The Chronicles of LanM: “Stories of Yesteryear” [1-3]

Original: (LanM’s blog, posts agglomerated on SGamer)

Dotaland note: Written by LanM himself, this is a look back at his roots, his journey, and his reflections. A great read. This is part 1 and part 2 of a 9-part series. Stay tuned for parts 4-9 in the next few days!

Note that, if you read the entire thing, it is possible to figure out which teams and competitions he is talking about, to give yourself an even deeper view into the progamer side of it all. He covers the time between roughly 2010 to 2013, and mentions teams and competitions, along with how they affected him… For further background reading, directly related, see his response last year from the ACE/EHOME controversy.

The Chronicles of LanM: “Stories of Yesteryear” [Part 1-3]
by LanM

Preface

As someone with a relatively lower level of education and no inherent talent in writing, composing stuff like this isn’t necessarily an easy thing for me. My goal is to faithfully reproduce and represent the livelihood and lifestyle of a professional gamer’s place in the real world and society. The hope being that not only will this bring more mainstream recognition and acceptance to the profession, but also to serve as a record of those trailblazers in esports that once led the charge from the forefront, fighting for their families, their dreams, and their love of the game.

1. A Youth Without Energy

In the fog of a mild headache, perched stomach-first on the edge of the bed to hit the power button on the computer case, I finally took the majority of my blankets to block out the rays of light sreaming in from outside, and shut my eyes again. About an hour later, as the sound of the fans in the computer case rotated ever more resoundingly, I finally got up and out of bed. With only one foot clad in a slipper, after hopping over to the computer chair and sitting down, I started up QQ, and clicked on the notification, represented by an avatar of a pretty girl.

“I’m up, let’s play.”
“Wait, almost done, already took a set of rax,” the response came a few minutes later.
“Fuck, still not done, I thought you’d broken a lane already,” my impatience shortly afterwards.
“Damn it, these dumbshits won’t push the rest of the base, all they do is fountain dive, I can’t even stop them.”
“Hurry up, if you can’t then just Alt-QQ.”
“Fuck off, those are my ladder points.”

This was Li Haigui. On the VS ladder, he was the one that snatched the renowned ‘SKY’ ID. I, in the hopes of making friends with a hero of Chinese gamers, had originally added this ID thinking that it would get me closer to that goal. After realizing eventually that it was not the real SKY behind the ID, I came to find that, in reality, this fun-loving character behind the ID was in fact just another passionate, fiery gamer, with a side of youthful naivete.

“How’s it going between you and the girl in your avatar, Sea Turtle? (Haigui is the same sound as the phrase for sea turtle, thus a joke is born)
“Don’t ask, I’ve been all over her QQ space, and haven’t even successfully gotten a friend add.”
“You should just give it up. I’m gonna go brush my teeth.”

This kind of lifestyle, these kinds of mornings, were the norm for me from the time I finished high school all the way up to age 20. My father, after losing everything gambling, had left, leaving my mother to float around to this day. Since then, my father had long since re-established himself with another family. As for myself, living at my grandmother’s house, whenever relatives and family visit, I’d always lock myself in my room, to avoid all their lectures and advice. Sometimes, even from inside, I could hear my aunts and uncles and their words of pity and sympathy for me. Perhaps it was because over time I’d heard too much of this, and perhaps because of my naturally rebellious nature, from then on I gradually became more and more invested in building and realizing my own value and dreams. Sometimes, one of my closer uncles would knock on the door and come in, and tell me, “Get out there and look around, don’t always just stay at home. Even waiting tables can get you 800RMB a month.” And even though somewhere inside I thought, “Only 800?”, I still understood that 800 was money anyway, and it’s not like my parents had good conditions or anything. My proud mother would never ask my dad for a single cent of money or help, and so I relied on my grandparents’ 1500 RMB monthly pension to finish middle school.

In high school, in the face of many ‘fail’ marks, I rode an uncle’s connections into a specialized high school art program. As someone who had never had any interest in art, plus coveting more time to play, I gave up on school and dropped out on an impulse, rationalizing it by noting the program’s high fees and costs. Because my parents weren’t nearby, and my grandparents couldn’t really stop me, over time it became accepted in the family. After soaking in the internet cafe for a month, mom feared me falling in with the wrong people and influences, and so she borrowed money to buy me a computer, knowing that I’d always loved playing games. From that day on, I officially began my recluse lifestyle (otaku-style). It was precisely this kind of quiet, low-key entertainment, that accompanied me through what should be a person’s most vibrant, energetic years in life.

2. Dreams I

Even though dreams are made of the stuff of our desires, they also hold within them our passions, responsibilities, as well as the purest of our original intentions. Joy is nothing more than fulfilling our dreams, and sorrow is nothing more than having to give them up.

Our elementary school teacher asked everyone in the class what they’d like to be when they grow up.

“Like mother, a doctor…” the responses came one by one, in all forms, undoubtedly emulating their parents, relatives, or a hero of theirs.

