“G-League through my eyes” — a post-finals writeup by 17173’s Felix

Original: http://dota2.sgamer.com/news/201303/149412.html

Writer: Felix菜刀刃 of 17173

Foreword:

In this writeup, I’ll only talk about the actual competition at the finals, those that are here for gossip can turn away now.

A few days ago I was able to visit the Mercedes-Benz Center as a representative of a media organization. In name, I was there to report but in reality, I learned and saw more than anything. From the newsroom, to the various nooks and crannies of the venue, to the outer stands, backstage and player/team rest areas, media areas, I saw it all. More importantly, I was put up in 4 and a half star level accommodations, and with it came foreign waitstaff for breakfast, direct rides to and from the venue, and unlimited fruit and salad in the media room. So, okay, I guess you could consider my words below to be ‘soft’ for a reason, but I swear that all of it is the truth.

This is my response to that trending “7 best” piece written by a fan about G-League earlier this week (Dotaland note: this is referring to a satire piece written by a fan that criticized everything at the G-League — will summarize the criticisms in italics for each point)

Ticket pricing

First let’s talk ticket pricing. 100 RMB to go watch G-League, worth it or not? The fan piece compared G-League with StarsWar, WCG, and while this is certainly a legitimate angle from which to look at things, that doesn’t mean there aren’t other ways to look at it. First off, the venue for G-League is none other than the Mercedes-Benz Center. To be able to attend an event at a world-class facility such as this one, no matter if the event is a concert, or a sporting match, or a performance, 100 RMB is the absolute bottom line, or close to it. Secondly, the total investment towards G-League has topped 1 million RMB, and unlike other competitions, G-League does not have Grandpa Samsung, or Papa Tencent — ticket sales are a precious income stream. Third, live attendance at G-League was around 70%, so the argument that the tickets had been incorrectly priced seems to lose its strength based on that figure alone. Ticket pricing is one of those things where each person has their own limit, so let’s just recognize that and move on.

Service (no service at all, bad food, extortion pricing, long lines, everyone went hungry, made worse by the fact that spectators were not allowed to come back in if they went out to get food, and were not allowed to bring food in on their own in the first place)

The fan piece sarcastically pointed out the lack of food and refreshments, this is something that I also felt similarly on. I experienced a 15 RMB combo, which consisted of a piece of pure bread, and a cup of heavily watered down cola, what a rip off. For me, luckily I got to eat and drink as I pleased in the media room in back. Clever fans in the stands would have all snuck their own food in, but those that were too honest would only leave the night feeling famished. On this problem, even if Gamefy wanted to do soemthing, they’d face difficulties. For one, a venue like this wouldn’t ever allow events to freely hand out food and drink and thus affect the venue’s own food and drink business, and for another, it’s not as if Gamefy has the resources and manpower to feed some ten thousand spectators. If you think about it, this kind of thing is pretty common at all events of this size, and the real issue that caused this to be magnified was the fact that the finals competition took too much time, and I’ll address this next.

Competition schedule (long, tedious scheduling from 9am to past 10pm)

Four best-of-5s in a single day has never happened before, as the fan piece claims? In actuality, it happened at TI2. At TI2, for three days straight it was competition from 10 in the morning to 11 at night, for a total of 8 best-of-3s, 14 best-of-1s, and 1 best-of-5. All in all I counted 40 matches, averaging out to 13 matches a day. G-League was four best-of-5s, for a total of 16 matches, and in addition, I’m sure we all realize the difference in time required for an average match in SC2 or Warcraft3, compared with Dota2. So, like this, if the fan piece suggests that those who went to G-League should win an iron-man award, they should only get second place, as the fans in America for TI2 deserve first place. The scheduling was one of TI2’s few weaknesses, and we hear that this next time Valve will make improvements on it. In the same vein, BBKing has promised on weibo that G-League will compress their scheduling in the future as well.

