage will have the name ‘BurNIng’ instead of his usual ‘Magina’ when spawned in game.

Perfect World and Dota2 at Digichina Expo — Chinese server beta to start in January?

Original: http://dota2.17173.com/news/12142012/160107673.shtml

Perfect World will be present at the Digichina Expo in Beijing this month, and according some rumors, official Chinese servers and beta will welcome its first users in January 2013, with the official public release coming in the third quarter of 2013.

A month ago, Perfect World kicked off sign ups for beta in China, so with their appearance at this Expo this month, perhaps we will learn more details of the upcoming Dota2 launch in China!

 

 

 

 

17173 series: G-1 2012 bits and pieces — offline finals days (6)

Original: http://dota2.sgamer.com/news/201212/148391.html

Dotaland note: Felix菜刀刃 helped 17173 organize and plan the G-1 League earlier this year, China’s first Dota2 tournament. These bits and pieces are a series of his reflections and musings on the lead up to the event, the event itself, and surrounding tales. Dotaland translated an earlier entry here.

The fourth iteration of the G-1 League was also China’s first Dota2 competition. It was a first for simultaneous English and Chinese casts, and received high praise and support from Valve and IceFrog, and various foreign gaming media sites fought to get coverage of the event. It’s not exaggeration to say, then, that in terms of Dota’s development domestically, this G-1 League held milestone meaning.

This series documents from my own point of view snippets of the experience from planning and preparation all the way to the ultimate LAN finals, and everything in between, hopefully to bring a more complete and realistic perspective of the G-1 League. And the other hope is to acknowledge and give thanks to the hard work and dedication to esports, given by so many people.

November 17, day one of offline finals

The two days before competition resumed, our various finals teams had already gotten to Fuzhou to participate in the creation of a music video (Dotaland note: this video was the G-1 League theme song, performed by players). And because they had to play in the GEST final, Orange could only make it a day later, landing near midnight, thus missing out on the music video. Pikaxiu and other staff stayed up till 4 in the morning tweaking settings on the computers to be used in the finals, ultimately managing to stabilize pings around 60ms. It could be said that everything was progressing in a clockwork fashion.

The finals venue was an indoor recording studio; the lighting, sound, and stage effects were all excellent, the only drawback was its limitations on viewer capacity. Last year’s G-1 finals were held in Shanghai in partnership with NeoTV. What this meant was that this was 17173’s first time doing this on their own, and relatively speaking, they lacked a bit of experience on the matter. According to Pikaxiu, in comparison with the goals he had set prior, he could only give this event 60 points out of 100, but taking into consideration 17173’s current abilities, that can be raised to an 80.

The second day’s atmosphere was charged and full of energy. Every inch of the venue apart from the stage area was packed with viewers. 2009 and Crystal (SJQ/laoshu) were at the complete mercy of scores of smartphones and their cameras. Our media section was squeezed off to a corner, where we had relied a flaky wireless internet connection. Despite the roughshod accomodations, all the media people there were still very passionate in their work. Especially worth mentioning here is 178.com’s Marbo, who used a handycam to record the entire G-1 music video, thus allowing fans a sneak peak of a ‘ripped’ version of it.

That night’s semi-finals saw LGD facing off against iG, and we saw Magnus. We saw his imba dodging ability, where facing even a three-man gank, Yao would still be able to escape safely. In the end iG seemed a bit clueless in front of LGD’s aggression, and without making much of a resistance they surrendered. Thinking about it, this result shouldn’t be too strange — iG had just finished WCG China matches, and had been busy with a campus tour, so they as a team would still be in an adjustment stage and thus a lack of form could be expected. What was commendable was the fact that despite this, their attititudes remained upbeat. In interviews and from the way they acted after their losses, a sense of professionalism and respect could be seen from them. I guess ever since their experiences in Seattle, they’ve grown a lot. And not long after this, they took the win at the WCG World Finals, displaying once again their aura of kingliness…

In the other matchup between DK and Orange, things were much tighter. Because at the time the two teams were using different internet connections at the venue, their ping was different. Orange had up to 200 plus ping, while DK seemingly only had around 100 ping. In the first game Orange were swept away with little argument, then in the second game when they figured out this issue, over two hours were spent on trying to fix it. At the last after the problem was just barely dealt with, another hour went by as the match went back and forth, culminating in a sad loss for Orange. As for the differing pings between the two teams, it was hypothesized that Orange’s line was shared with a neighboring office. The tests and setup prior to the matches had happened in the middle of the night, yet the matches themselves occurred during peak usage hours, so the high ping only presented itself then. This was something that we as organizers missed. In the end Orange were very patient, and didn’t have that many complaints.

After the day’s matches, a group of friends in the media went out to eat, and bumped into Orange’s players eating at a street-side stall. ChuaN, with friends from Malaysia, we could see that he was truly happy at the time. Old friends from the same places, meeting with tears in their eyes… couldn’t imagine them fighting each other to the death, right?

November 18, second day of G-1 League offline finals

Don’t know why, but the more exciting an offline event is, the more I remember of the bits and pieces outside of the matches. On the 18th the things I remember most were the tense atmosphere, the occasional yells; these are things that no replay would ever capture.