Watching others say that they’d like to be like their parents, I always felt very out of place. During that period of time, I lived at my teacher’s house, only going back home over the weekends to my parents’ house. All I remembered was that every time back home, once evening came, the space would be filled with all kinds of people, the atmosphere filled with their smoke. Father loved gambling, and oftentimes after a session there’d be huge arguments, escalating occasionally to violence. In summary, I really hated being at home then, and especially hated the nights, because at least in the daytime I had schoolmates and friends to play with. At night, sleeping by myself in my room, I was afraid of the dark and the monsters that might get through the window, but then… it was so noisy and boisterous out in the main room, at least it served a purpose in making me less afraid.

“Zhang Zhicheng, what do you want to be when you grow up,” the teacher asked.
“A scientist,” I picked a term I was familiar with.

In truth, I didn’t know what I wanted to be, what kind of person I would be, and maybe I never had an idea before I was 20 years old. But at the time, I knew I had to have a textbook answer for the teacher, to prove that I wouldn’t be a bad kid. Thinking back now, my skills in fabricating lies on the spot have their roots in practice from all the way back then. In this society where many things are out of one’s own control, this skill has seemingly proven to be quite useful.

“LanM, why aren’t you following up, what the fuck?”
“My bad, I just dazed out for a second,” I typed out to Haigui, with a tinge of embarrassment.

My (Chinese) ID, “国土无双” was what gaming friends came up with to call me. We had played a game previously, based on Three Kingdoms lore, that had a text indicator saying the same, displayed in a way that we all felt was quite cool, so I ended up using it as an ID. In reality the original version was 国士无双, yet, with mistakes in typing and earlier Chinese keyboard input software, it ended up becoming 国土无双 (difference being in the 土 and 士).

Those days were full of fun, and quite relaxed. We endlessly pursued First Bloods, exalted every Beyond Godlike, cheered for every brilliant counter maneuver a teammate pulled off, excitedly celebrated every death-defying comeback. Though once we took off the masks of our gaming identities we were still just students, kids, what we truly loved was those masks and what they allowed us to be.

3. Dreams II

They wondered why we were so into a game, said that we played too much and lost ourselves. Because they didn’t understand that this was our outlet for the pressures of the world, and this was the place where we learned teamwork, cooperation, forgiveness, determination in the face of defeat. It was here that we made friends, true friends, without the worries of real-life profit and benefit.

They all say that this is a world where the strong eat the weak, the fittest survive. From childhood I’d been cooped up, put to work on solving the questions presented to me in my books, yet books wouldn’t teach me the rules of survival in the real world — reality would. After growing up, we’re taught that we must still follow the path laid out for us by our parents, and once we veer from this path, we get the label of ‘unfilial’ tagged onto our heads. In the face of relatives, our love and respect for our parents, we finally relent and agree, because without their support, we have nothing, we are nothing, to the point that we don’t even have anything to survive with. So, like this, we do our best to follow our parents’ plans for us, our parents’ finally satisfied gaze follows our shadows as we gradually follow this path further and further away from them. Sometimes we look back at those stifled dreams of ours, reach out a hand to give them some life, and yet, we’re pushed further ahead and away by countless pairs of hands.

Fortunately, and unfortunately, I myself do not belong to this group of people amongst my peers. Even still, from the day this reality emerged, it has exerted its force upon me and my dreams, crushingly, to the point of shatter.

“You going? If you’re going, let’s do it,” Haigui said.
“Where are we going? Is it legit?” I only half trusted this.
“Shanghai. Their team was the champion of the WCG Shanghai 3rd region. Some of their members have left to go to school, the remaining ones want to create a pro team.”

In my mind, images of Sky’s triumphs in WCG floated to the top, and it was from then on that my dreams began to sprout. But afterwards, I didn’t go to Shanghai, and neither did Li Haigui. The reason being that we feared going there and finding it was all just a scam. He said if I didn’t go, he didn’t want to go either; he likes to play with people he can get along with. Nowadays, I really regret not going, really regret not getting into this scene earlier. Because if I had gone, I wouldn’t have at first lost my dreams, and then lost her too.

For those chasing your dreams, when an opportunity visits you, don’t hesitate. While you’re still young, you can still take failure.

The next opportunity would be two years later. In June of 2010, DK was founded, and through a friend’s recommendation, I unflinchingly accepted their invite, and officially stepped into the professional scene. At that time, Li Haigui had been gone from Dota for a long time. He told me, he had graduated university, his dad had gotten him a job, and it was time to look towards settling down in a career and getting married.

The day before I set out on my new journey, I opened up my QQ and flipped to that old account of his, one that had been grey (offline) for so long now. I quietly reminisced about those days we fought side by side. His QQ had been hacked before, and it was a long time after that that he finally got it back. After that, the avatar was never again respresented by all kinds of pretty girls, and instead was just that default penguin. He’d only talk a bit before seemingly hurriedly rushing offline. He said to me “Dumbass, while you’re still young, go and fight for it, give it a go. Remember to bring a championship back for me too.”

Shamefully, I’ve let his hopes for me down so far, and haven’t won a title for myself yet.

I’ve said so much, and some readers might feel like I’m full of blame for people and things around me. Well, let me tell you a story then.

