New team, Rising Stars, brings together old faces

Original: http://dota2.sgamer.com/news/201301/148753.html

Entering 2013, the Dota2 scene within China has been busy with developments, as ZSMJ and LanM have both spearheaded the creation of new teams, bringing old veterans such as Chisbug, xiaoluo, and Kabu along. Now, another new team appears on the Chinese scene as RisingStars-Gaming esports club has announced their formation of a Dota2 team.

RisingStars-Gaming completed construction recently, and their management includes former LoH/NA manager, current RisingStars CEO Cc, team lead Tan Ran. Their tag will be Rstars.Dota2, and the roster is AIR, SUPER (not DK.Super), XDD, PrettyHaw, and Injuly. These five players hail from former ACE Alliance clubs DT^Club and Noah’s Ark, which had disbanded earlier last year.

Worth mentioning is, renowned female esports competitor, well-known commentator, Miss, has also joined the club as media coordinator. Apart from that, RisingStars have also formed a Warcraft 3 squad, with the famed Th000 currently, and additionally in the future they will also form an LoL squad.

We wish Rstars.Dota2 success in achieving good results in 2013, and contribute to the development of the Dota2 pro scene in China!

 

 

G-League Finals March 9, will feature celebrity appearances, VIPs

Original: http://dota2.replays.net/news/page/20130115/1771569.html

Today, the G-League hosts, Gamefy, announced on their Weibo account some details regarding the upcoming Grand Finals in Shanghai. It will take place on March 9, 2013, with the location being the previously revealed Mercedes-Benz Center!

Additionally, they have revealed that these Grand Finals will be held in a different way than typically expected of these events, and will feature mainstream celebrities: they have confirmed that popular Taiwanese rockstar, Zhang Zhenyue (张震岳) will be present. On top of that, there are many more as-yet unannounced VIPs to make appearances at the event. Perhaps we’ll even get to see the “real or fake” Jam Hsiao act again too.

 

 

2009 in the papers, as Shenzhen Evening Post responds to criticism of esports in Chinese schools

Original: http://dota.sgamer.com/201301/news-detail-161003.html

Dotaland note: 2009 and esports are mentioned in the mainstream again, as debate flares up once more on the importance of esports and its influence on students.

The incident: The Chinese Ministry of Education recently held a discussion about strengthening physical and sporting environments at universities around the country, inviting leadership from 16 different large universities to participate.

Zhejiang University’s principal, Yang Wei said: “Nowadays there are fewer and fewer people who achieve one hour of daily exercise. Gaming, and online activities instead take up the vast majority of this time. Even though our school has not produced Olympics champions like Sun Yang, we still do have a hero in the form of an esports world champion that is arguably more influential to more of our students than anyone else (this hero being none other than 2009, who graduated from Zhejiang University).”

This kicked off a myriad of discussions, and the Shenzhen Evening Post published an editorial looking at the issue, entitled “Esports is not the enemy of physical sport”.

Esports is not the enemy of physical sport

Shenzhen Evening Post reporter Fang Zhou — Zhejiang University’s principal, with one declaration of “Sun Yang is less influential than esports champions”, once again revealed the weaknesses of our campus sports programs across the country. Many schools have cancelled track programs, and there have even been incidents involving casualties recently.

This time, “the vicious esports industry” has been singled out by many people as the primary source of the demise of sporting and physical excellence on campuses, and its logic goes as such: If we were to smash all the students’ computers, they would naturally then go outside onto sports fields instead.

2009, as the example at hand here, even seemingly sank into the role of ‘villain’ for many people here, as he represented everything that was ‘wrong’. However, consider this: the reason why 2009 is more beloved at Zhejiang University is not because of this, but more because he is like everyone else — he tested into the university like everyone else, we could have met him in the cafeterias, while people like Sun Yang we can only see on TV. Things like being able to claim a national sports star for one’s university are things that typically only administrators care about.

In college, playing computer games is indeed more popular than traditional sports. When I was in college, whenever anyone wanted to hook up and play some Counterstrike, there was always massive interest, while our football (soccer) tournaments meant going into individual dorms to drag people out of bed to play. But you cannot simply take this to mean, a love of Counterstrike is linked to no love for football. Another root cause to be considered here is the fact that tough and lengthy schooling and preparations before college have squeezed the sporting genes and interest out of many kids, so by the time they’ve made it to college, they’re all wearing glasses and physically weak, and so can only find fulfillment in online worlds, playing hero.