Commentators (poor sound quality, poor hype and excitement, shallow)

This one I mostly agree with the fan piece. The sound quality in the venue had some problems, in some positions (such as where I was sitting), things were hard to hear because of echoing (I paid attention in middle school physics, ha). In most other places it was alright. Another issue was that at certain times, the commentators would be drowned out by the live crowd. Apart from raising the audio level, the commentary was also lacking in excitement and hype compared to Western and Korean counterparts, this has been a long-standing problem in Chinese commentators. As someone who has occasionally made cameos as a commentator, however, I understand that without 100% commitment and talent, it’s very difficult to do, so I won’t say more.

Interaction (weak, forced, lack of interaction and viewing of actual players and teams)

First of all, compared to WCG, the lack of interaction and close-ups with teams and players is something that comes down more to the venue itself. If you’re attending an NBA match, unless you’re at the players’ tunnel or you have courtside seating, you’d also lack any chance to get to see players up close. This is the same with G-League; with the situation at G-League, it would’ve been quite a disaster to attempt to allow ten thousand fans to go up and approach players for autographs. Here I want to make a small suggestion, perhaps we can arrange in the future a day before or after the event itself for player-fan interaction — for example a signing session, to allow room for interaction between players and fans? This could be something to consider in the future.

VIPs (live audience didn’t appreciate the singers, awkward)

It must be noted, our VIP performers were really very gracious. Their final performance was delayed by an hour, yet they still came out and performed all their songs very professionally. Maybe it was because I was in the lower stage and closer to the performance, but it seemed to be pretty good atmosphere down there. I could see outer stage spectators having trouble getting into it though. It has to be said though, Gamefy displayed some bold vision in combining big name performers with a finals event like they did. Additionally, the choices were fitting and suitable, and their styles seemed to match the kind of mentality that ‘esports’ displays — one of independence and chasing one’s own dreams, and the two worked together excellently. Overall, this try at a new thing was quite successful, and other competitions could learn from this.

Promotion (unrealistic, false advertising, exaggerated)

Not much to say about this one — the claim of “ten thousand” wasn’t off at all, no exaggeration there. My own estimate is that at the peak, attendance was around 15000, of course this might not be accurate. But those fans that I spoke with at the event all felt that it was over ten thousand. Considering max capacity of the venue was 18000, and the report was that it awas 70% attendance, these numbers all line up. As for forum fans claiming that only a few hundred people showed up: the inner stage alone held over a thousand people. I believe that the other at least 9000 people weren’t all planted there by Gamefy, nor were they holographic premonitions.

Conclusion

In the past I’d written pieces criticizing ACE League. Even though it wasn’t directed at the organizers, GTV, thinking back on it now I realize that that wasn’t the nicest of things to do, so here I extend an apology to those affected. The other thing was Gamefy’s daily show criticizing WCG. Nonetheless, no matter if it’s ACE or WCG, or G-League, everyone is working hard to advance esports in China, so let’s think from each other’s points of view.

If I were to give G-League a score out of ten, from a competition organizer’s perspective, I give it a full 10. The reason being, for an event like this, execution is much harder than it seems on paper. G-League not only brought to reality an unprecedented level of production, they also went beyond and managed things I had never even thought of before. There’s a slang saying that “if your steps are too big then you risk failure”, and G-League’s accomplishments here have been amazing, so I hope we can all give them more time with the weaknesses.

I don’t know if you all have this feeling, the one where you’re full of hope and energy and ready to chase your dreams, only to find that those around you have succeeded in doing so first. When I stepped into the Mercedes-Benz Center and looked up to see everything on the giant LED screens in the air, that was the feeling I had. It was joyous, envy, and a sense of loss. (Dotaland note: the writer of this, Felix, works with 17173 and G-1 League)

Competition organizers don’t need consolation, nor do they need sympathy, but they cannot lack the support of fans. Players and fans are our true deities, our god.

 

TongFu makes changes

Original: http://dota2.sgamer.com/news/201303/149387.html

LongDD leaves TongFu and is currently at LGD.cn on a trial status. The player he was rumored to replace, LGD.DD, has not however actually left LGD and is merely late joining up with the rest of the team due to needing surgery and recovery time.

The other change in TongFu comes in the form of Yaodao/Veronica, who had previously been rumored to have grown tired of competitive Dota and wished to retire. Now, he’s left TongFu and we’re all left wondering if this is the end for him, or if he’ll continue on elsewhere.