Next: Parts 4-5 here

DK.BurNIng playstyle and skills analysis by Gamefy

Original: http://gleague.gamefy.cn/view_29171.html

This is following the previous analysis by Gamefy of iG.YYF, translated here

Xu Zhilei (徐志雷), renowned Dota player from Anhui province. Ever since making a name for himself, he’s been under the intense bright-white of media lights. From his first achievements with  7L, then an explosion in fame during his Ch time, to ten titles with EHOME, nine titles with DK, and four finals appearances in the re-formatted G-League — with two resulting in wins — this steadiness in his performances and results have brought him the formidable title of being “Number 1 carry in the world”. In 2012, with the meteoric rise of iG, BurNIng’s star has faded somewhat, yet he still remains within the top echelons of professional Dota players by virtue of his exceptional individual ability, even earning the greatest of honors in the form of IceFrog naming Anti-Mage after him in-game.

Overall ability:

Awareness rating: SS

For a carry player, economy and space to farm and grow provided by teammates’ protection are the most important aspects influencing a team. While your teammates go to great lengths to provide these conditions for the carry, it is the carry’s responsibility to best make use of the conditions and turn them into effective items and resources to in turn contribute to the team; this is something that every carry must learn and practice. BurNIng is a prime example of a carry that has this ability — he very rarely makes the wrong choice in itemization, has great laning ability, and possesses deep knowledge in the details and key points of the heroes he plays (for example, getting Quelling Blade at start on Alchemist in order to play aggressively in lane). Additionally, he has the ability to adapt item choices in accordance to what is happening on the battlefield: for example in 2010 with EHOME, his choice to go Diffusal Blade on Alchemist in order to help Dai’s Sniper escape from the powers of Sheepstick was heralded by viewers everywhere. In that same year, his full-agility Morphling with Ethereal Blade wiping PIS’ Nevermore in mere seconds, can be said to be a highlight of his career.

Rhythm rating: A

BurNIng has never been a great one when it comes to dictating tempo and rhythm in a match. In matches, he rarely is the one to direct the entire team’s actions, and as such he is more of a legendary warrior than a unifying general. His style leans more towards focusing on his own growth and farm in early and mid game rather than pressuring the opponent. His is a safe playstyle: if the chances of failing a tower dive are more than 20%, then he will pretty much not go for it. Since going pro he has rarely played a number 2 position, instead it is the norm that when he does finally emerge from farming to fight, he is able to dictate the entire match. His mega-fat Anti-Mage was caught on camera at TI2 and surely left a great impression for fans all around the world.

Mechanics rating: S

Dota is definitely not a game where mechanics are everything, but without a solid base of fundamentals in mechanics, you will have nothing to play on. At BurNIng’s peak, he was an absolutely ideal carry player, with superb laning, top level last-hitting, quick reflexes, and perfect late-game team-fight decision making. His experience playing Chen during his time with Ch, plus his early experience in competitive Warcraft, gave him a great base in terms of micro and control. To put it in simple terms, BurNIng is a giant farmer that can effectively perform in teamfights, but some major mistakes and lacks of communication in 2012 are worth further consideration, because the small details determine everything.

Heroes diversity: S

As a top tier carry, hot picks in the current version include Anti-Mage, Faceless Void, Lone Druid, Phantom Lancer, etc, and these are all heroes that our man Xu Zhilei is closely familiar with, and can unleash all of the potential of. But if his own team fails to grab any of these carries for him, and instead gives him mid-game heroes such as Naix or Luna, his performances betray an obvious unfamiliarity with the styles required to play these team-fight centric carries. His Naix falls in fierceness to YYF’s, his Luna makes her presence less felt than either Zhou’s or Sylar’s, in the first half of 2012 his Chaos Knight was weaker than Hao’s. And so these are all places where the “universe’s number 1 carry” can make improvements. In the increasingly fast, increasingly team-fight oriented modern Dota versions, strictly afk-farming for a super late game carry is a very easily countered strategy. Finally, his understanding of Anti-Mage’s core item choices nowadays also seems to have fallen behind Zhou by a little bit.

Playing uphill: SS

BurNIng in 2010 and 2011 won 19 different titles. Amongst those wins, how many times did we see him ‘save the world’ in situations where his team were at a large disadvantage in early game, utilizing his amazing late-game ability to come back. No matter if it’s an online competition with thousands of viewers or an online tournament, BurNIng has always been calm and serene, in both ways: he can not only ignore massive pressure and harrassment in times of being behind, but also ignore a huge advantage for his team. What this means is that he never allows the big picture of what’s going on around him to affect his individual performance and execution, and thus very rarely fails to recover from a terrible start. This makes him the most mature, stable carry player. As for his latest three competitions since Anti-Mage was named (G-League, G-1 League, and WCG) where he has yet to use Anti-Mage, whether the reasoning behind this choice is because his team has never needed it or he is afraid of the pressure behind it, if you’re reading this BurNIng, I would like to know too.