Mushi’s Outworld Destroyer towering like a god, figuratively putting an exclamation point on his professional career. After this competition he missed out on WCG and G-league alike, the rumors being that he had switched to LoL… The final was LGD against DK, and B-god sadly failed to save society. After the match he and his girlfriend quickly left the venue, skipping even the awards ceremony. DK manager Farseer’s expression as he stood in for him on stage was unpleasant to say the least; the last time Farseer had been like this would have to go back to 2011’s first G-League when DK lost 0-3, the opponent at the time I think was also LGD. And on the other end of the stage, after DK put out GG, xiao8 rushed off the stage and hugged team lead Nicho in a release of long-held emotion. In the end, where there are winners there will always be losers, and the stage of esports will not see any perpetual winners.

And so G-1 came to an end. Even though I have no intentions of singing praises and talking things up, but still reflecting back on our achievement here is very satisfying. In the esports world, apart from players, commentators, there are another group of people — competition organizers and planners. They are the staff that set up the night before, and when everything is over, it’s also them that clean up. Even though they may present a cheerful face, their responsibility is still heavy, and their work often goes unknown by everyone else.

The “My First Person View” G-1 League theme song released afterwards had many little emotions and moving parts. The lyrics and directing were done by Yaoyao. Post production was done by Pibao, with Pikaxiu the producer. The strengths of the G-1 staff team is that they’re full of creativity, and full of energy. If there is a good idea, they will go all the way to try to make it reality. Many things look hard to accomplish, but as long as there is a determination to go along with needed ability, then the chances of it happening are good. This is perhaps another layer of the meaning behind ‘compete to your heart’s desire’.

Yaoyao is leaving 17173 after this G-1 League, so let’s commemorate everything, including the end of this series, with the lyrics to “My First Person View“.

 

 

 

Dota 2 getting full localization in China — including voice work

This should come as no surprise, Dota2 is getting the full treatment for arguably its most important market.

Original: http://dota2.sgamer.com/news/201212/148380.html

Not long ago there were rumors suggesting that Perfect World would begin a limited private beta for Chinese Dota2 servers in December, and now some attentive fans have found that Perfect World has also begun work on complete Chinese voiceovers for hero lines in game.

Tweets sent from the account of a Chinese comedian/comic, Sun Zhongqiu, who is doing voice work for Kunkka at Perfect World’s studios

The specific tweets read:

To be able to do voice for Dota2’s Kunkka is an incomparable delight! He is my favorite character in Dota, he’s fierce, arrogant. Now his voice work is done by me! Of course it should be…

reply to fan: over 300 lines! Although it seems like he’s got a rivalry going on with Tidehunter in Dota2, over 80 lines specifically aimed at insulting him

reply to fan: there’s pretty much a joke interaction line with every other hero

 

 

 

TongFu team courier approaching…

Slow and steady wins the race!

According to TongFu, this is not yet final, and the final version will have awesome special effects too. The turtle is carrying a bowl of porridge, and the four characters in yellow say “TongFu bowl porridge”, which is the main product that TongFu’s sponsors sell.

Awesome way to represent sponsors in game while being very creative and cute all at the same time! Other Chinese teams are confirmed to have couriers in the making too, wonder what we’ll see next?

Original: http://dota2.uuu9.com/201212/95622.shtml

TongFu asks: “If we give the turtle red-framed glasses, what would you think?”

TongFu custom courier!

Tencent posts an article on qq.com flaming Dota2, quickly removes it but not before dota.uuu9.com posts a counter-flame

Dotaland note: the original Tencent flame article was at http://games.qq.com/a/20121208/000026.htm — but has now been replaced by a completely different topic at the same link. Amongst other things, it claimed that Valve was selling Dota2 for $100 each… Nonetheless, if you think Riot does shady things, wait ’till you see some of what Tencent does to promote its own interests and/or crush competitors… is this the first shot fired of an inevitable clash to be heard across all of gaming?

Dotaland note 2: Tencent is the Chinese distributor of League of Legends, and they also own Riot Games, devs of LoL. QQ.com is Tencent’s official main portal website.

Original: http://dota2.uuu9.com/201212/95503.shtml

Earlier today a certain website published a report on “The biggest money-grabbing, integrity-lacking games of 2012 — Dota2 ranks top”.

Therefore, we at UUU9 Dota will debunk each of their claims one by one:

1. Claiming that Dota2 is literally the most expensive game in history, with a price of 100 USD?

The [Tencent] article claimed that there is only one way to buy Dota2, with a price of 100 USD. This is purely baseless fabrication, we won’t even mention that Dota2 can be purchased as a standalone bundle currently, but they even failed to realize that this 100 USD pack includes every single one of Valve’s games since 1998, with a total value of more than 150 USD.

And then of course there is the standalone purchase of Dota2 available right now, for 30 USD, which gives you the game, a wild boar courier, and full cosmetic sets for Sven, Juggernaut, and Witch Doctor. Compared to a certain ‘penguin company’ (they mean Tencent, as a mascot/logo of Tencent’s is a penguin) selling skins one at a time for over 100 RMB each, we think everyone will be able to realize in their own hearts what is what here.