With these two departures, TongFu have brought in former For.Love player Banana, and yAobAi, formerly of PanDa, where he’d been embroiled in non-payment of salary issues. These two newcomers have all been teammates of Hao’s in the past, so teamwork should not be a big problem. And just like that, TongFu’s roster is complete once again, and surely their overall ability is worthy of anticipation.

TongFu.Dota:

CuZn (manager)
Hao
MU
SanSheng
Banana
yAobAi

Heads up: iG.YYF to be on Live on Three tonight

http://www.reddit.com/r/DotA2/comments/1a83ai/live_interview_with_igyyf_tonight_on_live_on/

In case you missed it — according to this reddit thread, fan favorite iG.YYF will be on Lo3 with Slasher, etc, for an interview. The interview responses will be translated live by Dota Chinese localization team lead HippoVic. Check the reddit thread for all details, stream links, etc!

 

Dotaland (bi)weekly recap: Feb 28 — Mar 13, 2013

The Chinese New Year holidays over, G-League finally saw its Grand Finals, and those finals witnessed iG taking a well-deserved victory. In other news, ZSMJ seems to have found a new home with VG, 17173 brings a new show based on finding new talent, and Perfect World partners up with Gamefy to bring a million-yuan Dota2 league to China. Last but not least, LanM shares with us an extremely insightful view into his life as a pro-gamer. All this and more, as the Dota scene in China picks up steam anew after their big holiday!

Feb 28

Chronicles of LanM: parts 4-5

Chronicles of LanM: parts 6-9

PLT/LanM’s deeply personal writing documenting his time in the pro scene, and how it has affected his life, his dreams, and more. Profound reading, definitely a bit sad, but provides a level of insight into the scene that is rarely available. Translated on Dotaland in three parts. (Oh, and yes, I know technically it’s “LaNm”, but this is what I’ve stylized it as for a while, so whatever. :P)

17173 introduces new weekly show focused on finding new talent

Every Friday evening, 17173 will have an episode of their new show, which focuses on giving newcomers — teams and players alike — a platform to learn, develop, and make a name for themselves in the hopes of joining the pro scene.

Mar 1

ZSMJ joining VG

Instead of having a team entirely his own, sponsored by someone related to LGD, as was rumored before, ZSMJ has joined VG instead. As of yet, his team’s roster has not been confirmed, although it is hinted that Chisbug will no longer be with him, while some of his other previously confirmed teammates will likely stay. This marks a second official Dota2 squad for VG.

Mar 6

RisingStars replaces PrettyHaw with xiaotuji

Xiaotuji, formerly of Noah’s Ark, joins RisingStars, replacing PrettyHaw.

Gamefy G-League preview and predictions

Their preview favored iG heavily, and it all proved to be correct, as iG swept to a 3-1 victory. Nonetheless, the writeup has some good analysis of the various positions and roles between the teams, with head to head comparisons and predictions. Worth a read even after the finals have ended.

Mar 8

Perfect World and Gamefy announce partnership

Said partnership will bring about a 1 million RMB Dota2 league in China, about the equivalent of 160k USD. Big money and ambitious undertones from Dota2’s official Chinese publisher, and now it looks like with the addition of Gamefy, one of China’s longest standing esports media organizations has joined the effort. Dota2 definitely on the upswing for 2013!

Mar 9

iG takes G-League Season 2 over LGD.int

By a score of 3-1, almost exactly as predicted, iG stormed to what most people viewed as an inevitable victory. LGD.int put up a good fight in games 3 and 4, but ultimately their early 2-0 deficit was too much to overcome. Well-deserved win, with a dominant overall performance by iG in this G-League.

iG takes G-League Season 2 Finals over LGD.int by a score of 3-1

iG takes G-League Season 2 Finals over LGD.int by a score of 3-1! These G-League finals were spectacular, and through a day of esports, the Dota2 finals came as the final (and arguably focal) event of the night. With the team intros playing, iG and LGD.int began their showdown. Ultimately iG emerged victorious by a score of 3-1. Having taken the first two games with relative ease against LGD.int, they needed a long game four to seal it against a much improved LGD.int showing in the latter two games of the match.