Individual skill:

Last hitting: 97

For the universe’s greatest carry, his last hits are something that you need not worry about at all. Even though it isn’t as impossibly amazing as ZSMJ’s farming, BurNIng’s last hitting regardless of under tower, free lane, or under lane pressure, can and does always satisfy. In terms of fundamentals, when given free-farm he’s even more reliable, so if you want to practice last hitting, please peruse BurNIng’s vods, it’s beyond worth it! Taking a popular saying, BurNIng belongs to the class of players that “can be outplayed, but can never be out-farmed; can be pressured, but can never be stopped from farming”.

Laning: 95

B-god’s laning is absolutely first class. Amongst the big three carries, his solo ability is undoubtedly the strongest, and he rarely allows the opponent to control him. Fast reflexes, lots of experience in using vision and positioning, he’s a scarily reliable all-around carry player. His Lone Druid, especially, regardless of whether he’s on the safe lane with support or solo mid, can always reliably farm out core items and levels. BurNIning plays very aggressively in lane, yet rarely gambles his own life — if the chances of him dying while getting a kill surpass 30% then it is certain that BurNIng will choose to back off and ensure his own growth.

Decisions: 91

BurNIng has always been good at making decisions based on the situation in-game. His timing in entering the fray as a carry has always been seen as a textbook example for other players to learn from. With such perfect timing in each teamfight, Burning Show Time is thus born. Yet, going into Dota2, BurNIng has been repeatedly tripped up by tiny details in items and execution, sure to be a lifelong regret. The greatest example of this was in G-League versus LGD, in the second game DK had taken a comprehensive advantage and BurNIng’s Phantom Lancer was six-slotted, yet failed to consider the cooldown on his Boots of Travel and thus he was forced to walk back to the fight after buying back. But all was too late as in the time being, his teammates, Cheese and Aegis in hand, fell one by one to the might that was Anti-Mage, who had himself bought back and rejoined the fight faster. At that moment, BurNIng’s fans must’ve been shocked beyond the point of words. One TP scroll, a 12 second cooldown, all of BurNIng’s short-fallings and regrets of 2012 embodied within.

Positioning: 96

Positioning is a Dota player’s most basic action, achieved by only moving and clicking the mouse. But truly understanding the intracacies of positioning is not something that every player learns to the same level. Over-extending and getting picked off, staying too far back and missing out on combos, these can be seen in almost every match. Using positioning to take the least amount of damage, or using it to bait the opponent, these are all basics for every player yet some of the hardest things to get right. BurNIng’s positioning as a carry could be said to be one of a kind during his peak, rarely ever showing any mistakes. Always in the right place to get kills, always perfectly getting into or withdrawing from a fight, thus fully projecting a carry’s strength. Especially worth mentioning is his control of blink heroes, on those heroes B-god indeed has practically no weaknesses.

Ability usage: 90

Perhaps because of his role, BurNIng is not a player centered around his ability to use abilities. More often, it is by his farming, laning, experience, and reliability in his role to influence matches. It seems that he rarely appears in flashy top 10 compilations. Heroes like Naix and Chaos Knight that rely quite a bit on technique and abilities usage, BurNIng has significant room for improvement. Still, his understanding of how to use the ults of Faceless Void and Anti-Mage is exceptional, always effective.

Counter-gank: 98

Top, top-tier counter ganking sense. He very rarely ever gets caught in a gank; it’s almost as if BurNIng has a gank-radar installed inside him. Once the opponent disappears off the map he can pretty much figure out where they’ve gone, what path they’re going to take for a smoke gank, where he should blink to safety if they do find him, and whether his teammates can come support in time. These are all things that require greast amounts of practice and training. With Smoke becoming an ever more important item, experience becomes all the more important, and his talent becomes the separating factor for players looking to be the best.

Current version Carry scores:

Anti-mage: 98 — IceFrog honors him, a B-god named hero. Understanding of the hero is practically watertight.
Lone Druid: 97 — DK’s 9 title run in 2011 had this as their signature hero. Steady 16 minute radiance, IceFrog personally praised
Faceless Void: 95 — Lots of spectacular plays, excellent usage of the ult
Phantom Lancer: 92 — A new-age carry, not many examples of success. BurNIng had a chance to make a name with this hero, but one mistake with Boots of Travel, and the result is sadness.
Luna: 90 — Not many uses, solid performances.

Overall: 96

Overall BurNIng’s main strengths are reliability as a carry. Aggressive, tempo-dictating plays are relatively rarer compared to other carries. Teams that BurNIng has played for basically all revolve around him as the core in their strategy. His style leans toward helping himself over the team early on, and he certainly possesses the skill to go 1v5. All the titles over the years have said more than anything else. Compared to his old rival in Zhou, B-god has more attributes as a carry, and whenever he’s played as a super late-game role he usually performs excellently. Zhou instead has transitioned into more of a team-fight carry, sacrificing more of his own growth in games. Both carry players have their reasons for their styles, but it is clear that in current versions, having more heroes farmed up provides more room for error. In 2013, when BurNIng once again meets his old rival in Zhou, whether he can regain old glory and break iG’s current dominance will depend on whether he can cut out key mistakes, whether he can escape from real-life issues, whether he can play his Anti-Mage of old again. 2013’s G-League, TI3, we look forward to BurNIng’s answer.