English film “The Black Mirror” displayed some of the drawbacks of virtual worlds, and speaking of the drawbacks, they certainly aren’t only limited to affecting campus sports. So students spending so much time gaming cannot possibly be said to have a cause-and-effect relationship with the lack of sports on campuses, it can only be said to be a manifestation of the lack of sports. If you don’t believe me, try this experiment: turn off the internet in the dorms, and see how many people actually go out onto the sports fields instead.

Strictly speaking, esports is also categorized in the realm of sporting in general, and it’s a relatively smaller item in this realm. Just as 2009 said before, don’t approach esports with biases and just assume. Esports can also exercise participants’ decision making, analytic thinking, mentality, and teamwork. 2009 and esports in general are not the monsters that some people think they are. Some school principals only know to blame the internet and gaming; conversely, they should think more seriously about how they can improve things on their own, and reflect on the actual reasons their schools lack sporting.

 

 

Dota2 localization hits a snag? HippoVic has some ‘choice’ words for Chinese voice work thus far…

Welp, ‘choice’ words indeed. In some profanity-laced posts online, HippoVic, a key member of the localization team for Dota2, long-time member of the DotA translation team before that, lashed out on his Weibo accounts earlier, after apparently spending quite a bit of time checking on the progress of Chinese voice work for the game…

Edit: HippoVic has now revealed a few examples, as seen on SGamer, and they are indeed pretty bad translations. Overly literal translations, translations that miss the point, etc. So it is with this background that he is lashing out so violently…

Roughly, from bottom to top, the posts read:

  • “Must not flame… must resist…”
  • “Lacking culture and education is one thing, but resorting to Chinese idioms, such a damn embarrassment. I beg you all to not be so fucking stupid, okay, if you must be a dumbass then fine, but keep it to yourself, don’t make me fix your dumb shit. What have I done to deserve this?”
  • “Rework then, dumb shits! This is what you get for tormenting my ears!”

He has since deleted all but one post from his Tencent Weibo, but his Sina Weibo still has them up, along with another one that says “Thank goodness there’s still me to control quality, or else you bunch of stupid fucks would’ve fucked it all up”.

Previously, we reported that Dota2 would get full localization voice work in China… judging by this arguably extreme reaction, it would seem that the first batch of localization voice work hasn’t passed the test and will need to be reworked.

It is not clear if he is unsatisfied with the quality of the voice work itself, the actual lines and translations, or both. Opinions are mixed on the issue amongst Chinese netizens, with some people glad that he has high standards and is ostensibly trying to avoid the corny voice work that plagues many Chinese games, while others are questioning whether he has a right to so publicly call out others involved in the process.

 

 

Dotaland weekly recap: Jan 2 — Jan 8, 2013

We have no less than 5 interviews from G-League this week. In addition, we have two spectacularly insightful pieces recapping 2012, direct from insiders in the Chinese Dota scene. And in other news, iG’s reserve team event continues, and Tencent crowns iG.Dota the Best Esports Team of 2012. All this and more, below!

Jan 3

iG promo series in the process of selecting an iG reserve team

A nation-wide tour of universities sponsored by Lenovo, iG is holding an amateur tournament where the winners, hand-picked by iG players, will have a chance to compete for the ultimate glory of wearing the iG tag in future Dota competitions.

Jan 4

iG wins Tencent’s Esports Team of the Year

Tencent, no without recent controversies against Dota2, held an end of year esports vote. The best team award went to iG, while YYF took second in best esports player.

G-League semi-finals interview with LGD.DD/Sc and LGD.Nicholas

Read some of the thoughts of LGD.cn after their narrow victory over VG to advance into the G-League semi-finals.

G-League semi-finals interview with TongFu.Sansheng

TongFu’s Sansheng shares some thoughts after defeating ForLove to qualify for G-League semi-finals.

Jan 5

G-League interview with LGD.God.int

LGD.int’s God talks a bit after their win over TongFu in the G-League, and also pokes fun at Brax.

Jan 6

iG CEO Efeng recaps 2012

The CEO of iG, former manager of PanDa, and general Chinese esports insider shares his thoughts and reflections on the past year in Chinese esports. Very insightful read!

Jan 7

Top 10 Stories in 2012 Chinese Dota

A look back at the Chinese Dota scene of 2012. Quite well-written and covers a lot too.

Jan 7

G-League interview with iG.Faith — full of confidence against LGD.cn

Faith speaks about their prospects of making it to the G-League finals, and a bit more.