According to Gamefy, the organizers of the tournament, the G-League Season 2 Finals had a live attendance at the Shanghai Mercedes-Benz Arena of nearly 10,000 people. Nice crowd.

Vods of the G-League Season 2 Grand Finals of 2013 are listed below.

BTS vods:

joinDota vods: 1234

Chinese vods: HERE

 

Perfect World and Gamefy announce partnership, million-yuan Dota2 league

Original: http://dota2.sgamer.com/news/201303/149292.html

Today, Perfect World and Gamefy held a press conference to announce an official partnership between the two organizations. SGamer’s reporters on scene have reported back that as a result of this partnership, there will be a world-class Dota2 league, with a prize pool reaching one million yuan (equivalent to 160,000 USD). Clearly this partnership signals a new chapter in the rise of Dota2 in China, and the creation of a top-tier competitive Dota2 league belonging to China!

See more images from the press conference here.

Gamefy G-League preview and predictions: iG favored

Original: http://gleague.gamefy.cn/view_29633.html

Former professional player Sakray writes a G-League preview piece for Gamefy.

Bans picks analysis

After a long break between the G-League round of 8 and the upcoming finals, the two finals teams shouldn’t have much variation in previous patterns when it comes to bans and picks. Add this to the fact that overall, there haven’t been much new in terms of metagame development, so it’s safe to assume they’ll be fighting for similar bans and picks here.

In terms of the first two bans, iG should likely focus on stopping LGD.int’s favored jungle and roaming heroes (such as Chen), and it’s also very possible they use a ban on God’s Dark Seer or Shadow Fiend. As for LGD.int’s bans, even though iG is versatile to the point of it being impossible to ban everything for them, but it is still possible to see that iG relies heavily on heroes which use Blink Dagger, so Batrider or Brewmaster are good choices here.

For the first three picks, apart from fighting over core carries such as Lone Druid, Lifestealer, Anti-mage, etc, there will also be decisive picks revolving around core teamfight heroes such as LGD.int’s Chen and Enchantress, iG’s Batrider or Magnus. Also relevant here are hard support picks or solo mids, in order to solidify a basic core strategy.

As for the last three bans and last two picks, undoubtedly these will involve banning the opponents supports once a team has gotten their own supports, or the same with carries, followed by filler picks that complement the rest of the early picks. Additionally, if any team has a secret weapon or special tactics, this is when it will appear.

Pick predictions

iG: Brewmaster, Lone Druid, Rubick, Bounty Hunter, Lina
LGD.int: Dark Seer, Enchantress, Night Stalker, Luna, Shadow Demon

Head to head analysis

Zhou vs Pajkatt

From farming mechanics, to item builds, to late game experience, long-time carry Zhou fully exhibits the right to claim “number 1 carry”. After resolving previous issues in farm allocation, iG has managed to give Zhou plenty of room, and Zhou has indeed acquitted himself nicely. In comparison, Pajkatt, while perhaps not lacking in mechanics and skill, still has a long way to go before reaching the same level.

430 vs GOD

In terms of individual ability, the two solo mids of their respective teams are perhaps the closest. God, on the same level as players like Dendi, performed brilliantly in earlier competition, with excellent laning and last hitting, deadly ganking and dictation of tempo, good item usage and choices. So when faced with various solo mid greats, God absolutely does not lose out. If you need something to look forward to, then this matchup between God and 430 is it.

YYF vs Brax

Whereever YYF is, that is his home field. In the 3 role, Brax still has much room for growth, and this matchup is not only a winning opportunity for him, but also a chance to learn and develop. Hopefully this cheerful, optimistic fellow can keep it up, and ultimately learn those traits that are signature of YYF — calm, collected, patient, efficient, and able to take on the role of being a team’s “generator” in making things happen.

ChuaN vs Misery

In carefully watching iG’s replays, you will notice that no matter in terms of finding kills in lane, to teleporting to help countergank, to teamfight participation, to positioning, there is nothing to complain about in ChuaN’s play. He embodies a nearly ideal 4 position in his support-gank role. Apart from maybe a little bit of a liking for stealing kills, that is. As for Misery, he’s got a unique understanding of jungling, and if he gets Chen or Enchantress, there’s potential for him to create some problems for ChuaN and Faith.