Transfer value estimate: 150000-200000 RMB (considering his age, plus rumors of retirement, his estimated value is lower than his actual ability would otherwise dictate, plus he’s currently steady with DK and chances of a transfer are miniscule)

Mini interview with DK.Dai: “LGD.int will be very tough, we have some issues”

Dotaland note: Interesting bits of commentary from DK team members on LGD.cn’s loss as well at the end of this piece.

Original: http://gleague.gamefy.cn/view_27948.html

On Dec 26, Team DK, who had previously been crushed 2-0 by ForLove in the first match of the tournament, arrived at the venue to spectate the match between LGD.cn and LGD.int in the G-League Season 2 Dota2 offline tournament. After the first game in the match, Gamefy staff got a quick interview with DK’s Dai-god.

Q: Hello, Dai-god, say hello to Gamefy’s fans?

Dai: Hi everyone, I am DK’s Dai. My name is Zengrong Lei.

Q: Can you reveal to us why you guys are here watching this match?

Dai: Yesterday we lost to ForLove, today we’re here to take a look and scout out the match between LGD.cn and LGD.int.

Q: Yesterday you lost to ForLove, what was the cause of this?

Dai: Yesterday’s loss to ForLove was truly down to our own mistakes, in many places we didn’t play well enough. From our form, to our bans/picks, there were problems throughout.

Q: After losing to ForLove, your chances of advancing from your group aren’t looking great, how will you deal with this in upcoming matches?

Dai: Our next matches are against LGD.int and LGD.cn; both teams are very strong, plus LGD.cn has just won The Asia 2012 and will be on good form, so playing them will be exceptionally difficult.

Q: Then, after viewing their match today, any thoughts or plans on how to counter them?

Dai: Not really anything specific, the most important thing is still to play to our full potential.

Q: Thank you Dai-god for the interview.

The skies of change are always unpredictable — just after our interview with Dai, LGD.int posted their breathtaking 24-0 win over LGD.cn in game two to begin their turnaround.

Afterwards we also managed to speak with other DK members present at the venue and got their thoughts on the match between LGD.cn and LGD.int going on at the time. Super expressed that he was speechless, and that he couldn’t watch any longer. xB, Dai, and 357 all said that they felt LGD.cn tried to play too defensively and ‘camped’ too hard. BurNIng straight up exclaimed that LGD.int was impressive! And DK’s manager Farseer coolly analyized that, from the bans and picks it was already evident that LGD.int would win; they obviously had practiced this roster before, previously they had used the exact same roster before! Commnetator Nekomata (aka Danche 单车) thought that LGD.cn should really ban Chen — Enchantress with no jungle is useless, while Chen with no jungle can still push well. LGD.int’s dual gank worked well, leaving LGD.cn with no real options!

Analysis: Indeed as Farseer and Nekomata said, it was evident from the game that this was something LGD.int had practiced before. It is obvious that in the current patch version, ban/picks are very important, and LGD.cn in the third game decisively banned the excellent Chen, Luna, and Nyx. But nonetheless, for a top tier team such as LGD.cn to lose a game by 24-0… is still a bit hard to swallow.

G-League 2012 Dota2 Finals in Shanghai kicks off today at 20:00 China time / 04:00 Pacific time

G-League Dota2 groups, schedule, and streams below! All times are in China local time (UTC +8). Let’s see what surprises are in store for us all this holiday season. Some big matches coming up!

Huge prize pool: first place gets over $32000, second place $8000, third place $1600.

Teamliquid preview here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=389997

Group A: LGD.cn, LGD.int, DK, ForLove

Group A Schedule:

Dec 25 20:00 — DK vs ForLove

Dec 26 20:00 — LGD.cn vs LGD.int

Dec 27 20:00 — LGD.cn vs ForLove

Dec 28 20:00 — DK vs LGD.int

Dec 29 14:30 — ForLove vs LGD.int

Dec 30 20:00 — LGD.cn vs DK

Group B: iG, TongFu, MUFC, Vici Gaming

Group B Schedule:

Dec 30 14:30 — TongFu vs MUFC

Dec 30 20:00 — iG vs VG

Dec 31 20:00 — MUFC vs VG

Jan 1 20:00 — iG vs TongFu

Jan 2 14:30 — iG vs MUFC

Jan 2 20:00 — TongFu vs VG

English stream: http://www.twitch.tv/beyondthesummit

Chinese stream: http://www.twitch.tv/gamefycnhttp://www.gamefy.cn/tv/fy1.phphttp://www.gamefy.cn/tv/fy2.phphttp://www.fengyunzhibo.com/group/13193-43n84q3s.htm

Pre G-League interview with ForLove.Hanci

Original: http://dota2.replays.net/news/page/20121224/1764052.html

Q: Hello, very glad that Hanci can do this interview with us. Say hi to everyone?

Hanci: Hello, hi everyone, I am ForLove’s Hanci.

Q: Today ForLove has arrived once again at the scene of the G-League offline finals. Here I see some new faces, Hanci can you introduce us to your new team members?