Jan 8

iG.ChuaN will not allow LGD.int to win G-League

The ChuaN has spoken. He also answers some questions on iG’s teamfights and stuff.

Perfect World internal document suggests March beta for Chinese servers?

It’s a leak! Or is it?

 

 

 

Perfect World internal document suggests March for Chinese server beta?

Original: http://dota2.sgamer.com/news/201301/148669.html

A document that Sgamer has confirmed indeed came from Perfect World internal announcement announces a company-wide pre-beta tournament for employees, with the tournament itself ending on March 21, 2013. Sgamer theorizes that this is a tournament to both help employees become familiar with Dota2, and to run some early tests of the servers themselves, with the Chinese server beta to go live shortly after this date.

The document also recommends employees to form teams based on existing work units as opposed to recruiting freely, so as to avoid poaching good Dota players from each other and causing internal strife.

 

G-League interview with iG.ChuaN: “We cannot allow LGD.int to win”

Original: http://gleague.gamefy.cn/view_28204.html

Gamefy: Congrats to iG for their 3-0 win over LGD.cn to make it to the G-League 2012 Season Finals. Say hello to our viewers?

ChuaN: Hi everyone, I am iG ChuaN, Wong Hock Chuan.

Gamefy: So far your team has been undefeated in this G-League, how are you able to achieve this?

ChuaN: Nothing special really, we just play our own positions well, and execute to the best possible.

Gamefy: Your teamfights are perfect, can you tell us who is usually supposed to initiate for you?

ChuaN: Usually it’s whomever feels there is an opening, and they just go!

Gamefy: Your Rubick earlier was spectacular, stealing Beastmaster’s Roar on multiple occasions and helping to lock down LGD’s main damage sources, any comments?

ChuaN: Mostly it’s about finding the right timing, and apart from that I think their Beastmaster’s skill progression had some problems today.

Gamefy: In the finals you will meet LGD.int, will you defeat them to defend your G-League title?

ChuaN: We will do our best. We cannot leave the title to a bunch of foreigners, just one foreigner in me is enough.

Gamefy: After the semi-finals there’s a period of time until the finals, what are your plans?

ChuaN: We’ll probably first break to celebrate the Lunar New Year, and then come back to make some preparations for the finals.

Gamefy: Though the Dota2 competition has come to a temporary halt, other G-League events such as the LoL and SC2 tournaments are still on-going, and iG has players in those as well. Anything you want to say to them?

ChuaN: Of course I hope that iG.LoL can defeat WE and take that championship, and in SC2 hopefully Xigua can once again take the title.

Gamefy: Alright, thank you for the interview.

 

 

G-League interview with iG.Faith: “defeating LGD to go on to the finals shouldn’t be a problem”

Original: http://gleague.gamefy.cn/view_28158.html

Gamefy: Congrats on your 2-0 lead over LGD.cn, say hello to our viewers?

Faith: Hi everyone, I am iG’s Faith.

Gamefy: Let’s start by talking about the games today, in the second game what caused your team to pick Juggernaut?

Faith: Because Juggernaut is pretty good in a trilane, plus he’s got a healing ward, which comes in useful against Keeper of the Light when we need to push.

Gamefy: Halfway through game two, things weren’t actually going so well for your team, what kind of changes did you make to turn things around?

Faith: Early on we had a tiny advantage from laning, so we wanted to force a fight. But then after a few fights we found out we couldn’t actually out-fight them, so we went decided to drag things out into late-game.

Gamefy: Before G-League began, iG had been busy with many events and promotions. How did you all so quickly get back into competition form and condition?

Faith: Because we’ve all come so far together, so our mutual understandings and teamwork all persist.

Gamefy: Yesterday Misery also mentioned that he had high hopes for you guys, do you feel that you can successfully defeat LGD.cn to advance to the finals?

Faith: I think there shouldn’t be too much of a problem.

Gamefy: Who do you think is stronger betwen LGD.int and LGD.cn?

Faith: I think LGD.cn is a bit stronger. Their play is more consistent, while LGD.int is still newer and more unknown so must be faced more cautiously.

Gamefy: Okay, thank you for the interview.

 

 

Top 10 Stories in 2012 Chinese Dota

Original: http://dota.sgamer.com/201301/news-detail-160432.html

Dotaland note: Written by Felix菜刀刃, friend of Dotaland, and translated at his personal request — this is a look back on the last year of Dota in China, where so many things have changed, grown, and in some cases, disappeared… Looks back on teams, controversies, achievements, and a hint at Perfect World having their own ‘International’? This and more, read on below!