Faith vs 1437

Zhou is iG’s eyes, 430 is iG’s hands, YYF is iG’s heart, ChuaN is iG’s blood, Faith is iG’s brains. To be able to play support in such a star-studded team and not fall by the wayside, Faith’s ability can only be described as unfathomably deep. 1437 performed decently in previous competition, but his performances were more linked to Misery’s than anything else. If he can successfully fulfill his own role while injecting more personal flavor into it, he can perhaps bring more life to LGD.int’s play.

Overall playstyle analysis

iG did not drop a single match in the earlier stages. Even though against LGD they met a certain degree of resistance, they ultimately showed their superior decision making ability. The “top three” of old has recently seen iG pulling ahead and away in all aspects, from bans and picks, to individual performances, to teamfights, and even as far as seeing superior creativity in cracking late0game stalemates. iG has indeed become the current world number 1 Dota2 team; the greatest impression this iG team gives is that they are un-beatable. Their playstyle is very efficient and clean: they rely on excellent individual skill to ensure laning goes well, then once key early items are farmed out, they rely on ChuaN and Faith’s roaming to make things happen and create space. Once they’ve achieved a certain advantage, they group up and take towers, always decisive in their decisions at this stage. If the opponent reacts less than perfectly, iG often takes kills in addition to towers, and they snowball out of control. If the oppponent defends effectively, iG quickly makes the decision to adapt. iG is rarely seen to be playing from behind, because they simply rarely fall behind in the early game. In all this, perhaps the best chance to find a hole in iG’s play is to go on all-out offense against them from the start.

LGD.int has not been together for long, yet have gone this far in G-League. Even though they’ve had tough challenges, their progress here is not an accident. Their strength comes from their fast learning; every mistake, defeat, or even spectacular performance from an opponent is something they learn from and absorb. Like a talented but unpolished fighter, their raw talent is enough to defeat many a master.

LGD.int favors jungling and then dual roaming. They tend to use an early Smoke gank in mid to help God open things up, and then shift into a trilane, utilizing controlled jungle creeps to harass the opposing carry’s growth. God will use all this to snowball while controlling runes. If not dealt with properly, teams find themselves in a cycle of teamfights against LGD.int with no space to farm and grow properly, and LGD.int will group up after their carry has core items out, utilizing the solo mid and carry’s earlier advantages to win fights. If LGD.int’s early game roaming and God’s growth can be countered, then LGD.int falters like a car without gas. If LGD.int wants to expand beyond this singular strategic mindset, then they not only need more from the 3 4 5 positions, they also need to show that Western creativity. Without trying, how to know it will not work?

Results prediction

iG 3 — 0.5 LGD.int

Looking at it from various angles, iG will ultimately win by relatively large margins. LGD.int’s 0.5 comes from the possibility of things such as God outplaying 430, or their potential at dominating teamfights. Worth looking forward to, either way, is the fact that both teams like to attack, and so no matter what happens, the matchup should be exciting for viewers!

Catch the G-League Season 2 2013 Finals online at: http://www.twitch.tv/gamefycng.gamefy.cn

 

ZSMJ officially joining VG, teammates yet to be confirmed

Original: http://dota2.sgamer.com/news/201303/149194.html

Translating key points. As reported a week ago, ZSMJ was rumored to be joining VG…

SGamer contacted VG’s manager Fengdidi/Pandapanpan, who acknowledged that ZSMJ had indeed joined VG, and had arrived at their base. When asked the roster of ZSMJ’s squad, it was further revealed that ZSMJ would be joining VG by himself first, with the goal of building a team around him at VG. As such VG now has two Dota2 squads, plus one Dota1 squad (YaphetS stack).

As for the specifics of who ZSMJ would have alongside him in his squad, this was not revealed, so we can only await VG’s official announcement.

Official VG Tencent weibo post confirming the same as above, and linking to the SG post: http://t.qq.com/p/t/187056003460288