Hanci: After last G-League, we now have two new players. One was the former Dota2 coach of DK, AABF, he is our carry player currently, very solid fundamentals. The other is former Nv player Banana, playing the 4 position for us. Right now the team is still gelling, and hopefully we can perform decently in competition.

Q: This is the third time ForLove has fought into the offline portion of G-League, do you have any goals for this time?

Hanci: Perform to our abilities. Goal is of course champions, that is what everyone wants.

Q: Well, this time you’ve been drawn in a group with DK, LGD, and LGD.int. This could be said to be the group of death, what are your views?

Hanci: For LGD, we often practice with them. Even though our win-rate is fairly low, we do at least have an understanding of their playing style. As for LGD.int, they were very fearsome in the earlier online portion, so it’s possible that in the offline competition we won’t be able to handle them, so we aren’t that confident in playing them. And in training matches with DK, we basically haven’t won before.

Q: The format at this G-League has changed as well, the top three go into an additional round, what are you views toward this?

Hanci: Right now I don’t have much understanding of this new format, although if a team wants to make top 4 then they must have the ability.

Q: If you do make it into the additional round, who do you hope to meet most?

Hanci: In terms of other teams here, don’t really want to meet any of them! Perhaps VG, because we’ve played with them the most, and we are very familiar with their style and strategies.

Q: Then do you have the confidence to be able to defeat VG?

Hanci: That’s not easy to say, it can only be said that we know each other quite well, 50/50 chance.

Q: In the new patch version, do you have any new strategies?

Hanci: Must grab solid supports first off, as for carries there are plenty to choose from. Can’t ban them all, so picking them can wait to later!

Q: Then what are some in-style heroes currently?

Hanci: Nyx Assassin and Twin-headed dragon, and Rubick and Luna. Batrider’s and Magnus’ crowd control abilities are also quite imba.

Q: What are the reasons behind these heroes being so popular?

Hanci: High burst, continued team-fight capacities, and escape abilities… a strength in at least one of these areas is what sets them apart.

Q: Right now, what are some mainstream playing styles? What is your team’s style?

Hanci: Our style leans toward 4 protect 1, and overall it isn’t too different from the mainstream style…

Q: Okay, thank you Hanci for the interview.

17173 series: G-1 2012 bits and pieces — offline finals days (6)

Original: http://dota2.sgamer.com/news/201212/148391.html

Dotaland note: Felix菜刀刃 helped 17173 organize and plan the G-1 League earlier this year, China’s first Dota2 tournament. These bits and pieces are a series of his reflections and musings on the lead up to the event, the event itself, and surrounding tales. Dotaland translated an earlier entry here.

The fourth iteration of the G-1 League was also China’s first Dota2 competition. It was a first for simultaneous English and Chinese casts, and received high praise and support from Valve and IceFrog, and various foreign gaming media sites fought to get coverage of the event. It’s not exaggeration to say, then, that in terms of Dota’s development domestically, this G-1 League held milestone meaning.

This series documents from my own point of view snippets of the experience from planning and preparation all the way to the ultimate LAN finals, and everything in between, hopefully to bring a more complete and realistic perspective of the G-1 League. And the other hope is to acknowledge and give thanks to the hard work and dedication to esports, given by so many people.

November 17, day one of offline finals

The two days before competition resumed, our various finals teams had already gotten to Fuzhou to participate in the creation of a music video (Dotaland note: this video was the G-1 League theme song, performed by players). And because they had to play in the GEST final, Orange could only make it a day later, landing near midnight, thus missing out on the music video. Pikaxiu and other staff stayed up till 4 in the morning tweaking settings on the computers to be used in the finals, ultimately managing to stabilize pings around 60ms. It could be said that everything was progressing in a clockwork fashion.

The finals venue was an indoor recording studio; the lighting, sound, and stage effects were all excellent, the only drawback was its limitations on viewer capacity. Last year’s G-1 finals were held in Shanghai in partnership with NeoTV. What this meant was that this was 17173’s first time doing this on their own, and relatively speaking, they lacked a bit of experience on the matter. According to Pikaxiu, in comparison with the goals he had set prior, he could only give this event 60 points out of 100, but taking into consideration 17173’s current abilities, that can be raised to an 80.

The second day’s atmosphere was charged and full of energy. Every inch of the venue apart from the stage area was packed with viewers. 2009 and Crystal (SJQ/laoshu) were at the complete mercy of scores of smartphones and their cameras. Our media section was squeezed off to a corner, where we had relied a flaky wireless internet connection. Despite the roughshod accomodations, all the media people there were still very passionate in their work. Especially worth mentioning here is 178.com’s Marbo, who used a handycam to record the entire G-1 music video, thus allowing fans a sneak peak of a ‘ripped’ version of it.