10 — Disbandment

Nirvana, sponsored by Loveen, winners of prestigious titles such as G-League in 2010, WDC, WCG China, once upon a time stood amongst the three giants of Chinese Dota, alongside EHOME and LGD. WDC, the World Dota Championships, catalyzed in part by Loveen, was a top three competition in Dota. Going into 2011, Nirvana and the WDC both entered a turning point, where Loveen, citing a new marriage faded out of the scene. In the beginning of 2012, Nirvana officially announced their end, with WDC being their swansong.

PanDa, sponsored by a Hang Yu (this was PanDa’s second iteration), with Efeng as manager, established in 2012. Players under their tag included Hao, Mu, Yaobai, PanPan, 830God, and Sansheng. Their results were not bad, but then the boss disappeared, Efeng quit, three core players transferred to TongFu, and that was that — the team disbanded.

WE’s Dota team was established in 2011. At one point or another, they had new at the time, but now-familiar names such as Sylar and Veronica. After TI2 ended, their Dota players left one after another.

CLC’s Dota team, after a short existence including players like 357, ultimately disbanded after 357 returned to EHOME. Afterwards, the remnants of CLC merged with LOH to form Noah’s Ark. Following investors pulling out from NA in 2012, the team ceased to exist.

DT Club, once 3rd/4th placed finishers at ACE League, suffered an unexplained resignation from their manager, a loss of financial backing from their boss, their players floated off to other teams.

9 — Rebirth

“A thousand sails drift past the sunken ship, a thousand trees flourish upon the dying stump” — in 2012, though quite a few teams left us, new teams appeared to fill their spots and bring with them a new wind of hope. The most inspired of these is none other than LGD.int, where we must give credit to LGD.RuRu’s eagle-eyed wisdom for her skill in building another super-team in the hyper competitive Dota scene. And LGD.int’s performances so far have shown us all that Western players do not necessarily lack talent, they only need an environment to focus and train better.

Post-TI2, the biggest dark horse newcomer should be ViCi Gaming. Mostly comprised of new players, they first took the GosuCup by storm, only losing to Zenith and ending up third place. And then it was in the G-League group B, where they escaped death by eliminating MUFC, pushed LGD.cn to the limit, ending the year in a satisfactory manner.

Apart from that, there’s still the new as-yet-unnamed team led by ZSMJ and Ch, as well as a potential new team with LaNm. And then, there are rumors saying that former DT Club players have re-convened to fight anew in this new year.

8 — Perfection

After a seemingly neverending wait, Perfect World finally was confirmed as Dota2’s official Chinese partner. Despite many fans and industry people alike eagerly and impatiently awaiting this news, Perfect World played this to their own leisurely pace, perhaps with confidence in a long-term approach. While they prepared a new Dota2 official splash page and beta signups, Perfect World has also been ramping up recruitment in preparation. There are reports suggesting that Perfect World also has plans to hold independent large-scale events a-la Valve’s International, and perhaps this act could serve to disrupt the current balance between third-party events. Either way, no matter what comes from Perfect World, it will greatly influence the Dota2 scene as we know it.

7 — Reputation

For WCG, its name recognition is matched only by its controversy. As one of the key forces in early Chinese esports development, WCG holds an almost mythical reputation amongst Chinese fans. Yet, recent developments in gaming have almost left WCG behind, with WCG attempting a shift towards mobile games. And plus, as a modern-day esports giant, the new generation of Chinese gamers have the ability to look beyond what the Koreans can provide. Increasingly refined experiences and production from domestic competitions, plus huge moves from American gaming companies have left the Samsung-led WCG by the wayside.

This year’s World Cyber Games was held in Kunshan, China, and its production fully catered to the host nation’s tastes. Dota2 became a main competition, with its predecessor Dota included as an exhibition event. In Warcraft3, Ted’s Undead had a classic come from behind victory, and the Sky-Moon rivalry played out another emotional chapter; the whole of it meaning that viewers got more than enough. But still, the worries were apparent underneath the surface at WCG, and its future remains unknown.

6 — Surprises

G-1 League’s 4th Season quietly snuck up on us, and it brought with it China’s first Dota2 competition, a first for Chinese and English simultaneous broadcasting, the first Chinese competition with an in-game Steam ticket. Out of many firsts, what it served to do most was to set an example and kick off the future of Chinese — and even Asian — competitive Dota2. Even so, of course, there were many places for improvement; wonder what surprises the next iteration of G-1 League will have for fans?