2. Flaming Dota2 translation team for profiting from beta keys

This is really causing a fuss out of nothing. First off, Valve giving keys to the translation teams is not a ‘compensation’, it’s more an effort to use the translation team to spread keys to Chinese players and thus grow Dota2 in China. The translation team often posts keys on their Weibo accounts, and for sure there are many current players who have access to the beta because of this. As for how Valve actually thanks their translators, they have other means, such as mailing gifts from America or inviting them to tour their offices etc, we’re sure most people have seen this from interviews at TI2 and will understand.

3. Steam as a platform is run with only profit in mind

Compared to a certain penguin company’s (aka Tencent) reputation as “king of copying”, Steam itself is a superior platform that is unique and groundbreaking in its convenience and pushing of the entire industry. In traditional retail channels, game developers only get around 30% of revenue, while on Steam they get up to 70%. This alone has greatly increased the standing of many a developer, as well as helped developers create higher quality games. Yet penguin company’s motto for operating is to copy a popular game or platform and then spam the internet with braindead pop-up advertisements. And in the process, destroy many a decent website while simultaneously spurring more unhealthy and unfair forms of competition in the domestic gaming industry, and ultimately become the root cause of such a proliferating trend of copying and infringing in the entire Chinese gaming industry.

After reading the above, hopefully everyone has a better understanding of the situation now.

Interestingly, compared to a certain penguin company going out of their way to try to stifle and slander Dota, Valve has shown a degree of openness. In addition to Valve saying that they “will not limit players”, and are rumored to be allowing Penguin company’s League of Legends onto the Steam platform, Gabe Newell has also said that he is a fan of all games in this genre, and not only limited to Dota2: “I think moba-style games are a pretty nice genre, they’re very exciting when you play. The reason we’re doing things this way is because everyone at the company are fans of this type of game, and we feel we should allow more gamers experience the fun, not only limited to IceFrog’s creation.” (Dotaland note: this LoL on Steam thing is not actually confirmed as far as I know)

So, gamers, viewing the difference in attitudes between these companies, who will you choose? In the words of the Dota2 shopkeeper: The choice is yours!

The greatest desire is still to win: DK, the forlorn kings [17173]

Dotaland note: Small feature/opinion piece reflecting on DK…

Original: http://dota2.17173.com/news/12042012/175256792.shtml

As champions of nine events in 2011, the kings DK have performed less than ideally in 2012; after winning G-1 2012 Season 1, they’ve spent a long period of time away from the top.

G-League, ACE Dota Pro League, the Dota2 International 2, the three big events of this summer all saw DK fall short of their goal. Worse, apart from the G-League, they failed to even make the finals. “A team cannot perpetually be in good form, it’s quite normal to see a drop, and participating in both Dota1 and Dota2 is a big factor as well,” DK’s manager Farseer said at the time.

At the same time as WCG China region finals were going on, DK announced that they were officially transitioning to Dota2, and this paved the path for DK to focus on preparation for the upcoming WCG World Finals.

On the 29th of November, WCG 2012 World Finals officially kicked off. In the Dota2 competition, DK was placed in a group with Orange and the Ukrainian team led by Dendi, this group was commonly seen as this competition’s group of death. In the first group stage match, DK comfortably defeated Orange, and following that they also achieved a win over Team Ukraine, thus defeating in succession both of the major threats to their advancement from the group and securing a certain spot in the next stage as leaders of their group. “Our preparations for this WCG have been excellent, we’re have a lot of confidence that we will win it all,” were the words BurNing declared after the group stage.

In the semi-finals, DK’s opponents would be team DevilMice from Belarus. This match was, like the matches before, without suspense as DK achieved a complete 2-0 victory to advance to the finals. And, with their match complete, DK enthusiastically went to spectate the other on-going semi-final match between iG and Orange.

In the finals matchup, DK once again met their rivals iG. In both G-League and The International 2, it was defeats to iG that stopped DK’s progress, and so here DK swore to overcome their adversaries… “This WCG is the first to include Dota2 competition, and at the same time is held in China, so it has special meaning. We absolutely must take the championship,” were the desires that DK.Farseer put into words beforehand.

On the day of the match, because of time constraints, the first game of DK vs iG was played in the off-stage competition area. In this game, iG used a Magnus and Brewmaster combo to successfully delay their opponents, leaving ample room for their Anti-mage to grow; and as Anti-mage got built up, iG gradually took the game to a win for themselves.

On the 2nd of December around 11AM, the second game between these two teams began to play out on othe main stage. Under the gaze of thousands of live audience viewers, iG once again drafted the Magnus Brewmaster combo, but this time it was clear that DK had made adjustments — they held an early advantage. Yet, as the game went on, iG’s overall roster superiority gradually began to show, and even though DK resolutely stood firm in defense for a time, they ultimately fell once again in front of iG……

The glories of 2011, the pities of 2012… the ‘Galacticos’ of Dota have fallen from such heights a year ago to such depths recently. Even though DK has placed decently in most competitions this year, it is certain that what they want the most is that long-lost championship title.