That night’s semi-finals saw LGD facing off against iG, and we saw Magnus. We saw his imba dodging ability, where facing even a three-man gank, Yao would still be able to escape safely. In the end iG seemed a bit clueless in front of LGD’s aggression, and without making much of a resistance they surrendered. Thinking about it, this result shouldn’t be too strange — iG had just finished WCG China matches, and had been busy with a campus tour, so they as a team would still be in an adjustment stage and thus a lack of form could be expected. What was commendable was the fact that despite this, their attititudes remained upbeat. In interviews and from the way they acted after their losses, a sense of professionalism and respect could be seen from them. I guess ever since their experiences in Seattle, they’ve grown a lot. And not long after this, they took the win at the WCG World Finals, displaying once again their aura of kingliness…

In the other matchup between DK and Orange, things were much tighter. Because at the time the two teams were using different internet connections at the venue, their ping was different. Orange had up to 200 plus ping, while DK seemingly only had around 100 ping. In the first game Orange were swept away with little argument, then in the second game when they figured out this issue, over two hours were spent on trying to fix it. At the last after the problem was just barely dealt with, another hour went by as the match went back and forth, culminating in a sad loss for Orange. As for the differing pings between the two teams, it was hypothesized that Orange’s line was shared with a neighboring office. The tests and setup prior to the matches had happened in the middle of the night, yet the matches themselves occurred during peak usage hours, so the high ping only presented itself then. This was something that we as organizers missed. In the end Orange were very patient, and didn’t have that many complaints.

After the day’s matches, a group of friends in the media went out to eat, and bumped into Orange’s players eating at a street-side stall. ChuaN, with friends from Malaysia, we could see that he was truly happy at the time. Old friends from the same places, meeting with tears in their eyes… couldn’t imagine them fighting each other to the death, right?

November 18, second day of G-1 League offline finals

Don’t know why, but the more exciting an offline event is, the more I remember of the bits and pieces outside of the matches. On the 18th the things I remember most were the tense atmosphere, the occasional yells; these are things that no replay would ever capture.

Mushi’s Outworld Destroyer towering like a god, figuratively putting an exclamation point on his professional career. After this competition he missed out on WCG and G-league alike, the rumors being that he had switched to LoL… The final was LGD against DK, and B-god sadly failed to save society. After the match he and his girlfriend quickly left the venue, skipping even the awards ceremony. DK manager Farseer’s expression as he stood in for him on stage was unpleasant to say the least; the last time Farseer had been like this would have to go back to 2011’s first G-League when DK lost 0-3, the opponent at the time I think was also LGD. And on the other end of the stage, after DK put out GG, xiao8 rushed off the stage and hugged team lead Nicho in a release of long-held emotion. In the end, where there are winners there will always be losers, and the stage of esports will not see any perpetual winners.

And so G-1 came to an end. Even though I have no intentions of singing praises and talking things up, but still reflecting back on our achievement here is very satisfying. In the esports world, apart from players, commentators, there are another group of people — competition organizers and planners. They are the staff that set up the night before, and when everything is over, it’s also them that clean up. Even though they may present a cheerful face, their responsibility is still heavy, and their work often goes unknown by everyone else.

The “My First Person View” G-1 League theme song released afterwards had many little emotions and moving parts. The lyrics and directing were done by Yaoyao. Post production was done by Pibao, with Pikaxiu the producer. The strengths of the G-1 staff team is that they’re full of creativity, and full of energy. If there is a good idea, they will go all the way to try to make it reality. Many things look hard to accomplish, but as long as there is a determination to go along with needed ability, then the chances of it happening are good. This is perhaps another layer of the meaning behind ‘compete to your heart’s desire’.

Yaoyao is leaving 17173 after this G-1 League, so let’s commemorate everything, including the end of this series, with the lyrics to “My First Person View“.

 

 

 

The greatest desire is still to win: DK, the forlorn kings [17173]

Dotaland note: Small feature/opinion piece reflecting on DK…

Original: http://dota2.17173.com/news/12042012/175256792.shtml

As champions of nine events in 2011, the kings DK have performed less than ideally in 2012; after winning G-1 2012 Season 1, they’ve spent a long period of time away from the top.

G-League, ACE Dota Pro League, the Dota2 International 2, the three big events of this summer all saw DK fall short of their goal. Worse, apart from the G-League, they failed to even make the finals. “A team cannot perpetually be in good form, it’s quite normal to see a drop, and participating in both Dota1 and Dota2 is a big factor as well,” DK’s manager Farseer said at the time.

At the same time as WCG China region finals were going on, DK announced that they were officially transitioning to Dota2, and this paved the path for DK to focus on preparation for the upcoming WCG World Finals.

On the 29th of November, WCG 2012 World Finals officially kicked off. In the Dota2 competition, DK was placed in a group with Orange and the Ukrainian team led by Dendi, this group was commonly seen as this competition’s group of death. In the first group stage match, DK comfortably defeated Orange, and following that they also achieved a win over Team Ukraine, thus defeating in succession both of the major threats to their advancement from the group and securing a certain spot in the next stage as leaders of their group. “Our preparations for this WCG have been excellent, we’re have a lot of confidence that we will win it all,” were the words BurNing declared after the group stage.

In the semi-finals, DK’s opponents would be team DevilMice from Belarus. This match was, like the matches before, without suspense as DK achieved a complete 2-0 victory to advance to the finals. And, with their match complete, DK enthusiastically went to spectate the other on-going semi-final match between iG and Orange.