5 — Breakout

As China’s longest standing and most well-known esports media organization, Gamefy’s 2012 wasn’t a typical one. In fact, it could be said that their summary for the year is a long list of achievements. The first season of G-League in 2012 managed to put on an exuberant celebration of a Grand Finals, despite being trapped between a spectacular ACE League debut, and a certain million-dollar tournament in Seattle. And speaking of TI2, Gamefy also successfully acquired broadcasting rights to the competition. Yet, not long after these successes, Gamefy commentator SnowKiss resigned controversially, leaving in her place a long series of accusations leveled at Gamefy and former coworkers there. Although Gamefy successfully cooled the situation down, the storm clouds from this incident remain difficult to disperse. Afterwards, Gamefy’s Daily Report show negatively reviewed WCG, and Chinese WCG media partner NeoTV responded, causing another wave of arguments and controversy in the public eye.

So it was in this atmosphere that the new season of G-League began at the end of 2012. Unprecedented production quality along with unpredictable and exciting matches seemed to sweep away the haze of past disputes, finally helping Gamefy to break out from a series of negative events. In 2013, a reformed SiTV (parent company of Gamefy) thus must continue their role as one of Chinese esports forces.

4 — Professionalism

The ACE League, as a collaboration between the ACE Esports League and GTV Channel, provided Dota competition in its debut event. In the roadmap of Chinese esports development, the ACE League holds a milestone-like status. In terms of production and packaging, it’s erected a new standard for other competitions. But an awkward reality cannot be ignored, that is that half of the original participating teams have by now disbanded, and a second season of the league never materialized in 2012. In what way will ACE re-appear in 2013, all is still unknown to us now.

3 — EHOME

EHOME is (or was?) China’s oldest esports name. In many different events and games, especially Dota, they at one time or another represented the top China — or even the world — had to offer. In 2011, BurNing and KingJ left the team, and DK and iG arose, and EHOME’s kingly aura faded as it never had before. In 2012, EHOME made high-profile roster changes: DC as a coach, ZSMJ et al recruited to compete, yet no goals were achieved. Afterwards, old EHOME veterans 357, Dai, and LanM were recruited back into the fold, and because of rule-breaking in these transfers EHOME ultimately were excluded from the new ACE Esports Alliance — EHOME became the ‘Horde’ to ACE’s ‘Alliance’. After TI2, 357 and Dai joined DK, team lead 71 left, and EHOME once again fell apart. Rumors say that EHOME’s been bought by iG owner Principal Wang, but no one knows if we’ll see EHOME make another return.

2 — Royalty

As we review the Dota scene of 2012, we come to find that unfortunately, ‘mess’ is still a word closely associated with everything, to the extent that the China Esports Magazine of 2011 below can be used again for 2012 with little changes. Paid smurfing to boost Dota 11 platform account ladder rankings, Dota2 keys and profiteering, the “100% focused” statements, Taobao’s antics… from one side to another, insults, maneuvering, and politics covered everything from fairness to profits and everything in between. The end result of all this being, for better or worse, we saw many more sides of players, commentators, organizers, tournaments, and clubs than we would have otherwise ever known about. Interestingly, all of this seemed to die down quite a bit after TI2. Perhaps it was because everyone saw first hand that there’s a quality in professionalism, and there’s a power behind a million dollars.

1 — Crusade

Because of Valve’s million-dollar injection into The International 2, the competition was seen as a ‘crusade’ of sorts by players. The first International in Cologne was not particularly important to Chinese teams, with seemingly only EHOME taking even a week of time to prepare for it. But then, EHOME’s $250000 prize for second place had everyone waking up. CCM, who finished outside the top four last time had turned into this year’s iG. Equipped with the best training environment Beijing could provide, and having just taken a G-League championship, with a lead in the on-going ACE League, it could be said that they had all the forces of nature alongside them. In the end, they didn’t disappoint, and successfully planted the Chinese flag on the greatest stage of Dota2.

This TI2 also served to completely rewrite the order of the worldwide Dota scene. China’s iG began their dynasty, Chinese competitions transitioned to Dota2, and the former big three Dota competitions faded away, all while Dota2’s gravity shifted ever so much towards the East. All indications point towards the fact that with TI2 and iG’s title, a new age has begun.

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