In the finals matchup, DK once again met their rivals iG. In both G-League and The International 2, it was defeats to iG that stopped DK’s progress, and so here DK swore to overcome their adversaries… “This WCG is the first to include Dota2 competition, and at the same time is held in China, so it has special meaning. We absolutely must take the championship,” were the desires that DK.Farseer put into words beforehand.

On the day of the match, because of time constraints, the first game of DK vs iG was played in the off-stage competition area. In this game, iG used a Magnus and Brewmaster combo to successfully delay their opponents, leaving ample room for their Anti-mage to grow; and as Anti-mage got built up, iG gradually took the game to a win for themselves.

On the 2nd of December around 11AM, the second game between these two teams began to play out on othe main stage. Under the gaze of thousands of live audience viewers, iG once again drafted the Magnus Brewmaster combo, but this time it was clear that DK had made adjustments — they held an early advantage. Yet, as the game went on, iG’s overall roster superiority gradually began to show, and even though DK resolutely stood firm in defense for a time, they ultimately fell once again in front of iG……

The glories of 2011, the pities of 2012… the ‘Galacticos’ of Dota have fallen from such heights a year ago to such depths recently. Even though DK has placed decently in most competitions this year, it is certain that what they want the most is that long-lost championship title.

iG vs DK shouting match at WCG… ChuaN cameo

Original: http://17173.tv.sohu.com/v/1/11681/138/MTM4MzQwMw==

In this short video, a rare direct glimpse into the sight and sounds of top teams as they compete, we see iG and DK playing at WCG 2012… then they get into a shouting match of sorts. They’re shouting commands to their respective teammates at first, then their shouts become more targeted towards what the other team is shouting. And then in the last bit, ChuaN, who is not playing for iG at WCG, gives his voice in support of iG. All in a sort of joking manner from both sides, but very intense still, and it shows the rivalry. I think I lost 3 pounds just from watching that.

178 interview with Dendi at WCG

Original: http://dota2.178.com/201211/148269962870.html

Q: Hello Dendi, thank you for accepting 178’s interview. This is your first time visiting Kunshan right? What first impressions do you have of this city?

Dendi: Hello. To be honest, I don’t yet have much of an impression, because I came here directly after getting off the plane.

Q: Then how do you feel about the atmosphere of the event here?

Dendi: Very nice, although it feels like there are relatively few people. But Chinese viewers are very passionate.

Q: Previously we heard that the Ukrainian team’s travel visas encountered some issues, can you explain what happened?

Dendi: Ok, because we were coming directly after playing at Dreamhack, schedules were very cramped, so at the airport when we spoke with the customs officer we were told that our visas had problems. After hearing that, we begged them and asked them in every way, and finally the second day they allowed us to go.

Q: Has this mishap affected you guys at all, are you tired at all? Does it affect your form?

Dendi: No, not at all. Conversely, we actually got quite a bit of rest time during the day that we spent waiting, we passed it quite luxuriously, so there aren’t any problems.

Q: The Ukrainian team this time is pieced together with players from different teams, how do you feel about the team’s ability level? How is your teamwork coming along, did you engage in any special training for WCG?

Dendi: These players and I go back quite far, and players like goblin are long-time veterans, lots of experience, so their ability is absolutely solid. The only thing we lack is team understanding, because time has been quite tight so we never had any previous practice. We’ll have to learn as we compete; let’s see if there will be good results.

Q: Actually, you have practiced! Just now at the Dota2 expo booth here, weren’t you guys grouped up in a match?

Dendi: Haha, that was just for fun.

Q: Then tell us about your Void just now… why did you build Arcane boots and two Blades of Attack?

Dendi: Playing pubs is just for fun, so I built whatever I felt like building, plus Void does really have mana problems!!

Q: In your latest match in WCG, your team easily defeated a Mongolian team, talk a bit about that match.

Dendi: It was alright, but the internet at the live event really is horrid. The screen was stuttering back and forth, this really affects our performance.

Q: In your group, there are two other powerhouses in Orange and DK, do you think you have a good chance at advancing from the group?

Dendi: I can’t really say, we can only try our best, and beat at least one of DK or Orange.

Q: At this WCG, which team do you think will take the title?

Dendi: DK or iG I think, Orange has a chance too. Of course we are good as well *laughs*

Q: Is this your first time participating in a WCG World Finals? What are your thoughts on Dota2’s first appearance as an official competition?

Dendi: I’m very excited, after all WCG is an old-school big name competition. As for Dota2 being added in, I can only say one thing: it’s cool!!!

Q: Next up we’re gonna head into gossip hour. Your style and personality has won quite a bit of fame and following, and a lot of Chinese girls like you a lot, did you know this?

Dendi: Haha, I didn’t know

Q: Well then, do you like China’s girls? Any considerations of finding yourself a Chinese girlfriend?

Dendi: It’s possible, Chinese girls are quite nice, for example there are many hotties right here at this venue, haha.

Q: Alright, I can only say I wish you good luck then. Thank you Dendi for the interview, we hope you will bring us more exciting play.

Dendi: Thank you. Nihao, wo ai ni (spoken in Chinese by Dendi here, means Hello, I love you)